| Author | Message | 
        
			| Raintail99 
					Joined: Fri Sep 14, 2007 9:52 pm
 Posts: 304
 Location: No.
   |   Re: Orbit Lands - It's gravitationally delicious!I have a suggestion: could you (TLB) make a version with, say, 4 times the space, with the same planet size? Orbits with be a ton more fun. 
 
 | 
		
			| Sun Mar 08, 2009 2:56 am | 
					
					   | 
	
	
		|  | 
	
			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Orbit Lands - It's gravitationally delicious!Hahahahahaha... Already did that   Orbit V2 is 4x the size of the original. I guess I could do it again, but it would definitely cause a lot of lag.
 
 | 
		
			| Mon Mar 09, 2009 7:19 pm | 
					
					     | 
	
	
		|  | 
	
			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Re: Orbit Lands - It's gravitationally delicious!Make it as big as possible without causing lag. 
 
 | 
		
			| Fri Mar 13, 2009 7:07 pm | 
					
					   | 
	
	
		|  | 
	
			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Orbit Lands - It's gravitationally delicious!Err.... different computers lag according to their specs and whether or not Cortex Command decides they like them.... I doubt he'll be able to make it lag free for every or even most computers much bigger... 
 
 | 
		
			| Sat Mar 14, 2009 12:33 am | 
					
					     | 
	
	
		|  | 
	
			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Orbit Lands - It's gravitationally delicious!Actually, my computer being the piece of crap it is, it already lags.So I couldn't tell you whether or not it lags on other computers.
 
 
 | 
		
			| Sat Mar 14, 2009 1:52 am | 
					
					     | 
	
	
		|  | 
	
			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: Orbit Lands - It's gravitationally delicious!*yeheeee I've shotted down my first moon! *  Now seriously, dude, you got to fix this one   
 
 | 
		
			| Sun Mar 22, 2009 7:42 pm | 
					
					   | 
	
	
		|  | 
	
			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Orbit Lands - It's gravitationally delicious!I made the moon easily shot out of orbit simply for the reason that it's fun     If you want realism, open Moon.ini and change its mass to a gigantic number.
 
 | 
		
			| Sun Mar 22, 2009 11:29 pm | 
					
					     | 
	
	
		|  | 
	
			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Orbit Lands - It's gravitationally delicious!But then you have to compensate gravity-wise by decreasing the planets gravity pull, and then where would we be? 
 
 | 
		
			| Mon Mar 23, 2009 12:22 am | 
					
					   | 
	
	
		|  | 
	
			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Orbit Lands - It's gravitationally delicious!Actually, the gravitational pull applied on the moon shouldn't change at all if you change the weight, as it's applied exactly the same regardless of the moon's weight.  I never took that into account in the coding. 
 
 | 
		
			| Mon Mar 23, 2009 3:00 am | 
					
					     | 
	
	
		|  | 
	
			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Orbit Lands - It's gravitationally delicious!Okay then, fair enough. 
 
 | 
		
			| Mon Mar 23, 2009 5:29 pm | 
					
					   | 
	
	
		|  | 
	
			| 3 solid 
					Joined: Wed Mar 28, 2007 9:02 pm
 Posts: 1639
 Location: Somewhere. Nowhere.
   |   Re: Orbit Lands - It's gravitationally delicious!Even if it will result in lots of spacejunk, I want to see this with a skirmish-style invasion. It'll be hilarious to look up and see a rocket fly down to the planet... And get smashed by the moon, sending enemy clone gibs everywhere. 
 
 | 
		
			| Tue Mar 24, 2009 5:21 pm | 
					
					   | 
	
	
		|  | 
	
			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Orbit Lands - It's gravitationally delicious!So uh, I hit the moon with a kinetic.
 And then the moon flew through the space station.
 
 And the ground.
 
 Came to rest about 40 pixels from my BRAIN.
 
 Interesting MO glitch, too; it didn't displace 99% of the terrain it went through.
 
 
 | 
		
			| Wed Mar 25, 2009 1:01 am | 
					
					   | 
	
	
		|  | 
	
			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Orbit Lands - It's gravitationally delicious!no deepgroup? when atoms damage terrain they usually end up replacing it with the weakened settlematerial. i wouldnt be suprised if TLB lazily coded the moon  
 
 | 
		
			| Wed Mar 25, 2009 1:44 am | 
					
					     | 
	
	
		|  | 
	
			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Orbit Lands - It's gravitationally delicious!Geti wrote: no deepgroup? when atoms damage terrain they usually end up replacing it with the weakened settlematerial. i wouldnt be suprised if TLB lazily coded the moon :PNo, I mean, this was full on phasing. It's a pity the pictures are on another computer, but it's pretty bad. About 1 in ten pixels was displaced, but the vast majority of the ground was there and unmoved or changed in any way.
 
 | 
		
			| Wed Mar 25, 2009 6:14 am | 
					
					   | 
	
	
		|  | 
	
			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Orbit Lands - It's gravitationally delicious!well, your kinetics are ♥♥♥♥ heavy.   grab the pictures when you can, i'd be interested to see another instance of CC being inane.
 
 | 
		
			| Wed Mar 25, 2009 8:32 am | 
					
					     | 
	
	
		|  | 
	
	
		|  |