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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: W40k:Tau U-P-D-A-T-E !!!!
Yes, as can some configuration of pulse carbine if you like. I have the modular thing going so you can make versions with or without grenade luancher or scope. Or you can ask me if you're lazy...
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Sun Mar 15, 2009 11:54 am |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: W40k:Tau U-P-D-A-T-E !!!!
so you mean a version where the pulse carbine is like a pulse rifle(low rate of fire good damage no grenade long range) and a version with the grenade launher? i am going to put a lot of new thinks in the new version actualy... just whait...
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Sun Mar 15, 2009 11:56 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: W40k:Tau U-P-D-A-T-E !!!!
The pulse carbine has a lower range than the pulse rifle. Apart from that, the frontmountable grenade launcher and markerlight they're effectively identical...
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Mon Mar 16, 2009 7:08 am |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: W40k:Tau U-P-D-A-T-E !!!!
i am going to "borrow" the tecnicue than makes the bulets buyable for use in the aritlery...
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Mon Mar 16, 2009 12:33 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: W40k:Tau U-P-D-A-T-E !!!!
New Canon Pulse Rifle Sprite on the way. Now with magazines! And I will be giving the offsets for it... Whee! Also, if at any time in the future there will be more than one magazine allowed then the pulse rifle will be ready.... Allow me to explain, a pulse rifle uses two magazines. A helical magazine for the tiny bullets that degenerate into the plasma and the magazine for supplementary power. The bullet magazine takes approximately 600 bullets... the power ones take less.... so yeah... EDIT: SHAS'LA!!! Figuring out offsets now... Code: SpriteOffset = Vector X = -28 Y = -7 JointOffset = Vector X = 15 Y = -3 SupportOffset = Vector X = 0 Y = -5 MuzzleOffset = Vector X = -28 Y = 2 EjectionOffset = Vector X = -7 Y = -1 //For Magazine SpriteOffset = Vector X = -2 Y = -3 ParentOffset = Vector X = -23 Y = -5 I was thinking smoke as the shell... And the left magazine as the used one, just slot in the right one and leave it as static. If the offsets are off try adding -1 to each sprite offset ordinate...
Last edited by 411570N3 on Tue Mar 17, 2009 12:02 pm, edited 1 time in total.
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Mon Mar 16, 2009 12:47 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: W40k:Tau U-P-D-A-T-E !!!!
Why do you edit my sprites ??? You dont like them ?
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Mon Mar 16, 2009 2:31 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: W40k:Tau U-P-D-A-T-E !!!!
411570N3 sprites are cleaner and more detailed. and an update for what i am doing. i will make 2 versions of the mod. 1 will have a big list with units to choose from(the pre equiped 1es) and the other 1 will have only the most iconic weapons for each unit
both mods will have theese changes a new particle for the knife(it will do almost none terain damage) a new firing mechinism for the artilery(each shot will cost you money) new sprites for the pulse pistol/rifle/carbine new balancing(each unit will now be stronger to last longer) and maybe a brain unit(i need ethernal sprites for the brain unit)
and lastly... 411570N3 atleast make the pulse carbine sprite a darker color... it has a huge difrence when i look at a vanila weapon... it is just off...
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Mon Mar 16, 2009 3:48 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: W40k:Tau U-P-D-A-T-E !!!!
vagyr wrote: 411570N3 atleast make the pulse carbine sprite a darker color... it has a huge difrence when i look at a vanila weapon... it is just off... Fine... will do. grenade wrote: Why do you edit my sprites ??? You dont like them ? They're awesome as, it's just that these are more canon (magazines, furniture, scope, etc.)... If you don't like me using your sprites as base I can do scratch sprites if you like... though all but the pulse pistol and parts of the pulse rifle are completely scratch... Don't take it personally =)
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Tue Mar 17, 2009 6:31 am |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: W40k:Tau U-P-D-A-T-E !!!!
and i am still trying to put more than 2 new thinks in the mod... i hope than you do not mind. also can some1 make an ethernal or another HQ unit for use as a brain???
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Tue Mar 17, 2009 1:23 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: W40k:Tau U-P-D-A-T-E !!!!
I just dont like the pillow shading and the size of sprite .
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Tue Mar 17, 2009 8:55 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: W40k:Tau U-P-D-A-T-E !!!!
you can try to improve the shading and the size if they are bothering you so much grenade
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Tue Mar 17, 2009 8:58 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: W40k:Tau U-P-D-A-T-E !!!!
Please add more attention on what you post . Im so bored of your tons of mistakes . And you will be unable to use Allstone's sprites because of size .
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Tue Mar 17, 2009 9:01 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: W40k:Tau U-P-D-A-T-E !!!!
-_-" These are canon sprites (well almost, if I went canon it'd be bigger, it's taller than a fire warrior's torso...), if you don't like the size use the low profile version (smaller stock, no grenade luancher, etc.) Also, English is Vagyr's second language, if you can understand what he said then that's good enough... Wait, there's a size limit on guns? Like as in the game goes "Omfg, thespritesaretoobig *asplode*!"?.... Try it first plox.... EDIT: I reckon I might do a fusion blaster... or perhaps some missiles... Also, I feel like posting all my sprites again, if only to show Grenade or possibly Duh... or anyone else who might code... or anyone else who might be able to add constructive criticism... EDIT 2: I also feel like posting the lists again, same reason as above... Picture Lists Weapons/Drones PicturesUnits/Ships PicturesMore PicturesYet More Pictures and InfoIn-depth function descriptions... Weapon DescriptionsUnit/Vehicle DescriptionsShips/ WeaponsDescriptions of how they work as opposed to exactly what they do... Weapon DescriptionsUnit DescriptionsShip Descriptions
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Wed Mar 18, 2009 6:53 am |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: W40k:Tau U-P-D-A-T-E !!!!
411570N3 wrote: Wait, there's a size limit on guns? Like as in the game goes "Omfg, thespritesaretoobig *asplode*!"?.... Try it first plox....
the game has no problem with big guns(the AAL huge cannon is working just fine. and grenade are you just going to sit here just to annoy us? i dont want to pick a fight but all you do now is to say than you hate the mod you hate the tau you hate us for modding you mod and generaly hate everythink. if you want to help us with sprites or with coding or even with a real review of all the good and bad thinks in the mod then do it i have no problem. if you want to stey just trying to pick a fight(that is what it seems you try to do now) then buzz of. AND I AM NOT A NATIVE ENGLISH SPEAKER!!! NOT ALL HUMANS HAVE ENGLISH AS THEIR FIRST LANGUAGE!!! WHY DO EVERY ENGLISH SPEAKING USER I MEET MUST THINK THIS??? you do all know than there are more languages than english(so far only 411570N3 has noticed the fact than there are languages diffrent from english)
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Wed Mar 18, 2009 4:46 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: W40k:Tau U-P-D-A-T-E !!!!
Vagyr,since i speak French,i know what you are talking about :p
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Wed Mar 18, 2009 4:56 pm |
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