| Author | Message | 
        
			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Need some codeCan someone transform this .ini code into .lua, and make it so all actors (They would be on my team) Are on sentry AI mode? Code:    PlaceSceneObject = AHumanCopyOf = DarkStorm.rte/Electro Shogun
 Position = Vector
 X = 3408
 Y = 1248
 HFlipped = 0
 Team = 0
 PlaceSceneObject = HDFirearm
 CopyOf = DarkStorm.rte/D10 Revolver
 Position = Vector
 X = 3408
 Y = 1248
 HFlipped = 0
 PlaceSceneObject = AHuman
 CopyOf = DarkStorm.rte/Shinobi Tengu
 Position = Vector
 X = 3396
 Y = 1068
 HFlipped = 0
 Team = 0
 PlaceSceneObject = HDFirearm
 CopyOf = DarkStorm.rte/D35-S Carbine
 Position = Vector
 X = 3396
 Y = 1068
 HFlipped = 0
 PlaceSceneObject = HDFirearm
 CopyOf = DarkStorm.rte/D17-S Pistol
 Position = Vector
 X = 3396
 Y = 1068
 HFlipped = 0
 PlaceSceneObject = AHuman
 CopyOf = DarkStorm.rte/Pyro Shogun
 Position = Vector
 X = 3396
 Y = 996
 HFlipped = 0
 Team = 0
 PlaceSceneObject = HDFirearm
 CopyOf = DarkStorm.rte/D10 Revolver
 Position = Vector
 X = 3396
 Y = 996
 HFlipped = 0
 
The gun(s) under each actor are what they would be armed with. And make it so they are all on team 0 (red) and all on sentry mode pl0x. I'd be grateful.
 
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			| Fri Mar 13, 2009 11:19 pm | 
					
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			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Need some codeYou can us the AIMode Variable, you know.  So instead of this: Code:    PlaceSceneObject = AHumanCopyOf = DarkStorm.rte/Pyro Shogun
 Position = Vector
 X = 3396
 Y = 996
 HFlipped = 0
 Team = 0
It could be this: Code:    PlaceSceneObject = AHumanCopyOf = DarkStorm.rte/Pyro Shogun
 Position = Vector
 X = 3396
 Y = 996
 HFlipped = 0
 Team = 0
 AIMode = 1
You'll have to test which is the right AI Mode.
 
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			| Sat Mar 14, 2009 12:23 am | 
					
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			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Re: Need some codeGreat.Now I just need to know how to give him a revolver. And the Shinobi a D17-S Pistol and a D35-S Carbine. Could I use the activities method (AddInventoryItem = Insert awesomely powerful mod gun here)?
 
 
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			| Sat Mar 14, 2009 12:26 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Need some codeMost probably. Unless your fingers fall off. Rendering you unable to type. And by extension unable to use said coding method. 
 
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			| Sat Mar 14, 2009 12:57 am | 
					
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			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Need some codeYeah, but you need to Includefile the mod where the gun comes from. 
 
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			| Sat Mar 14, 2009 12:57 am | 
					
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			| Bladecat4 Banned 
					Joined: Thu Feb 05, 2009 6:39 pm
 Posts: 413
   |   Re: Need some codeUnless it loads first. The .rte I'm editing starts with M, Darkstorm starts with D. 
 
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			| Sat Mar 14, 2009 12:28 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Need some codeNo, that is wrong. .rtes ignore each other, bar base.rte 
 
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			| Sat Mar 21, 2009 11:52 am | 
					
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			| TrouserDemon 
					Joined: Fri Dec 29, 2006 7:42 pm
 Posts: 1871
 Location: UK
   |   Re: Need some code.Rtes are loaded in the order they are in Index.ini in Base.rte. At least, they were in build 20.
 And .rtes don't ignore each other if the code in them references other .rtes.
 
 
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			| Sat Mar 21, 2009 1:27 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Need some codei know, but he insinuated that he didnt need to add includefiles because the .rte was already loaded. 
 
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			| Sat Mar 21, 2009 1:39 pm | 
					
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			| TrouserDemon 
					Joined: Fri Dec 29, 2006 7:42 pm
 Posts: 1871
 Location: UK
   |   Re: Need some codePretty sure that is not the case. 
 
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			| Sat Mar 21, 2009 11:59 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Need some codeexactly, because .rtes ignore each other's code unless you manually include it.sigh.
 
 
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			| Tue Mar 24, 2009 2:24 am | 
					
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