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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: W40k:Tau U-P-D-A-T-E !!!!
Fixed everything for mac. Presets don't work and I don't see the problem. For now it's just a quickfix, I fix the presets tomoz.
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Sat Mar 07, 2009 11:41 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: W40k:Tau U-P-D-A-T-E !!!!
The tau and their awesome engineers...
Also, last call for C&C on ma other sprites? *motions a page back* otherwise I'm assuming they're perfect... =)
EDIT: Can we start using ma sprites? I feel unloved T_T... Also, I thought bonding knives were significantly smaller... but oh well... I really need to re-do those effects -_-"
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Sun Mar 08, 2009 6:08 am |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: W40k:Tau U-P-D-A-T-E !!!!
411570N3 wrote: Also, last call for C&C on ma other sprites? *motions a page back* otherwise I'm assuming they're perfect... =) but they are perfect... EDIT: Can we start using ma sprites? I feel unloved T_T... Also, I thought bonding knives were significantly smaller... but oh well... I really need to re-do those effects -_-" what effects??? and i saw a picture of a bonding knife and it was this big(a picture of a fw with a bonding knife on his backpack) sooo did oyu liked the new version??? and i did not put any new sprites becose of pure lazyness... sooo... did you liked the new version???
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Sun Mar 08, 2009 8:25 am |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: W40k:Tau U-P-D-A-T-E !!!!
I spotted problem. There is a refrence to darkstorm mod in the PulseCarbine.ini. I know you hae putted a lot of effort to this vagyr but come on.. No more these kind of mistakes. EDIT: There is a s**t loads of refrences to the darkstorm mod. Darkstorm is popular but everyone does not have it!
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Sun Mar 08, 2009 8:41 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: W40k:Tau U-P-D-A-T-E !!!!
teh somebody wrote: I spotted problem. There is a refrence to darkstorm mod in the PulseCarbine.ini. I know you hae putted a lot of effort to this vagyr but come on.. No more these kind of mistakes. EDIT: There is a s**t loads of refrences to the darkstorm mod. Darkstorm is popular but everyone does not have it! yes i know... snif... i fixed it but i cannot upload it... do you mind if i give you the code??? make the changes and then you can upload it... please???
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Sun Mar 08, 2009 8:51 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: W40k:Tau U-P-D-A-T-E !!!!
It's actually only one minor reference... except for the preset names.... Okay. To fix change Code: SpriteFile = ContentFile FilePath = DarkStorm.rte/Graphics/null.bmp to Code: SpriteFile = ContentFile FilePath = Base.rte/null.bmp Easy. vagyr wrote: what effects??? ALL OF THEMAlso, I decided the pulse rifle requires a new sprite. A more canon sprite... With a canon magazine... Guess I'm going to have to learn to offset real good... Anyone wanting ma current sprites pm me and I'll send you a .rar. EDIT: I revise my statement. Not ALL of the effects need redoing just most of them. I like the new pack. The pulse carbine is lovely, but the bonding knife's power could use somewhat of a downgrade... save the code for the ethereal honour blade however...
Last edited by 411570N3 on Sun Mar 08, 2009 10:34 pm, edited 1 time in total.
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Sun Mar 08, 2009 10:16 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: W40k:Tau U-P-D-A-T-E !!!!
it is 1 more... the bodyguard who was supposed to get a rail rifle has a pulse carbine... can some1 fix this and upload it??? it is 2 words than need to pe changed... also... WHY DID NO1 SAY WHAT THEY THINK FOR WHAT I DID???
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Sun Mar 08, 2009 10:32 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: W40k:Tau U-P-D-A-T-E !!!!
411570N3 wrote: I like the new pack. The pulse carbine is lovely, but the bonding knife's power could use somewhat of a downgrade... save the code for the ethereal honour blade however... Also, the pulse carbine should have the same ammo count as the pulse rifle as their power cells and efficiency are the same. The actual ammunition numbers 500-700 so it's not a problem. Just change the ammo count to the same plus however many grenades you want and modify the rttratio. I'll have a proper markerlight for you soon as well as a seeker missile to replace the mortar you have. There should only be one, very accurate, very powerful missile. EDIT: "The fist of the Mont'ka is here!"
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Sun Mar 08, 2009 10:48 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: W40k:Tau U-P-D-A-T-E !!!!
oooh!!! shiny!!! defenetly going to use them!!! also i made the ammo cound as i read it a couple of pages before from some external sources... oh well... i will make them correct... sooo... in a few hours i will have them all complete(i am going to try to put some more in it)
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Mon Mar 09, 2009 12:37 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: W40k:Tau U-P-D-A-T-E !!!!
411570N3 wrote: "instructions + blah" Yea already did that. Well was tired yesterday but got it working now. Some offstes are off and those soldiers die wayyyy too easily. Lot's of potential in this, keep it up. And NEVER use files from other mods.
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Mon Mar 09, 2009 1:00 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: W40k:Tau U-P-D-A-T-E !!!!
teh somebody wrote: Some offstes are off and those soldiers die wayyyy too easily. the T'au soldiers are supposed to die easily... the fire warrior is a ranged combat trooper with a light armor the bodyguard is a ranged combat trooper with a medium armor the stealth suit is a close/medium/ranged combat with a heavy armor theese guys are all abute the tactics and tecnology to win a battle teh somebody wrote: And NEVER use files from other mods. what can i say??? it was too hard to make it my self so i copied a line or 2... (the new version has no bad refrences... also which offshets are bad???
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Mon Mar 09, 2009 1:07 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: W40k:Tau U-P-D-A-T-E !!!!
Due to addiction to another game, I'm leaving for a while. I'll probably be back when the next build finally comes out, and I'll probably do an experimental large-actor to get used to making actors, then i'll do the XV-88-2... Untill then, I have no real interest anymore. do much other stuff.
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Mon Mar 09, 2009 5:08 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: W40k:Tau U-P-D-A-T-E !!!!
The fusion blasters offstes are bad or unless it's ment to shoot the beam at top of the barrel. Also when using the photon grenade the support arm is in weird position. Don't know can you fix it..
About the soldiers, they just are too weak. I know, I know, they relaies on various numbers of different tactics but hey, CC is 2d sidescrolling game! You can't have that advanced strategies on it. It's not fun when one single vanilla actor kills your stealth soldier with five shots.. I think adding some more attachtable armor to the would make a difrence!
Also there is too many diffrent soldier loadouts in the buy menu. I know that they are the differnt soldiers in warhammer but still, we can make them with the separate weapons you know. I just suggest to cut down couple loadouts that aren't so popular / famous in the warhammer.
You could write the presetnames with capital letter so it gives the mod more professional feel. And looks cool too!
This may sound that all the feedback that I give is negative but.. No I just want to help you.
Other wise the stuff in this pack is good, the weapons might be a bit boring but they still have cool effects. And the sprites are OK too.
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Mon Mar 09, 2009 6:18 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: W40k:Tau U-P-D-A-T-E !!!!
teh somebody wrote: blah blah blah This may sound that all the feedback that I give is negative but.. No I just want to help you. blah blaaah actualy they are usefull... not sure how many changes i can make... i think than either i will make a difrent faction for each unit or i will cut down the number of the pre equiped units to their most basics(each unit will get their most characteristic weapon and then you can make some more by your self) but becose i still like them to be a lot of them i will upload 2 new versions of the mod with the 2 difrent setups and you can download whoever you like... also the stealthsuit... that is a problem i did not notice(maybe becose i am too used to it)... i will try to fix it... and all the others will be fixed...
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Mon Mar 09, 2009 9:07 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: W40k:Tau U-P-D-A-T-E !!!!
This is a HiveMindWorkInProgress. Proffessionalism may be added later in the final version(s). Though I would prefer people make all the canon stuff first.... i.e. less non-canon stuff please Soooo... The list of what needs to be done -Vehicles (not going to happen for a while unlesss someone is insane enough to pick it up) -Weapons (ongoing, I'm doing sprites, anyone who can commit to coding can say so) -Units (Miles is doing the battlesuits later. That leaves pretty much nothing but redoing existing and the pathfinder. Please wait for actual stealth before doing more stealthsuits please... except maybe the 22, that's not specifically a stealth suit. EDIT: Maybe the ethereal actually...) So yeah, refer to the lists to see what you want to do. Here they are. Picture Lists Weapons/Drones PicturesUnits/Ships PicturesMore PicturesIn-depth function descriptions... Weapon DescriptionsUnit/Vehicle DescriptionsShips/ WeaponsDescriptions of how they work as opposed to exactly what they do... Weapon DescriptionsUnit DescriptionsShip DescriptionsNote: Please stick to canon... you can do whatever you like later, and we'll make a non-canon version, but at the moment what we need is a good array of canon content...
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Tue Mar 10, 2009 6:57 am |
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