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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Add Sarks to bullets.
I want to add sparks to the bullets of my airsoft gun. (I know i'm ♥♥♥♥ up) Whats the best way to do this? EDIT : oh shi-,my keyboard messed up again,sry for the shitty thread name...
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Mon Mar 16, 2009 9:09 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Add Sarks to bullets.
Do you mean when fired or in the air? Since I answered the first already, if you want it to spark in the air, make it an emitter. And yes, you can fire an emitter that fires an emitter that emitts things.
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Mon Mar 16, 2009 10:04 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Add Sarks to bullets.
I think he is talking more like my old sparkle ball mod
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Mon Mar 16, 2009 11:47 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Add Sarks to bullets.
You mean shoot minigrenades that explode mostly for show? Make it an MOSRotating and add the gibs you want...
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Tue Mar 17, 2009 1:21 am |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: Add Sarks to bullets.
No,i want a bullet that makes sparks when it flies.
Like a flare gun.
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Tue Mar 17, 2009 4:15 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Add Sarks to bullets.
SpacePope wrote: No,i want a bullet that makes sparks when it flies.
Like a flare gun. Solace wrote: if you want it to spark in the air, make it an emitter. ... basically, check out the rocket launcher.
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Tue Mar 17, 2009 6:32 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: Add Sarks to bullets.
I did. I tried copying some sections of the code and modifying them but it crashes on some line (couldnt match property --> goldValue = 500 (al tabbed right)) I just ask a little help to understand it all
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Tue Mar 17, 2009 8:32 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Add Sarks to bullets.
CC needs the correct capitalization to work properly GoldValue needs to be typed that way. the emissions are what you want to tweak, look in the AddEmission = Emission bits.
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Tue Mar 17, 2009 8:51 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: Add Sarks to bullets.
I typed GoldValue right in the code,my keyboard just messed up when i types it here But,hey,when i'll get explanation from Duh,i'll try.
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Tue Mar 17, 2009 9:34 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Add Sarks to bullets.
Um, emitters don't get gold values? Just the actual gun firing it... if it's crashing in the gun, then clearly the problem isn't the emitter.
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Tue Mar 17, 2009 10:40 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: Add Sarks to bullets.
Nonononono,not goldvalue,it was Lifetime,in fact (its 22:57 here in belgium,lol).
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Tue Mar 17, 2009 10:57 pm |
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