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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: UniTec (B22_1.0.4)
You are awesome.


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Thu Mar 05, 2009 1:24 am
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: UniTec (B22_1.0.4)
That brain looks pretty vulnerable.


Thu Mar 05, 2009 1:25 am
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Post Re: UniTec (B22_1.0.4)
I was playing against zombies


Thu Mar 05, 2009 1:27 am
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Location: Flint Hills
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Post Re: UniTec (B22_1.0.3)
Bladecat4 wrote:
Recolour this sprite and use it. courtesy of Azukki of course, I couldn't make such an epic sprite. Although I think the line of pixels at the back should be removed, but that's my opinion.
I have no idea what the srgt could look like in this case, but maybe he could get a basic gas mask. He already has a vizor really.

You must have pretty low standards for sprites if that's epic. I just slopped together an extension of the coalition helmet. I'm not against it being used if gotcha wants to, go right ahead, but I'm sure he could make or find something better.

Anyways, I hadn't tried this mod for a long while, and figured I'd try again.

--Bat
White effect should be brown as the bat is, multiple effects would be good (frames of the flash)
Overpowered sharpness, should be zero sharpness and high mass
Too much range; his arm and that bat simply aren't that long
Changing these would differentiate it from the...
--Katana
The sharpness is fitting, but there's too many particles. Maybe go with three moderately strong particles, at a faster firing rate?
More flash effects for the swing would be good, then a higher firing rate would look okay.
Again, a bit too much range.
--Knife
Too few flying knife frames, consider stepping it up to eight.
Fix the spriteoffset, it determines the center of mass, and that's not right.
Maybe go with just few strong mass based penetrating particles to differentiate from the
--Shuriken
And to also help with the differentiation, maybe make this faster and weaker than the knife, and have power based mostly on sharpness.
It doesn't even look like it's rotating, try giving it three frames, 0° ~30° ~60°.
--Compound bow
Pretty cool, but it'd be cooler if it had a sharp particle emitter on it for damage instead of being a blunt object.

I won't go on, but the big problem in my opinion is the redundancy, there's a few or several weapons that all serve the same roles; individually they're entirely uninteresting. But there's great stuff strewn about too.


Thu Mar 05, 2009 1:48 am
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Post Re: UniTec (B22_1.0.4)
@Azukki: Thanks, noted. :)


Thu Mar 05, 2009 8:05 am
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Post Re: UniTec (B22_1.0.4)
Well maybe the sprite wasn't THAT epic, but I rate things on my own relative skill (bugger-all in this case). I still think it should be used.


Thu Mar 05, 2009 8:49 am
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Post Re: UniTec (B22_1.0.4)
crazyMLC wrote:
That brain looks pretty vulnerable.


it was 95 because a round looped around the map and hit it. i had snipers up there.


Thu Mar 05, 2009 1:44 pm
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Post Re: UniTec (B22_1.0.4)
Gotcha! wrote:
@Azukki: Thanks, noted. :)
He said everything I ever said, why does he get a thumbs up and I get yelled at?


Thu Mar 05, 2009 3:10 pm
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Post Re: UniTec (B22_1.0.4)
ProjektTHOR wrote:
He said everything I ever said, why does he get a thumbs up and I get yelled at?


You do it too often and sometimes you do it without warrant. You have to establish an aura of awesome, then when you criticize with flair the awesome buffers the negativity.


Thu Mar 05, 2009 5:08 pm
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Post Re: UniTec (B22_1.0.4)
Gotta say , This is undoubtedly the best mod, in my opinion.


Thu Mar 05, 2009 5:25 pm
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Post Re: UniTec (B22_1.0.4)
I agree.

(sorry numgun, you're very close)


Thu Mar 05, 2009 5:36 pm
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Post Re: UniTec (B22_1.0.4)
Also, 3POK_PHALE.
Where'd you get them thar zombies?


Thu Mar 05, 2009 7:21 pm
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Post Re: UniTec (B22_1.0.4)
Phatmonkey wrote:
ProjektTHOR wrote:
He said everything I ever said, why does he get a thumbs up and I get yelled at?


You do it too often and sometimes you do it without warrant. You have to establish an aura of awesome, then when you criticize with flair the awesome buffers the negativity.


I'm sorry, what? Was I asking for your opinion lolol.


Thu Mar 05, 2009 7:53 pm
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Post Re: UniTec (B22_1.0.4)
Mr_Chicken wrote:
Also, 3POK_PHALE.
Where'd you get them thar zombies?



viewtopic.php?f=1&t=12624&hilit=zombie+mods

Ive bumped the topic, people keep asking me for that mod. with good reason.


Thu Mar 05, 2009 9:34 pm
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Post Re: UniTec (B22_1.0.4)
ProjektTHOR wrote:
Gotcha! wrote:
@Azukki: Thanks, noted. :)
He said everything I ever said, why does he get a thumbs up and I get yelled at?

It's because a lot of people think of you as a jerk and then slap a negative connotation on whatever they can of what you say, which is occasionally fitting. But even when it's fitting, what you say is almost always useful to some extent. But then it's disregarded because you're sometimes a bit rude about it. And that event that occurred, there's also that too.

Basically they don't listen to the big fat doodie head who knocked over their sandcastle and called them names. Even when he's right and reasonable, and even helps put it back together a little. Which is unfortunate.



Anyways, getting back to UniTec stuff...
That silenced SMG, if it didn't alert AI, would be loads better. Consider making it have no firing sound on the HDFirearm, but rather to work that back in, you use an emitter to shoot the bullet [as recoil-skipping weapons do] that makes the suppressed firing clackity sound. But I haven't tried that myself; maybe the AI just notices the firing event rather than the sound. Only one way to find out...


Fri Mar 06, 2009 12:29 am
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