Re: Glows (sunglasses not needed)
...No.
If you don't know, then don't say, or find out and say, don't give a guess, especially without saying that it's only just a guess.
Or you were right, but I read it wrong. For specifically offset stuff, yes I think you do need to use attachables, but you don't set it's sprite to the glow, you set the glow up as follows, and make the sprite null or whatever. You made it sound like glow attachments in general were attachbles, though.
Anyways, here.
Code:
ScreenEffect = ContentFile
FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
EffectStartTime = 0
EffectStopTime = 300
EffectStartStrength = 0.65
EffectStopStrength = 0.3
This is from the dummy nailgun's code.
The times are in milliseconds, thousandths of seconds, just like LifeTime on particles.
The strengths are zero (none) to one. (fully displayed) While other stuff works, it looks super screwy, but kinda cool.