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 =Alteisen Arsenal Labs 3rd= ))AAL Product 
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Joined: Sat Feb 21, 2009 6:53 pm
Posts: 53
Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
nerve gas > all


Sun Mar 08, 2009 12:06 am
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Joined: Sun May 18, 2008 8:30 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Doesn't work on Dummies, robots, or anything with a space suit.


Sun Mar 08, 2009 12:30 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
if you're a ladylike

but gas in this game is a floating emitter of deadly particles


Sun Mar 08, 2009 1:41 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Numgun, in your next release of this, could you could you please tone down the lagginess of the floating particles? I know they look extremely cool, but after a few dropship/rocket crashes or midair collisions I notice the floaty white particles are everywhere and are lagging my game half-way to hell. =m=


Sun Mar 15, 2009 6:43 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Nerve gas??


Sun Mar 15, 2009 7:06 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
A really asome mod
but after a min it gets lagy as hell, probly of all the flying parts, blood and left over pixels :twisted:
First i tought my 2e screen was screwing around but even after i disable it its major lagy

Any fix on this?

My comp specs aint bad :-(
amd 6000+ 3Ghz
4Gb mem
Geforce 8600 GT

Its not pressing on my VGA card as the temp does not rise


Sun Mar 15, 2009 11:49 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
The novastar cannon cannot take out hoverships at all...it just annoys them by continually shooting them lower after they have risen a few meters :???:


Sun Mar 15, 2009 4:51 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Can someone PM me a version of this mod with everything unlocked in it?


Sun Mar 15, 2009 11:58 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
do it yourself you lazy bastard.


Mon Mar 16, 2009 2:38 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
UHHHH, riddle me this; how can I find out how many cheats there are when I do not know the limits of the cheats themselves.


Mon Mar 16, 2009 6:13 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
If you had a unix-like terminal access, you could have the file command file analyze all the files in your AAL directory.

Or you could have an archive utility spam integrity tests on the files.

Both of which turn up negative.

Now, unless numgun scrambled the archive headers,
<tl;dr>
I'm sure there are no hidden stuff.
If you wanted water and MPAM weapons, then you're lazy.
Read below for fix
</tl'dr>
Replace AAL.rte\Device\Weapon\MPAM\index.ini with:
Code:
// MPAM Weapons Index

IncludeFile = AAL.rte/Device/Weapon/MPAM/MachineGun.ini
IncludeFile = AAL.rte/Device/Weapon/MPAM/Shotgun.ini
IncludeFile = AAL.rte/Device/Weapon/MPAM/BeamRifle.ini
IncludeFile = AAL.rte/Device/Weapon/MPAM/EnergyBlade.ini
IncludeFile = AAL.rte/Device/Weapon/MPAM/RailCannon.ini
IncludeFile = AAL.rte/Device/Weapon/MPAM/SpeedCannon.ini



//EXPERIMENTAL WEAPONS - NOT INTENDED FOR FAIR PLAY

IncludeFile = AAL.rte/Device/Weapon/MPAM/MegaDrillX.ini
IncludeFile = AAL.rte/Device/Weapon/MPAM/EradicatorX.ini
IncludeFile = AAL.rte/Device/Weapon/MPAM/ForceRifleX.ini
IncludeFile = AAL.rte/Device/Weapon/MPAM/PhaseBeamRifleX.ini
IncludeFile = AAL.rte/Device/Weapon/MPAM/EnergyRifleX.ini
IncludeFile = AAL.rte/Device/Weapon/MPAM/GravityHammerX.ini
IncludeFile = AAL.rte/Device/Weapon/MPAM/DeliveryClawX.ini


And replace AAL.rte/Base/Modules/Index.ini with:
Code:
IncludeFile = AAL.rte/Base/Modules/Backgrounds.ini
IncludeFile = AAL.rte/Base/Modules/Bunker.ini
IncludeFile = AAL.rte/Base/Modules/Modules.ini
IncludeFile = AAL.rte/Base/Modules/Water.ini   //Just for fun.


Mon Mar 16, 2009 6:55 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
wutangfan1990 wrote:
UHHHH, riddle me this; how can I find out how many cheats there are when I do not know the limits of the cheats themselves.


Kind of ironic, since the cheat.ini file is enabled by default.
Those water and MPAM extra weapons are just experimental toys not ment for fair play.

Really, besides those theres nothing hidden like the last time. Blaim TrouserDemon. :lol:


Mon Mar 16, 2009 9:13 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
I think many of us feel the TIC is not worth the money. 2000 for a cannon like that? I'd rather keep ordering slayers and use STDs.


Mon Mar 16, 2009 4:29 pm
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Joined: Wed Nov 12, 2008 6:03 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
It was good but there are only two things that bug me.

One is that you can't select the weapons that the units use from the weapon menu

And Two is that the thrusters for the craft and units, well they just look odd. In your last AAL mod the Reaper had blue thrusters and it looked awesome. And the marines had an awesome jetpack trail as well, since it looked like one from a rocket. If you were to fix those two issues, this would be an amazing mod.


Mon Mar 16, 2009 6:52 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
The Decaying Soldat wrote:
I think many of us feel the TIC is not worth the money. 2000 for a cannon like that? I'd rather keep ordering slayers and use STDs.

I love how satisfying the TIC is though...


Mon Mar 16, 2009 8:35 pm
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