View unanswered posts | View active topics It is currently Thu Jan 09, 2025 3:38 pm



Reply to topic  [ 11 posts ] 
 Add Sarks to bullets. 
Author Message
User avatar

Joined: Sat May 24, 2008 5:10 am
Posts: 167
Location: In Belgium!!!!
Reply with quote
Post Add Sarks to bullets.
I want to add sparks to the bullets of my airsoft gun.
(I know i'm ♥♥♥♥ up)

Whats the best way to do this?

EDIT : oh shi-,my keyboard messed up again,sry for the shitty thread name... :P


Mon Mar 16, 2009 9:09 pm
Profile
User avatar

Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Reply with quote
Post Re: Add Sarks to bullets.
Do you mean when fired or in the air? Since I answered the first already, if you want it to spark in the air, make it an emitter. And yes, you can fire an emitter that fires an emitter that emitts things.


Mon Mar 16, 2009 10:04 pm
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: Add Sarks to bullets.
I think he is talking more like my old sparkle ball mod

Image


Mon Mar 16, 2009 11:47 pm
Profile
User avatar

Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Reply with quote
Post Re: Add Sarks to bullets.
You mean shoot minigrenades that explode mostly for show? Make it an MOSRotating and add the gibs you want...


Tue Mar 17, 2009 1:21 am
Profile
User avatar

Joined: Sat May 24, 2008 5:10 am
Posts: 167
Location: In Belgium!!!!
Reply with quote
Post Re: Add Sarks to bullets.
No,i want a bullet that makes sparks when it flies.

Like a flare gun.


Tue Mar 17, 2009 4:15 pm
Profile
User avatar

Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Reply with quote
Post Re: Add Sarks to bullets.
SpacePope wrote:
No,i want a bullet that makes sparks when it flies.

Like a flare gun.

Solace wrote:
if you want it to spark in the air, make it an emitter.

... basically, check out the rocket launcher.


Tue Mar 17, 2009 6:32 pm
Profile
User avatar

Joined: Sat May 24, 2008 5:10 am
Posts: 167
Location: In Belgium!!!!
Reply with quote
Post Re: Add Sarks to bullets.
I did.

I tried copying some sections of the code and modifying them but it crashes on some line (couldnt match property --> goldValue = 500 (al tabbed right))

I just ask a little help to understand it all :-P


Tue Mar 17, 2009 8:32 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Add Sarks to bullets.
CC needs the correct capitalization to work properly
GoldValue needs to be typed that way.
the emissions are what you want to tweak, look in the AddEmission = Emission bits.


Tue Mar 17, 2009 8:51 pm
Profile WWW
User avatar

Joined: Sat May 24, 2008 5:10 am
Posts: 167
Location: In Belgium!!!!
Reply with quote
Post Re: Add Sarks to bullets.
I typed GoldValue right in the code,my keyboard just messed up when i types it here :wink:

But,hey,when i'll get explanation from Duh,i'll try.


Tue Mar 17, 2009 9:34 pm
Profile
User avatar

Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Reply with quote
Post Re: Add Sarks to bullets.
Um, emitters don't get gold values? :P Just the actual gun firing it... if it's crashing in the gun, then clearly the problem isn't the emitter.


Tue Mar 17, 2009 10:40 pm
Profile
User avatar

Joined: Sat May 24, 2008 5:10 am
Posts: 167
Location: In Belgium!!!!
Reply with quote
Post Re: Add Sarks to bullets.
Nonononono,not goldvalue,it was Lifetime,in fact (its 22:57 here in belgium,lol).


Tue Mar 17, 2009 10:57 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 11 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.030s | 13 Queries | GZIP : Off ]