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				 SouthSide 
				
				
					 Joined: Sun Mar 01, 2009 7:48 am Posts: 10
				 
				 
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				  CC crashes when i fire  
					
						Im making a different sniper now   It loads and looks fine, yet when i fire the thing CC crashes Could this be from the Couter Strike sounds im using? Code: AddAmmo = Magazine    PresetName = BloodHound Mag    Mass = 5    HitsMOs = 0    GetsHitByMOs = 0    SpriteFile = ContentFile       FilePath = Radeon.rte/Devices/Weapons/Sprites/MagazineSniperA.bmp    FrameCount = 1    SpriteOffset = Vector       X = -3       Y = -3    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Air       Resolution = 2       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Air       Resolution = 3       Depth = 1    DeepCheck = 1    JointStrength = 200    JointStiffness = 1    JointOffset = Vector       X = 0       Y = -3    DrawAfterParent = 0    RoundCount = 6    RTTRatio = 0    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 1       Count = 5       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Rust Micro A       Count = 4       Spread = 2.25       MaxVelocity = 30       MinVelocity = 15    GibWoundLimit = 1
  AddDevice = HDFirearm    PresetName = BloodHound    Description = This Sniper unleashes Flaming Hell upon the victims unsuspecting head.    AddToGroup = Radeon Weapons    AddToGroup = Weapons    Mass = 18    HitsMOs = 0    GetsHitByMOs = 1    SpriteFile = ContentFile       FilePath = Radeon.rte/Devices/Weapons/Sprites/BloodHoundA.bmp    FrameCount = 1    SpriteOffset = Vector       X = -20       Y = -6    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    GoldValue = 125    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 4       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 4       Depth = 10    DeepCheck = 1    JointStrength = 200    JointStiffness = 0.5    JointOffset = Vector       X = -10       Y = 2    DrawAfterParent = 0    OneHanded = 0    StanceOffset = Vector       X = 6       Y = 4    SharpStanceOffset = Vector       X = 8       Y = -4    SupportOffset = Vector       X = -2       Y = 5    SharpLength = 750    Magazine = Magazine       CopyOf = BloodHound Mag       ParentOffset = Vector          X = -2          Y = 1    Flash = Attachable       CopyOf = Muzzle Flash Pistol    FireSound = Sound       AddSample = ContentFile          FilePath = Radeon.rte/Devices/Weapons/HeavyShot.wav    EmptySound = Sound       AddSample = ContentFile          FilePath = Base.rte/Sounds/EmptyClick3.wav    ReloadStartSound = Sound       AddSample = ContentFile          FilePath = Radeon.rte/Devices/Weapons/Reload1.wav    ReloadEndSound = Sound       AddSample = ContentFile          FilePath = Radeon.rte/Devices/Weapons/Reload2.wav    RateOfFire = 150    ReloadTime = 2500    FullAuto = 0    FireIgnoresThis = 1    ShakeRange = 2    SharpShakeRange = 0    NoSupportFactor = 1.5    ParticleSpreadRange = 0    ShellSpreadRange = 8    ShellAngVelRange = 2    MuzzleOffset = Vector       X = 34       Y = 0    EjectionOffset = Vector       X = -3       Y = -1    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 1       Count = 3       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 2       Count = 5       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Rust Micro A       Count = 10       Spread = 2.25       MaxVelocity = 15       MinVelocity = 5    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Grey Micro A       Count = 4       Spread = 2.25       MaxVelocity = 15       MinVelocity = 5    GibWoundLimit = 7  
					
  
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			| Sat Mar 07, 2009 8:11 pm | 
			
				
					 
					
					 
				  
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				 vagyr 
				
				
					 Joined: Sun Jan 11, 2009 10:54 am Posts: 365
				 
				 
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				  Re: CC crashes when i fire  
					
						mayby go and get some .ogg files for your sounds... 
					
  
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			| Sat Mar 07, 2009 8:18 pm | 
			
				
					 
					
					 
				  
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				 SouthSide 
				
				
					 Joined: Sun Mar 01, 2009 7:48 am Posts: 10
				 
				 
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				  Re: CC crashes when i fire  
					
						can i convert these and i used .wav before and had no problem 
					
  
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			| Sat Mar 07, 2009 8:26 pm | 
			
				
					 
					
					 
				  
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				 vagyr 
				
				
					 Joined: Sun Jan 11, 2009 10:54 am Posts: 365
				 
				 
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				  Re: CC crashes when i fire  
					
						not sure how... ok...  can you upload the mod??? or describe exacly what the problem is??? 
					
  
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			| Sat Mar 07, 2009 8:46 pm | 
			
				
					 
					
					 
				  
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				 SouthSide 
				
				
					 Joined: Sun Mar 01, 2009 7:48 am Posts: 10
				 
				 
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				  Re: CC crashes when i fire  
					
						Thats just it I dont know the problem it just crashes when i shoot
  if you (or anyone) could give me new sniper sounds to try cuz i think to one im using is to large 
					
  
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			| Sat Mar 07, 2009 8:59 pm | 
			
				
					 
					
					 
				  
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				 vagyr 
				
				
					 Joined: Sun Jan 11, 2009 10:54 am Posts: 365
				 
				 
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				  Re: CC crashes when i fire  
					
						have you tried to take the original sounds??? i mean take the sounds from the original game... if they work then you will have your problem... if the game still crashes thet try to reinstall the mod or reintall the whole game. 
					
  
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			| Sat Mar 07, 2009 9:01 pm | 
			
				
					 
					
					 
				  
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				 CrazyMLC 
				
				
					 Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
				 
				 
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				  Re: CC crashes when i fire  
					
						Wheres the gibimpulselimit? 
					
  
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			| Sat Mar 07, 2009 9:12 pm | 
			
				
					 
					
					 
				    
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				 SouthSide 
				
				
					 Joined: Sun Mar 01, 2009 7:48 am Posts: 10
				 
				 
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				  Re: CC crashes when i fire  
					
						I cant reinstall the mod, becuase the mod is mine and i tryed all the original sounds, but nothing really worked. 
					
  
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			| Sat Mar 07, 2009 9:13 pm | 
			
				
					 
					
					 
				  
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				 CrazyMLC 
				
				
					 Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
				 
				 
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				  Re: CC crashes when i fire  
					
						I checked the code and it doesn't have rounds to shoot. insert (tab)RegularRound = Round (tabtab)CopyOf = (Round) (tab)TracerRound = Round (tabtab)CopyOf = (Round) After RTTRatio. 
					
  
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			| Sat Mar 07, 2009 9:49 pm | 
			
				
					 
					
					 
				    
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				 vagyr 
				
				
					 Joined: Sun Jan 11, 2009 10:54 am Posts: 365
				 
				 
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				  Re: CC crashes when i fire  
					
						now than you say it... there is only the magazine and the actual weapon... ahem... uuum... a flashy ammo(i used it to make the T'au pulse rifle bullets) Code: AddEffect = MOPixel    InstanceName = Particle Rail Glow    Mass = 0.013    //RestThreshold = 500    GlobalAccScalar = 0    LifeTime = 500    Sharpness = 0.0001    HitsMOs = 0    GetsHitByMOs = 0    Color = Color       R = 0       G = 0       B = 255    Atom = Atom       Material = Material          CopyOf = Bullet Metal       TrailColor = Color          R = 200          G = 200          B = 255       TrailLength = 25    ScreenEffect = ContentFile       FilePath = Base.rte/Effects/Glows/BlueSmall.bmp    EffectStartTime = 0    EffectStopTime = 500    EffectStartStrength = 1.0    EffectStopStrength = 0.1    EffectAlwaysShows = 1
  AddEffect = MOPixel    InstanceName = Particle 1    Mass = 0.5    RestThreshold = 500    LifeTime = 300    Sharpness = 10    HitsMOs = 1    GetsHitByMOs = 0    Color = Color       R = 255       G = 255       B = 255    Atom = Atom       Material = Material          CopyOf = Metal       TrailColor = Color          R = 100          G = 100          B = 255       TrailLength = 40
  AddAmmo = AEmitter    PresetName = Particle Rail Rifle    Mass = 5    HitsMOs = 0    GetsHitByMOs = 0    SpriteFile = ContentFile       FilePath = Coalition.rte/Devices/Rifles/SniperCasing.bmp    LifeTime = 1    FrameCount = 1    SpriteOffset = Vector       X = 0       Y = -9    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 2       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 4       Depth = 1    DeepCheck = 1    AddEmission = Emission       EmittedParticle = MOPixel          CopyOf = Particle 1       ParticlesPerMinute = 1       BurstSize = 2       Spread = 0.0       MaxVelocity = 220       MinVelocity = 190       PushesEmitter = 0    AddEmission = Emission       EmittedParticle = MOPixel          CopyOf = Particle Rail Glow       ParticlesPerMinute = 1       BurstSize = 6       Spread = 0.0       MaxVelocity = 120       MinVelocity = 10       PushesEmitter = 0    AddEmission = Emission       EmittedParticle = MOPixel          CopyOf = Particle Rail Glow          PresetName = Particle Rail Glow Large          ScreenEffect = ContentFile             FilePath = Base.rte/Effects/Glows/BlueBig.bmp          EffectStartTime = 0          EffectStopTime = 500          EffectStartStrength = 0.9          EffectStopStrength = 0.1          EffectAlwaysShows = 1       ParticlesPerMinute = 1       BurstSize = 3       Spread = 0.0       MaxVelocity = 100       MinVelocity = 10       PushesEmitter = 0    EmissionEnabled = 1    EmissionsIgnoreThis = 0    BurstTriggered = 1
  AddAmmo = Round    InstanceName = Round 1    ParticleCount = 1    Particle = AEmitter       CopyOf = Particle Rail Rifle    Shell = None    FireVelocity = 10    ShellVelocity = 0    Separation = 0 yes i know than this is a foroum rape but i am bored now and i lost the link to copy paste website...  
					
  
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			| Sat Mar 07, 2009 10:00 pm | 
			
				
					 
					
					 
				  
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				 SouthSide 
				
				
					 Joined: Sun Mar 01, 2009 7:48 am Posts: 10
				 
				 
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				  Re: CC crashes when i fire  
					
						One last thing What do i name the round or wait a second XD nvm trying it out now 
					
  
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			| Sat Mar 07, 2009 10:33 pm | 
			
				
					 
					
					 
				  
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				 SouthSide 
				
				
					 Joined: Sun Mar 01, 2009 7:48 am Posts: 10
				 
				 
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				  Re: CC crashes when i fire  
					
						k now its friggin out at the atom part exactly what is above line 14 
					
  
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			| Sat Mar 07, 2009 10:45 pm | 
			
				
					 
					
					 
				  
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				 vagyr 
				
				
					 Joined: Sun Jan 11, 2009 10:54 am Posts: 365
				 
				 
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				  Re: CC crashes when i fire  
					
						awww... what did i forget to put in??? did you copied all of them??? and fixed the magazine??? the magazine sould be exacly like this Code:  AddAmmo = Magazine    InstanceName = BloodHound Mag    Mass = 2    HitsMOs = 0    GetsHitByMOs = 0    SpriteFile = ContentFile       FilePath = Radeon.rte/Devices/Weapons/Sprites/MagazineSniperA.bmp    FrameCount = 1    SpriteOffset = Vector       X = 28       Y = -5    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Grass       Resolution = 2       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Grass       Resolution = 3       Depth = 1    DeepCheck = 1    JointStrength = 200    JointStiffness = 1    JointOffset = Vector       X = 0       Y = -3    ParentOffset = Vector       X = 1       Y = 0    DrawAfterParent = 0    RoundCount = 50    RTTRatio = 4    RegularRound = Round       CopyOf = Round 1    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Tiny Smoke Ball 1       Count = 10       Spread = 1       MaxVelocity = 4       MinVelocity = 4    GibImpulseLimit = 0.00001
 just copy and paste theese new lines of cone in the gun... the order must be this 1 the projectile 2 the magazine 3 the actual gun  
					
  
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			| Sun Mar 08, 2009 8:33 am | 
			
				
					 
					
					 
				  
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