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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
What? YES,today,buy too our new RFBL ! The RFBL features UNBELIEVABLE new technology,developped by the smartest technicians. The RFBL launches 4 kg Blunderbusses at PHENOMENAL speeds to your ennemies,leaving fire and chaos to the scum that they were instants sooner. How It worksThe Blunderbuss that is fired actually has a shell loaded. It means that when the blunderbuss impacts something,its chamber will begin ignition,then eventually act as a rocket and blow up people. The deluxe Edition,made for our best clients,features a superb warranty system. If the RFBL breaks (IF it even breaks),we AUTOMATICALLY send you a Bazooka via teleportation! Love the Science ! Here is a movie of our device made by one of our technicians,Jcgrey2. He will be payed 3 times. EDIT : I NEED HELP FOR SUPPORT OFFSETS (they dont work)
Attachments:
File comment: Lol,new sprite!
BillGun.rte.rar [5.01 KiB]
Downloaded 469 times
Last edited by SpacePope on Mon Mar 23, 2009 5:10 pm, edited 2 times in total.
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Wed Mar 18, 2009 6:13 pm |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
I see your billgun?
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Wed Mar 18, 2009 7:45 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
Yeah its the same sprite until i find time to do a mega-uber-pwnage-launcher
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Wed Mar 18, 2009 8:01 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
updated with new sprite.
AND I STILL ASK FOR GIF
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Wed Mar 18, 2009 8:42 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
Needs to be a gun that fires intelligent homing blunderbusses. That shoot on sight.
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Thu Mar 19, 2009 12:17 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
A machine-pistol that shoots antique shotguns that are made of rockets. It's... unique.
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Thu Mar 19, 2009 3:33 am |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
Glad you like it :3
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Thu Mar 19, 2009 6:39 pm |
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Bloxorz
Joined: Sun Mar 22, 2009 7:26 am Posts: 3
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
Very awesome. I like the sound too, even though it sounds like someone had eggs for breakfast
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Sun Mar 22, 2009 7:45 am |
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Jcgrey2
Joined: Sun Feb 15, 2009 5:26 am Posts: 50 Location: Florida
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
SpacePope wrote: 000-MAEK-GIF-NAOW (dont remember if its spelled like this) Harharhar
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Sun Mar 22, 2009 7:22 pm |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
i was confused a little until i saw the gif (which is pretty nice). is there any way possible to have the gun soot blunderbusses that shoot blunderbusses that soot blunderbusses and etc? that would be epic hax and totally ftw.
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Mon Mar 23, 2009 4:40 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
Step 1 Make an AHuman, that is a little ball, all of its limbs and head are part of the ball, but give it normal arms.
Step 2, Give the entire thing super low mass
Step 3: AddInventory = HDevice BLUNDERBUS
Step 4, AddAmmo = Round, AHuman (Above)
You now fire a ball, with arms, that holds a blunderbuss, that then shoots everything it goes by.
I've been meaning to do that myself....
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Mon Mar 23, 2009 5:48 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
Infinite gib by pl0x can be modified for AEmiters, ect. Psedo-code Code: AddThingy = Thingy PresetName = Thingy ....
AddThingy = Thing CopyOf = Thingy PresetName = Thingy2 AddGib = Gib GibParticle = Thingy CopyOf = Thingy Count = 1 Spread = 0 MaxVelocity = 0.1 MinVelocity = 0
AddThingy = Thingy CopyOf = Thingy PresetName=Thingy GibParticle = Thingy CopyOf = Thingy2 Count = 1 Spread = 0 MaxVelocity = 0.1 MinVelocity = 0
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Mon Mar 23, 2009 6:06 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
is it just me or is that an obscene amount of particles for an explosion?
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Mon Mar 23, 2009 9:52 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
You're right. Messy, Messy coding.
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Mon Mar 23, 2009 10:57 am |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: The awesome Rapid-Fire Blunderbuss Launcher - Deluxe Edition
Yeah,i really didnt mind that.
I think there are 10 fire puffs.
And TY for the GIF
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Mon Mar 23, 2009 5:08 pm |
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