Re: Adding mod resources to scenes
Geti wrote:
i mean include all the other crap in your "pack's" .rte, (grundz40k1.rte by the look of it), and then you can use it all in your scene. you can include an activities from there if you need it anyway. i have no idea why you're referencing your index from somewhere else.
I guess im just going to have to combine everything and people will have to deal with downloading something like 60-75+megs whenever I release a map.
Kallemort wrote:
Eh. I need to name my scene bmp's the same as the scene itself, otherwise it doesn't show up. Maybe this is the case?
Doesn't seem to be the case.
They have the same name, caps are correct on both cases =/
Ive combined the mods, that part works, now its the map that isnt working..
I cant see my map in the list, if I create a new test map, I can edit it at will, save it, exit out of the editor and reload it, but if I exit out of the game the map vanishes from the list again.
Also, the vents I imported are not showing up in the map editor =/