CC crashes on startup (very randomly)
When it comes to read my mod's index.INI,it simply brings me the standard Windows Error message.
Just after i added a MOSRotating as the round.
Here is the code of it all.
Code:
AddAmmo = Round
PresetName = Airsoft BB
ParticleCount = 1
Particle = MOSRotating
PresetName = 20 decigrams BB
Mass = 0.02
RestThreshold = 500
SpriteFile = ContentFile
FilePath = Base.rte/Devices/Shotguns/Blunderbuss.bmp
FrameCount = 1
LifeTime = 1500
Sharpness = 250
HitsMOs = 1
GetsHitByMOs = 0
Shell = MOSParticle
CopyOf = Casing
FireVelocity = 80
ShellVelocity = 10
Separation = 5
AddAmmo = Magazine
PresetName = Bill Gun Mag
Mass = 1 // kg
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Devices/Pistols/MagPistol.bmp
FrameCount = 1
SpriteOffset = Vector
X = -3
Y = -3
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 3
Depth = 1
DeepCheck = 1
JointStrength = 200
JointStiffness = 1
JointOffset = Vector
X = 0
Y = -3
DrawAfterParent = 0
RoundCount = -1
RTTRatio = 0
RegularRound = Round
CopyOf = Airsoft BB
TracerRound = None
AddDevice = HDFirearm
InstanceName = Bill Gun
DrawAfterParent = 0
Mass = 1
Description = Some cheesy weapon
AddToGroup = Bill's mods
GoldValue = 50
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = BillGun.rte/BillGun.bmp
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 10
DeepCheck = 1
Magazine = Magazine
CopyOf = Bill Gun Mag
ParentOffset = Vector
X = -9
Y = 3
RateOfFire = 500
SpriteOffset = Vector
X = -13
Y = -9
StanceOffset = Vector
X = 12
Y = 0
JointOffset = Vector
X = -3
Y = 2
SharpStanceOffset = Vector
X = 13
Y = -2
SupportOffset = Vector
X = -12
Y = 11
SharpLength = 300
FireSound = Sound
AddSample = ContentFile
FilePath = BillGun.rte/BillGun.wav
EmptySound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/EmptyClick3.wav
ReloadStartSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadStart.wav
ReloadEndSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadEnd.wav
FullAuto = 1
MuzzleOffset = Vector
X = 9
Y = -3
AddGib = Gib
GibParticle = HDFirearm
CopyOf = Bazooka
GibWoundLimit = 10