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 Mountains -update- Malevo's massive bunker 
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Joined: Sun Feb 15, 2009 5:26 am
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Post Mountains -update- Malevo's massive bunker
This map can be very fun :)

First map I made for this game.

I was going to make a base for this, but as I suck at bases it is better without (unless someone would like to create a base for this)

Please, Instead of "gtfo with your suckass maps", tell me how to make them better :v

Mountains:
Image

Rugged:
Image

Malevo:
Image

(click the thumbnail to get the bigger picture ofc)


Last edited by Jcgrey2 on Sun Mar 15, 2009 5:45 pm, edited 15 times in total.



Sun Mar 01, 2009 4:54 am
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Joined: Wed Dec 27, 2006 9:52 pm
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Post Re: Mountains
Try bridging the gaps with some terrain. Not too thick, but enough that a sorta heavy actor can cross. Otherwise, it looks grand.


Sun Mar 01, 2009 7:02 am
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Post Re: Mountains
the topsoil is weird. and i agree about the gaps.

good work though!


Sun Mar 01, 2009 7:20 am
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Post Re: Mountains
Thanks for the comments, guys! I'll get to the gaps right away!


Sun Mar 01, 2009 7:32 am
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Post Re: Mountains
sorry for doublepost -

bridges done!

Image

also made a new map! It's called: Rugged
Image

And another one! It's called: Malevo
Image
check op for download


Sun Mar 01, 2009 7:51 am
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Post Re: Mountains
Does it have custom texturing or something unique?
You should try adding that, I assure you, it will make it alot more fresh.


Sun Mar 01, 2009 4:19 pm
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Post Re: Mountains
war_man333 wrote:
Does it have custom texturing or something unique?
You should try adding that, I assure you, it will make it alot more fresh.


Nuu, it doesn't have that. I'll try tho :(


Sun Mar 01, 2009 4:23 pm
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Post Re: Mountains
Just a tip- if you want to avoid floating rocks, don't make the bridges out of earth.


Sun Mar 01, 2009 5:39 pm
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Post Re: Mountains
Instead, steal some of the bunkermodules from the bridge map somewhere in here...
Also, Malevo is a great map for making an almost impenetrable entrance. One on either side, with a hangar/rocket silo in the middle :3


Sun Mar 01, 2009 6:06 pm
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Post Re: Mountains
these are really awesome.
to solve the floating rocks thing just make a bunker module the shape of the holes with a bg of purple and a fg and mat of pink. if that makes any sense. I'd do it, but I really don't have the time right now.


Wed Mar 04, 2009 10:23 pm
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Post Re: Mountains
Aspect wrote:
these are really awesome.
to solve the floating rocks thing just make a bunker module the shape of the holes with a bg of purple and a fg and mat of pink. if that makes any sense. I'd do it, but I really don't have the time right now.


They are? Thanks alot! Good Idea, I'll get to it right now :3

Bladecat4 wrote:
Also, Malevo is a great map for making an almost impenetrable entrance. One on either side, with a hangar/rocket silo in the middle :3


That was what I had in mind for that map :3


Wed Mar 04, 2009 10:31 pm
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Post Re: Mountains
I hope so :3 just make it a little bigger.


Wed Mar 04, 2009 10:53 pm
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Post Re: Mountains
Ah, there we go. I made Malevo some longer, just gotta test for a seam.

Going to add the rest of what you said to it, just later.

EDIT: Ah, no seam.

It's too big to upload to imageshack :/

It's also too big for .bmp file attachments :/

Here's a savefile link.
http://www.savefile.com/files/2026809


Wed Mar 04, 2009 11:38 pm
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Post Re: Mountains
Meh, I was almost done with an epic bunker for Malevo, when my laptop overheated.

:c


Fri Mar 06, 2009 3:28 am
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Post Re: Mountains
Edit the post you made last, don't make a new one.
When you get the bunker done, post it as a seperate .ini in the .rte so we can use it.


Fri Mar 06, 2009 7:39 pm
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