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 Zombie level 
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Joined: Sun Mar 22, 2009 7:30 am
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Post Zombie level
I'm again uncertain where this question should go... but at the end of the zombie level, it tells you to load onto a ship... how??? The only way I've found which gets you a ship is to buy a craft, but it takes off by itself the moment I stop controlling it, and right-clicking and selecting "stay" does nothing. And besides, even if I did get it to land without falling over and then not take off again, how do you load things onto it? I thought they can only deliver.

(They're really bad at that too; they sometimes fry the things they deliver on the way up. Once I delivered two soldiers, one got fried, then the rocket lost control and fell down and exploded on the other soldier.)


Sun Mar 22, 2009 6:05 pm
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REAL AMERICAN HERO
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Post Re: Zombie level
Using a rocket is the easiest way. Land it on a FLAT piece of land, and make sure it's well settled before opening the doors and selecting the Stay option. It should do a decent job of balancing itself; then just jetpack your actor into the open doors and fly it off into the sunset.


Sun Mar 22, 2009 6:10 pm
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Post Re: Zombie level
But there is no "open doors" option.


Sun Mar 22, 2009 6:33 pm
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Post Re: Zombie level
ShnitzelKiller wrote:
But there is no "open doors" option.


It's the "fire weapon" button, usually Left Click.


Sun Mar 22, 2009 6:52 pm
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Post Re: Zombie level
OMG!!!! Something keeps happening at the very end lol... first, my rocket fell over and squished my brain, and just now, right when i wanted to load the chip finally, the moment I switched to the rocket to open the doors, the brain bot took off and flew off the screen for no apparent reason and I lost. I am so frustrated, i could eat a horse.


Sun Mar 22, 2009 7:09 pm
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Joined: Sat Sep 27, 2008 9:12 pm
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Post Re: Zombie level
Yeah something weird happens when you leave the brain bot on the original drop zone. I guess it was scripted to move out of the way assuming the player would use that same rock to land their extra bodies without thinking the brain bot would get crushed. Sadly it dodges in the wrong direction. Go ahead and hide him in that sandy hole in front of the drop zone and he'll be safe for the most part.


Sun Mar 22, 2009 7:31 pm
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Post Re: Zombie level
That's an anti zombie defence. Unless you're gonna put a dreadnought in that cave, just don't, alright?


Sun Mar 22, 2009 8:30 pm
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Joined: Sat Sep 27, 2008 9:12 pm
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Post Re: Zombie level
The guys that come after you get to the chip are more a threat than the zombies. If you just put a guy with a smg gaurding the hole it's fine. It's better than letting a random gib from the assaulting craft hit your brain case or having him jump off the rock.


Sun Mar 22, 2009 8:33 pm
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Post Re: Zombie level
Oh, so it doesn't end with the zombies? Cool, then it's not that short after all. I'll try again.

EDIT: Um, it says "unknown hostiles are landing outside of cave" but nothing ever comes. I assumed this was some kind of announcement among the zombies meaning us... but anyway, maybe that's a bug if something else is supposed to come.


Sun Mar 22, 2009 8:59 pm
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Post Re: Zombie level
I found out that if your brain dies and you still have a craft (I'd prefer a dropship) and an actor with the chip, you can still switch to him and load him on the ship then send him out and it will go from FAIL to WIN.

The Ronin are the "Hostiles outside of the cave".


Sun Mar 22, 2009 10:31 pm
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Post Re: Zombie level
Wha? Unless I am the ronin, there's really nothing else.


Mon Mar 23, 2009 4:02 am
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Post Re: Zombie level
ShnitzelKiller wrote:
Wha? Unless I am the ronin, there's really nothing else.

I have bad news for you. You know the people coming over to your guy with the control chip who are wearing helmets? Those things in their hands aren't party poppers. However, they do plan to pop them in your general direction, or in your face.

If they really aren't showing up, reinstall the game.


Mon Mar 23, 2009 4:42 am
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Post Re: Zombie level
Ultric, there isn't a single Ronin with a helmet.
But yes, if they aren't showing up, reinstall. There should be angry people with guns coming down in dropships outside the cave.


Mon Mar 23, 2009 4:54 am
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Post Re: Zombie level
Reinstalling didn't work. It seems, as with all games, only the windows version works. But I really hope all bugs will be fixed with the final release... since it's final...


Mon Mar 23, 2009 5:30 am
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Post Re: Zombie level
Yeah, I checked, they never show up in the mac version. I've tried reinstalling as well. It seems that the Ronin prefer windows as well. :P


Mon Mar 23, 2009 4:53 pm
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