Author |
Message |
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: W40k:Tau U-P-D-A-T-E !!!!
411570N3 wrote: -Vehicles (not going to happen for a while unlesss someone is insane enough to pick it up)
NO!!! i made a topic a while ago where i requested a venhicle sprite... see at the new version i uploaded... there is a file called tank... it has the basic code but it lacks the sprites and the correct offshets in there is a picture of the venhicle i wanted to have... i also found a cheap/lazy way to make a steady hoover effect... sooo... all we need is the sprites...
|
Tue Mar 10, 2009 1:15 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: W40k:Tau U-P-D-A-T-E !!!!
Yeah, maybe in the meantime you can code the weapons, like the railcannons, the gun drone pulse carbines etc. I might do it eventually but other things take priority at the moment, like redoing the fusion blaster and making decent sprites of the other weapons. I might do offsets for them if you guys ask nicely...
|
Wed Mar 11, 2009 6:34 am |
|
|
grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
|
Re: W40k:Tau U-P-D-A-T-E !!!!
Guys , why won't you leave this mod to die ? You've posted 15 pages of discussion and you didn't made anything .
|
Sat Mar 14, 2009 10:30 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: W40k:Tau U-P-D-A-T-E !!!!
*Motions at top of last page* *Motions at large set of sprites* *Motions at the fact that at least three people are working on this quite a bit, including Vagyr, Miles and Me* *Motions at the fact that if you helped we could probably have something pretty decent churned out acceptably soon* *Rubs sore hands due to excessive motioning*
|
Sat Mar 14, 2009 10:36 am |
|
|
grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
|
Re: W40k:Tau U-P-D-A-T-E !!!!
411570N3 wrote: *Motions at top of last page* *Motions at large set of sprites* *Motions at the fact that at least three people are working on this quite a bit, including Vagyr, Miles and Me* *Motions at the fact that if you helped we could probably have something pretty decent churned out acceptably soon* *Rubs sore hands due to excessive motioning* Alright , you made something (?) . But anything that you made didnt made my mod better . What i can say is im not a Tau guy . Im collectiong space marines miniatures , and im gonna paint them in Blood Angels . But i didn't leave cc modding . I've already started working on TonsOfGuns using sprites posted in sprite dump .
|
Sat Mar 14, 2009 10:50 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: W40k:Tau U-P-D-A-T-E !!!!
-_-" Well it looks like it's time I learnt to mod properly and made the mod my self or got Miles to come back and have him as the coder. Or if Vagyr coded more often. Hmmm.... Is there anyone willing to be "the" coder guy for this mod? I mean the main coder, because as of yet nobody in particular is doing much and what we get is an influx of unimplemented sprites and ideas... Actually, I think I'll post in the requests forum asking for one...
|
Sat Mar 14, 2009 10:53 am |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: W40k:Tau U-P-D-A-T-E !!!!
hi! well i can code a lot i just had a lot of thinks to do and not much time... but now i am back. and grenade i do not think than we are doing nothink here. this mod is still under production and everybody helps with ideas or codes or sprites so it is a nice mod. i guess we can leave this mod and start a new 1 with the same purpose if it bugs you to have this 1 still working.
|
Sat Mar 14, 2009 7:08 pm |
|
|
grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
|
Re: W40k:Tau U-P-D-A-T-E !!!!
I still can code . I just did lose my spriting talant , but coding its like bike driving . If you know how to drive it you will never forget .
|
Sat Mar 14, 2009 7:21 pm |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: W40k:Tau U-P-D-A-T-E !!!!
so you want to do the coding???
|
Sat Mar 14, 2009 7:25 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: W40k:Tau U-P-D-A-T-E !!!!
Well get cracking, there's a backlog of unused sprites last page and back...
|
Sun Mar 15, 2009 10:35 am |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: W40k:Tau U-P-D-A-T-E !!!!
i used the pulse carbine sprites... and they appear very weird... when i turn to the left it dissapears and on the right side it messes up the colors and i needs a better shading. the markesighs are used and the rockets are used and they work very nicely... the same for the pistol
|
Sun Mar 15, 2009 11:14 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: W40k:Tau U-P-D-A-T-E !!!!
arrrggghhh out of pallete!!!!!! Fixing now... EDIT: Try now. No comments on the modular pulse rifle?
|
Sun Mar 15, 2009 11:22 am |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: W40k:Tau U-P-D-A-T-E !!!!
can you give it a few more color tones(from darker to lighter) to give it more deph? also can you make another sprite??? an ethernal? he can be the brain unit(i have the code need the sprite) and if you make the ethernal make a honor blade. also i made the bonding knife more like a melee weapon(it does almost none damage to the terain now)
|
Sun Mar 15, 2009 11:29 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: W40k:Tau U-P-D-A-T-E !!!!
It's a weapon made of flat surfaces.... it doesn't look completely flat, therefore I am happy. If more people complain I will comply...
|
Sun Mar 15, 2009 11:33 am |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: W40k:Tau U-P-D-A-T-E !!!!
ok then... can the pulse pistols be dual wielded???
|
Sun Mar 15, 2009 11:35 am |
|
|
|