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 Fireworks (v0.03 23:51 3/25/09 GMT) 
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Joined: Thu Jan 15, 2009 7:41 pm
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
Nice im going to test now ill tell you if it works wid mac :P


Sun Mar 22, 2009 9:44 pm
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happy carebear mom
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Post Re: Fireworks (v0.02 23:0 3/22/09 GMT)
Added Catherine Wheels, upped the damage of all weapons. See how they are now.


Sun Mar 22, 2009 11:02 pm
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Post Re: Fireworks (v0.02 23:0 3/22/09 GMT)
Duh102 wrote:
Added Catherine Wheels, upped the damage of all weapons. See how they are now.


It works with mac and YOU ROCK.

Add Volcanoes and a flare gun!


Sun Mar 22, 2009 11:55 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Fireworks (v0.02 23:0 3/22/09 GMT)
This mod is a pack of flare guns...
And the volcano would be fun. Just make it an impact-activated emitter what fire a constant fountain of eye-rape glows straight upwards, with a slight spread.


Mon Mar 23, 2009 12:21 am
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Post Re: Fireworks (v0.02 23:0 3/22/09 GMT)
Flammablezombie wrote:
This mod is a pack of flare guns...
And the volcano would be fun. Just make it an impact-activated emitter what fire a constant fountain of eye-rape glows straight upwards, with a slight spread.


Muhaha yes

and for more firework ideas play this game
http://lxalliance.net/LXRS/index.php?page=liero_xtreme_download
it works on all systems and has a "firework mod" built in so im sure you can figure it out :p


Mon Mar 23, 2009 12:54 am
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happy carebear mom
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Post Re: Fireworks (v0.02 23:0 3/22/09 GMT)
shelleyerest wrote:
it works on all systems and has a "firework mod"

Have you checked the credits? I used sounds from that mod.
Duh102 wrote:
Nige111 and Tuplanolla for sounds (New Year's Mod for LieroX, 1Feb 2005)

It was a good mod, unfortunately not all of the weapons will port nicely to Cortex, and I don't want to just copy them. That would be boring.


Mon Mar 23, 2009 1:45 am
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
Duh102 wrote:
Foa wrote:
it is very weak, can't kill a default door.

Fixed in next version. Might be overpowered now, but we shall see.
Next version might be ready by later today, as in four hours from now (at 11:45 GMT)

Btw, a question. Does anyone notice the extremely fast white particles? Furthermore, would anyone miss them if I made them invisible? I'm on the fence, as without them the explosions don't feel as... explosion like. But, the sparkles stand out more. Perhaps I'll do a 50-50 trade and simply reduce their number but keep some.

The white particles really put a nice finishing touch on them. Don't get rid of them.

Or at least have two different versions?


Mon Mar 23, 2009 2:46 am
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Post Re: Fireworks (v0.02 23:0 3/22/09 GMT)
Duh102 wrote:
shelleyerest wrote:
it works on all systems and has a "firework mod"

Have you checked the credits? I used sounds from that mod.
Duh102 wrote:
Nige111 and Tuplanolla for sounds (New Year's Mod for LieroX, 1Feb 2005)

It was a good mod, unfortunately not all of the weapons will port nicely to Cortex, and I don't want to just copy them. That would be boring.


Woops sorry...


Mon Mar 23, 2009 2:48 am
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Post Re: Fireworks (v0.02 23:0 3/22/09 GMT)
*fires rockets* Activate eye protection! 8) *que for ohhhhing and awwwwing*

Fireworks in CC? Brilliant absoultly brilliant. Downloading now.


Mon Mar 23, 2009 3:12 pm
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Post Re: Fireworks (v0.02 23:0 3/22/09 GMT)
Ooohh eyeraping laggy goodness, well done man.
I hope you can come up with more crazy fireworks :3


Mon Mar 23, 2009 3:24 pm
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Post Re: Fireworks (v0.03 23:51 3/25/09 GMT)
Update. Small handheld fireworks. Both bomb versions and gun versions. Watch out for the b22 bomb bug for the bombs.


Wed Mar 25, 2009 11:52 pm
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