Author |
Message |
Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
|
Re: Orbit Lands - It's gravitationally delicious!
I have a suggestion: could you (TLB) make a version with, say, 4 times the space, with the same planet size? Orbits with be a ton more fun.
|
Sun Mar 08, 2009 2:56 am |
|
|
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: Orbit Lands - It's gravitationally delicious!
Hahahahahaha... Already did that Orbit V2 is 4x the size of the original. I guess I could do it again, but it would definitely cause a lot of lag.
|
Mon Mar 09, 2009 7:19 pm |
|
|
Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
|
Re: Orbit Lands - It's gravitationally delicious!
Make it as big as possible without causing lag.
|
Fri Mar 13, 2009 7:07 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Orbit Lands - It's gravitationally delicious!
Err.... different computers lag according to their specs and whether or not Cortex Command decides they like them.... I doubt he'll be able to make it lag free for every or even most computers much bigger...
|
Sat Mar 14, 2009 12:33 am |
|
|
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: Orbit Lands - It's gravitationally delicious!
Actually, my computer being the piece of crap it is, it already lags. So I couldn't tell you whether or not it lags on other computers.
|
Sat Mar 14, 2009 1:52 am |
|
|
NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
|
Re: Orbit Lands - It's gravitationally delicious!
* yeheeee I've shotted down my first moon!* Now seriously, dude, you got to fix this one
|
Sun Mar 22, 2009 7:42 pm |
|
|
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: Orbit Lands - It's gravitationally delicious!
I made the moon easily shot out of orbit simply for the reason that it's fun If you want realism, open Moon.ini and change its mass to a gigantic number.
|
Sun Mar 22, 2009 11:29 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: Orbit Lands - It's gravitationally delicious!
But then you have to compensate gravity-wise by decreasing the planets gravity pull, and then where would we be?
|
Mon Mar 23, 2009 12:22 am |
|
|
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: Orbit Lands - It's gravitationally delicious!
Actually, the gravitational pull applied on the moon shouldn't change at all if you change the weight, as it's applied exactly the same regardless of the moon's weight. I never took that into account in the coding.
|
Mon Mar 23, 2009 3:00 am |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: Orbit Lands - It's gravitationally delicious!
Okay then, fair enough.
|
Mon Mar 23, 2009 5:29 pm |
|
|
3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
|
Re: Orbit Lands - It's gravitationally delicious!
Even if it will result in lots of spacejunk, I want to see this with a skirmish-style invasion. It'll be hilarious to look up and see a rocket fly down to the planet... And get smashed by the moon, sending enemy clone gibs everywhere.
|
Tue Mar 24, 2009 5:21 pm |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Orbit Lands - It's gravitationally delicious!
So uh, I hit the moon with a kinetic.
And then the moon flew through the space station.
And the ground.
Came to rest about 40 pixels from my BRAIN.
Interesting MO glitch, too; it didn't displace 99% of the terrain it went through.
|
Wed Mar 25, 2009 1:01 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Orbit Lands - It's gravitationally delicious!
no deepgroup? when atoms damage terrain they usually end up replacing it with the weakened settlematerial. i wouldnt be suprised if TLB lazily coded the moon
|
Wed Mar 25, 2009 1:44 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Orbit Lands - It's gravitationally delicious!
Geti wrote: no deepgroup? when atoms damage terrain they usually end up replacing it with the weakened settlematerial. i wouldnt be suprised if TLB lazily coded the moon :P No, I mean, this was full on phasing. It's a pity the pictures are on another computer, but it's pretty bad. About 1 in ten pixels was displaced, but the vast majority of the ground was there and unmoved or changed in any way.
|
Wed Mar 25, 2009 6:14 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Orbit Lands - It's gravitationally delicious!
well, your kinetics are ♥♥♥♥ heavy. grab the pictures when you can, i'd be interested to see another instance of CC being inane.
|
Wed Mar 25, 2009 8:32 am |
|
|
|