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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Wed Dec 10, 2008 3:21 am
Posts: 116
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Post Re: UniTec (B22_1.0.3)
Subject: UniTec (B22_1.0.3)

Gotcha! wrote:
Hi Orglar,

I'd love to hear what you've done to solve things. I got a go at making it compatible but failed miserably. :-(


I go into the index or weapons.ini.

I comment out things and keep restarting the game to see if it black-screens or RTE aborts.

Once I find out what is causing the problem I examine the (In this case the Mosin Nagant's) code and then see if there's anything unusual about it. Most of the time, however, there is nothing visually wrong with the code but in this case the mac build fails at loading it. This has happened with the AAL Slayer noises, DSTech Line Rockets, and the Mosin Nagant. There is something wrong with these weapons, I just don't know what.

No matter what I did the Mosin Nagant, it would not load correctly, so I'm just leaving that commented out.

Also: Zealots.ini is having a lot of issues with "Could not find Zealot B/M" On all of the actors so I'm just leaving that commented out as well. Sorry.

All of the Activities in UniTec did manage to load correctly, however. No problems there.

Uploading it now, Bladecat.

http://rapidshare.com/files/204152215/UniTec.rte.7z

There you go.


Sun Mar 01, 2009 10:16 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: UniTec (B22_1.0.3)
Nevermind, I shouldn't make promises.


Last edited by Hobbesy on Sat Mar 07, 2009 1:15 am, edited 1 time in total.



Mon Mar 02, 2009 2:02 am
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Post Re: UniTec (B22_1.0.3)
awesome mod!


Mon Mar 02, 2009 2:35 am
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: UniTec (B22_1.0.3)
Lambda wrote:
We've got a new version coming out pretty soon. It'll have a few new tools and bombs for you guys to play with.


Women sprites look way better too! :grin: (Base sprite was done by me, then edited by Gotcha!)

Edit: Also, I'd like to make stuff for this mod too, if that's fine with you guys.


Mon Mar 02, 2009 1:51 pm
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Post Re: UniTec (B22_1.0.3)
There are far too many weapons, tools, everything in fact. But that pre made base module, that is revolutionary that is. Even without that weapon that Orglar couldn't fix, I have no idea where to start.


Mon Mar 02, 2009 6:43 pm
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Post Re: UniTec (B22_1.0.3)
i sad it before and i'll say it again. this is the best actor/weapon mod EVER.
Actors are great and weapons are cool. (katana , shurikens and m79 are awesome.)
also this is the only mod i know that finally have MEDKITS (they dont work that well though but still)

EDIT: it was a bit difficult to choose what is better DarkStorm ot UniTec but UniTec have more to choose from and it have shurikens and m79 so golden star goes to you Gotcha!


Mon Mar 02, 2009 9:01 pm
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Post Re: UniTec (B22_1.0.3)
I didn't say the choice made it bad. This mod is made of win. I just don't know where to start.


Mon Mar 02, 2009 9:55 pm
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Post Re: UniTec (B22_1.0.3)
Bladecat4 wrote:
This mod is made of win.


Mon Mar 02, 2009 11:03 pm
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Post Re: UniTec (B22_1.0.3)
YAY SOMEONE QUOTED ME!!!
Also, can you seperate the stuff out somehow Gotcha! As this is completely confusing :? :? :?


Tue Mar 03, 2009 12:07 am
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Joined: Thu Apr 17, 2008 10:53 am
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Location: California
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Post Re: UniTec (B22_1.0.3)
I have yet to try a lot of stuff in this, I currently only have the Doom pack on, and those base modules (very useful). The Doom marines are fantastic! I'll give the other stuff a whirl, too.


Tue Mar 03, 2009 5:11 am
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Post Re: UniTec (B22_1.0.3)
your actors are very resilient, yet balanced, same with the weps, so i make a tiny bunker and defend against vanilla


Tue Mar 03, 2009 2:49 pm
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Post Re: UniTec (B22_1.0.3)
FIrst off, Orglar, excellent work! It works perfectly on my Mac, except of course for the Zealots, but really, the mod is perfectly functional without their fanaticism.

Gotcha! I believe you have made a most excellent mod. It's really fun, balanced---and I love the mix of contemporary (to us) firearms and creative awesome guns. Definitely my favorite mod! Thanks!


Wed Mar 04, 2009 10:02 pm
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Post Re: UniTec (B22_1.0.3)
OKAY
Idea for Marine.
They defend spaceships right? So they must have space-proof helmets in case they are knocked out a hangar door, or a hangar door is opened in the first place.
Therefore:
Recolour this sprite and use it. courtesy of Azukki of course, I couldn't make such an epic sprite. Although I think the line of pixels at the back should be removed, but that's my opinion.
I have no idea what the srgt could look like in this case, but maybe he could get a basic gas mask. He already has a vizor really.


Attachments:
File comment: The helmet. Made by Azukki!
HelmetB.bmp [1.3 KiB]
Downloaded 41 times
Wed Mar 04, 2009 10:50 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: UniTec (B22_1.0.4)
Thanks, guys.
I think this will be a final version for now, unless something's very wrong.
Time for a break. :)
(I'll have a couple of new maps and MP3 map revisions coming soon though.)


Wed Mar 04, 2009 11:55 pm
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Post Re: UniTec (B22_1.0.4)
nice work Gotcha! you make the best mods. both UniTek and MP3 deserve a golden star (if only i made some missions with objectives)


Thu Mar 05, 2009 12:14 am
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