I get it. It isn't that all Gibs are hard-coded to turn into scrap,
but when a certain material goes from being an MO to Terrain,
it can CHANGE materials.
For instance, with Military Stuff it has this:
Code:
SettleMaterial = 182
That references to Scrap Metal which has the Scrap var on it.
So for instance, if you wanted to make your Gibs out of Military stuff,
but not have them turn to scrap, then try this:
Code:
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
SettleMaterial = 193
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
SettleMaterial = 193
Resolution = 4
Depth = 2
DeepCheck = 0
The key part of that is that it references to itself when it settles so it won't turn into scrap.