New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
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Tatterdemalion
Joined: Thu Dec 04, 2008 3:18 pm Posts: 25 Location: The Ether
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
Hijacked thread is hijacked
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Tue Feb 03, 2009 11:17 pm |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
Jesus Christ, one freaking post and it turns into a debate about science... I need to learn to stop saying crap like that.
Right now? I've just finished the Enclave's Brain and am now working on a new explosive. I plan on making two new weapons after that, and creating the Enclave Officer, as well as fixing a couple of coding issues that Dauss was so kind as to point out, and calling it a release. After that, I dunno. I'm playing this by ear.
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Wed Feb 04, 2009 12:33 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
Can we get some pics of what's currently in development?
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Wed Feb 04, 2009 12:37 am |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
Ehhhh, I suppose so. Here, take a look at this: This is the brain and the beta sprite of the new explosive that's going to be added... Some people will argue that it's tiny, but you have to consider the size of the actor and the relative size of this mine.
EDIT: Updated with the final sprite (Unless you guys have a chronic problem with it, anyway.)
Attachments:
[The extension bmp has been deactivated and can no longer be displayed.]
[The extension bmp has been deactivated and can no longer be displayed.]
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Wed Feb 04, 2009 1:42 am |
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Metal_militia
Joined: Fri Jan 23, 2009 2:01 pm Posts: 60 Location: London, UK
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
I like the brain one, dunno about the mine onr though... maybe if you made it SLIGHTLY bigger, then put a bit of detail on it, it would probably look good then
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Wed Feb 04, 2009 6:15 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
Metal_militia wrote: Your arguing about real logic in a game were you got zombies, clones, peoples brains in jars and other weird things kinda defeats the point?
Lasers are just focused beams one light, we have them alread but not to the point were it will burn a hoe through a person. the argument wasn't burning people, that's fine, the problem is it shouldnt tear up the map like it was a maxi-pad on a chain-saw. FNORD FNORD FNORD FNORD FNORDBut anyway, yes, thread-hijacked by science, that needs to stop. The only point I was trying to make is that the gatling gun thing shouldn't eat a hole in the map, make the bullets about as strong as the laser rifle thats already in game, and spam them, maybe make them strong enough to hurt doors without damaging the dirt, and it would be flawless. Thats all I was trying to say. FNORD
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Wed Feb 04, 2009 8:04 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
Only thing I don't like is lack of craft and lasers. make them glow, change the color, something. They don't feel like laser rifles.
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Fri Feb 06, 2009 12:36 am |
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LE0Nteh1337
Joined: Tue Mar 27, 2007 4:23 pm Posts: 76 Location: somewhere in Florida
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
Needs moar Original Fallout and better sprites overall.
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Fri Feb 06, 2009 6:22 am |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
Guys, there are going to be delays in the coding and therefore the releases of upcoming versions. There are a lot of things going on for me right now, the biggest being school, as well as other interests such as archery and spending time with my friends and whatnot, and it's hard to find time to work on my mod.
So, I'll have to ask you guys to be patient, and the new version will come out whenever it's ready. Sorry,
BEANME
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Tue Feb 10, 2009 7:13 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
Hey Beanme, wasn't that the second hijacking of this thread?
Pulse mine and brain look good, your spriting style is simple and elegant.
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Tue Feb 10, 2009 7:51 am |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
Bump'd Is this mod necro'd? If it is I cry.
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Fri Feb 27, 2009 7:56 pm |
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TeeKoo
Joined: Sat Dec 27, 2008 5:18 pm Posts: 44 Location: Finland
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
I too would like to see this mod progress D:
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Fri Feb 27, 2009 7:57 pm |
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Metal_militia
Joined: Fri Jan 23, 2009 2:01 pm Posts: 60 Location: London, UK
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
PM the creator and find out
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Fri Feb 27, 2009 8:36 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
And here I thought this mod was doomed to the depths of the release forum, so that the creator could move onto something better.
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Fri Feb 27, 2009 9:20 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: New Faction - The Enclave. Last Ver. 01/26/09, 3:49 PM
This is a decent mod. Don't flame it. We would like to see it advance BEANME, you've had long enough.
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Fri Feb 27, 2009 10:35 pm |
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