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 CaveCricket's Mini Mods *UPDATE (8-20-09) Tele bugs fixed 
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
Added the descriptions to the OP. Also, any suggestions would be appreciated. Except for rocket-propelled
things.


Sun Mar 15, 2009 12:26 am
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
hmm....nice mod. i will remove most part of it but i will definetly keep shield weapons/bombs, pipe launcher and claymores (claymores + pipe launcher = specops ). claymores are good to blow out the door then you do clean sweep with pipe bombs.

i would suggest do some specialized weapons or tools, for example a timed bomb/mine that explodes after some time or if door opens and it's power i just enough to destroy the door but not surroundings. something like that


Sun Mar 15, 2009 1:27 am
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
If you don't want some stuff in the mod, don't delete it, just comment it out. Some of the stuff share sprites or sounds, so deleting the one with the sprite/sound by accident will crash CC.


Sun Mar 15, 2009 1:30 am
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
Mk then, lets see what I can do. ^^ Skipping everything I'm pretty sure I've commented on before...

Dark Staff: original idea, but not too effective and fairly expensive. Wish it did something cooler.
Flare Gun: Not practical, but pretty cool. Maybe have the emitter drop slowly, like flares do?
Mauler: Kinda generic, but nice to have decent weapons you can use with a shield.
C-Pulse Laser: reminds me of that crobo lazer, honestly not as good... but as that's one of my favorite weapons, this is still decent.
C-GL: I like this better than the vanilla grenade launcher.
Jack Hammer: very well made, kudos. Didn't notice this the first time around or I'd have mentioned it.
C-Claymore: kinda awkward, but nicely original.
ShieldGen Bomb: very nice, I like how you can pass through without killing yourself.
Instant Base: kinda silly, but useful.
Laser Baricade: surprised how realistic this works. It doesn't bounce you around so it must be an emitter, but the range of the particles don't make this obvious, so good job.
C-Plasma Shield: very well made, very useful, definitely a keeper.


Sun Mar 15, 2009 1:31 am
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Location: East of Applachia, West of the Mississippi
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
Good day sir, would you like a .gif?

Image


Sun Mar 15, 2009 4:19 am
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
I tried to fix it, but didn't work. I can't even figure out why it does that.


Sun Mar 15, 2009 5:49 am
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
Sorry if you got the wrong impression, I wasn't trying to make it look any weaker. I've just been making random .gifs.

As for the problem, it only seems to do it with weapons more powerful than the base SMG.


Sun Mar 15, 2009 6:20 am
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
CaveCricket48 wrote:
If you don't want some stuff in the mod, don't delete it, just comment it out. Some of the stuff share sprites or sounds, so deleting the one with the sprite/sound by accident will crash CC.


yeah and that what i ment by "removing"


Sun Mar 15, 2009 5:46 pm
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
I keep crashing when i try to test it...


Sun Mar 15, 2009 6:41 pm
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
joost1120 wrote:
I keep crashing when i try to test it...

Make sure that you're using build 22.

And don't say "I keep crashing," say "Cortex Command is keep crashing." Unless you are playing CC while driving...


Sun Mar 15, 2009 11:08 pm
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
I use the mac version... Can i use that one?

I don't really understand you with your ''driving'' part...


Mon Mar 16, 2009 10:49 am
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
-_-"
He took you literally as in you were crashing you car when trying to test it...
Also, the shield is awesome, I found that the bullets only go through some of the time, using any weapon too... interesting... (that includes shotgun, smg, ak-47 and dreadnought mg)


Mon Mar 16, 2009 11:10 am
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
O.o

Ok... :grin:

But why can't i use this? :???:


Mon Mar 16, 2009 11:15 am
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
probable because you use mac, i do and i got some crashes, the simpliest way to fix this is to comment out weapons that make this errors.


Mon Mar 16, 2009 1:29 pm
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Post Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
Oh... What weapons make crashes? :???:


Mon Mar 16, 2009 1:36 pm
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