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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Tue Mar 03, 2009 9:32 pm
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Post Re: UniTec (B22_1.0.4)
Anyone care to upload an activities for UniTec?


Wed Mar 11, 2009 7:20 pm
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Post Re: UniTec (B22_1.0.4)
They come with it, you eejit. All 6 of them.


Wed Mar 11, 2009 7:32 pm
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Post Re: UniTec (B22_1.0.4)
Well, they're not working.
Either that or I can't be arsed.


Wed Mar 11, 2009 8:52 pm
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Post Re: UniTec (B22_1.0.4)
They're commented out in the Index. Comment out your missions.rte activities and choose the activity you like from unitec index.


Wed Mar 11, 2009 9:07 pm
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Post Re: UniTec (B22_1.0.4)
Ah, I see.
Thanks.


Wed Mar 11, 2009 9:21 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: UniTec (B22_1.0.4)
Azukki wrote:
That silenced SMG, if it didn't alert AI, would be loads better. Consider making it have no firing sound on the HDFirearm, but rather to work that back in, you use an emitter to shoot the bullet [as recoil-skipping weapons do] that makes the suppressed firing clackity sound. But I haven't tried that myself; maybe the AI just notices the firing event rather than the sound. Only one way to find out...

I think they are alerted by sharp rounds full stop... I haven't tested it extensively though... Try making it the shell that's firing instead? And having a null, 0 sharpness, 0 mass round...


Last edited by 411570N3 on Thu Apr 23, 2009 6:28 am, edited 1 time in total.



Fri Mar 13, 2009 7:48 am
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Post Re: UniTec (B22_1.0.4)
They're also alerted by using your jetpack, even if you're not in their line of site.

Don't know if this is at all connected but I'm hoping that will be fixed (It has to be some sort of bug, jetpacks aren't THAT loud.)


Sat Mar 14, 2009 1:32 am
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Post Re: UniTec (B22_1.0.4)
you have awesome activities. MIX is fun.


Sat Mar 14, 2009 1:34 am
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Post Re: UniTec (B22_1.0.4)
mbbird wrote:
They're also alerted by using your jetpack, even if you're not in their line of site.

Don't know if this is at all connected but I'm hoping that will be fixed (It has to be some sort of bug, jetpacks aren't THAT loud.)

I'm fine with the jetpacks being detectable. It makes stealth much more interesting.


Sat Mar 14, 2009 1:51 am
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Post Re: UniTec (B22_1.0.4)
Gotcha!

I think this would be the perfect mod for a nail gun!
If you ask me that would be great.
I really think there must be added some nail guns to cortex...
for the lovely details I think that if you will add a nail gun, that a nail sprite for the bullets should be great.


Sun Mar 15, 2009 6:33 pm
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Post Re: UniTec (B22_1.0.4)
Bump to keep this in the eyes of the public, plus to ask about progress on 1.0.5.


Thu Apr 16, 2009 10:48 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: UniTec (B22_1.0.4)
Sorry, no updates for a long while I'm afraid. :???: I am working on another mod at the moment with the help of others (Fallout 1/2/Tactics based, no Fallout 3 stuff) and am building a castle for Duh102. :)
Meanwhile I am drowning in real life work too. *wishes a day had 30 hours*


Thu Apr 16, 2009 3:42 pm
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Joined: Sat Apr 11, 2009 9:29 pm
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Post Re: UniTec (B22_1.0.4)
Hot damn, that's a lot of cool stuff! I've gotta try this mod out.

Also, you're doing Fallout 1/2/Tactics stuff? That would explain how you got the railway rifle .wav.


Thu Apr 23, 2009 4:19 am
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Post Re: UniTec (B22_1.0.4)
Yup. But since there's a lack of missile weapons in Fallout 1/2 and Tactics I'll add a small bonus from Fallout 3 though. :)


Thu Apr 23, 2009 6:40 am
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Post Re: UniTec (B22_1.0.4)
anyone make a mac conversion? i would but im busy...


Sun Apr 26, 2009 7:30 pm
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