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Mr_Chicken
Joined: Tue Mar 03, 2009 9:32 pm Posts: 12
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Re: IGF build
More importantly, is it worth downloading?
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Wed Mar 04, 2009 5:12 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: IGF build
nah, it'l be outdated soon enough.
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Wed Mar 04, 2009 5:24 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: IGF build
3POK_PHALE wrote: nah, it'l be outdated soon enough. Depends on if you see arrow target indicators and a free copy of CC ~b22 as worth the download.
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Wed Mar 04, 2009 7:11 pm |
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cornetto
Joined: Sat Feb 21, 2009 6:53 pm Posts: 53
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Re: IGF build
the AI is pretty good too.
did data fix the bug where troops sometimes turn around if you deselect them?
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Wed Mar 04, 2009 7:33 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: IGF build
cornetto wrote: the AI is pretty good too.
did data fix the bug where troops sometimes turn around if you deselect them? i hate that bug so much, if you deselect them and then shoot them they crawl toward you.
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Wed Mar 04, 2009 9:25 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: IGF build
Just tried it, and I really, really like the AI.
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Thu Mar 05, 2009 5:21 am |
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Funnycat
Joined: Wed Dec 24, 2008 10:10 pm Posts: 43 Location: Limassol
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Re: IGF build
So what exactly is changed about the AI?
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Thu Mar 05, 2009 1:17 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: IGF build
its less retarted.
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Thu Mar 05, 2009 1:42 pm |
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Funnycat
Joined: Wed Dec 24, 2008 10:10 pm Posts: 43 Location: Limassol
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Re: IGF build
3POK_PHALE wrote: its less retarted. Well it's still dumb. I haven't noticed any differences in its behaviour yet.
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Thu Mar 05, 2009 2:12 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: IGF build
Duh102 wrote: Depends on if you see arrow target indicators and a free copy of CC ~b22 as worth the download. Which wont be free one he deactivates the key.
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Thu Mar 05, 2009 3:09 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: IGF build
Try making them follow you. Then they get smart.
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Thu Mar 05, 2009 3:57 pm |
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Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
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Re: IGF build
They're still dumb when following me. One of them managed to jetpack into a Dropship thruster. =m=
Testing on my windows laptop now...
Well, the AI still has that ****ing annoying Diving thing when it encounters you.
This is basically the Mac Build.
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Thu Mar 05, 2009 4:54 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: IGF build
is there any more vanilla content?
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Thu Mar 05, 2009 5:01 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: IGF build
Hmm, I have a demo timer. Odd. Maybe it's because I have a key in my settings already, which I have activated on another PC? Yeah, I don't see significant improvements in this build. Which leads me to believe that b23 is going to come out one month from now, Valve time.
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Fri Mar 06, 2009 2:30 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: IGF build
valve time?
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Fri Mar 06, 2009 2:59 am |
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