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				 Tatterdemalion 
				
				
					 Joined: Thu Dec 04, 2008 3:18 pm Posts: 25 Location: The Ether
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						I'm not sure what went wrong for you fellows with the bugging issue. I've been playing with this mod since October-ish when you had to re-org the folders to get the mod to work. Since then, I haven't experienced any of the aforementioned problems in any of the iterations, like the game crashing, buggy sprites or anything else. In fact that's partly the reason that I love this mod so much, you get raw power, amusing, powerful robot/cybermen (inb4 Doctor Who gentleman) and good offsets (excusing the BFL), with great sprites thrown in at no additional price.
  Personally, if it hasn't become clear already, I ƒucking love this mod. 
					
  
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			| Sun Feb 01, 2009 8:14 pm | 
			
				
					 
					
					 
				  
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				 whitty 
				
				
					 Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						Hey, you can't please em all. About the bug issues: I have absolutely no bugs whatsoever, so its not my mods fault, it's you. In other news: Next project: SRC Mega Crab Should look something like this when it's done.   
					
  
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			| Sun Feb 01, 2009 8:34 pm | 
			
				
					 
					
					 
				  
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				 Marloss 
				
				
					 Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						Glowy laser-shooting robots with rape weapons are not common on my menu, but these impressed me, and i cant tell how much fun i had raping people with the Lightning gunMKIII, overall, some sound are pretty goofy, and i kinda miss the huge robots stompy-sound, but whatever, nice!
  Also, that huge thing looks kinda weird :F 
					
  
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			| Sun Feb 01, 2009 8:37 pm | 
			
				
					 
					
					 
				  
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				 Solace 
				
				
					 Joined: Sun Jun 10, 2007 2:05 am Posts: 426
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						whitty wrote: About the bug issues: I have absolutely no bugs whatsoever, so its not my mods fault, it's you. I don't think my game can move the muzzleoffset in your mod.  
					
  
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			| Sun Feb 01, 2009 9:20 pm | 
			
				
					 
					
					 
				  
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				 NeoSeeker 
				
				
					 Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						so you made them all into robots? weak... 
					
  
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			| Mon Feb 02, 2009 4:15 am | 
			
				
					 
					
					 
				  
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				 The Decaying Soldat 
				
				
					 Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						whitty wrote: Hey, you can't please em all. So are you going to change stuff or what? This mod needs improvements to truly become a great mod. I suggest you modify you current contents before you add any new units. Right now it's just rape-o-fun but not really playable (though I kinda like that).  
					
  
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			| Mon Feb 02, 2009 7:22 am | 
			
				
					 
					
					 
				  
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				 Metal Chao 
				
				
					 Joined: Sat May 05, 2007 6:04 pm Posts: 2901
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						What a cop out. 
					
  
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			| Mon Feb 02, 2009 8:39 am | 
			
				
					 
					
					 
				  
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				 vagyr 
				
				
					 Joined: Sun Jan 11, 2009 10:54 am Posts: 365
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						I had no problem with bugs... the only problem i had was than the mod is unbalanced!!! otherwise i think than this mod is grate(allthow than i have uninstalled the mod from my cortex command file) 
					
  
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			| Mon Feb 02, 2009 12:41 pm | 
			
				
					 
					
					 
				  
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				 Tatterdemalion 
				
				
					 Joined: Thu Dec 04, 2008 3:18 pm Posts: 25 Location: The Ether
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						Oh thank jebus. I knew you wouldn't crap out on us in respect to the mecha-crab. I'll be waiting with bated breath. 
					
  
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			| Tue Feb 03, 2009 11:21 pm | 
			
				
					 
					
					 
				  
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				 Mattie2009 
				
				
					 Joined: Wed Jan 28, 2009 7:35 pm Posts: 13 Location: On my computer, where else?
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						LIGHTNING GUN? Insta-DLed. GOLD GENERATOR?          Massive update? sign me up! Edit: Lightning gun mk3 + coalition dude = autogib on fire. He just exploded into a mound of blood when I clicked. Shoop da whoop.  
					
							
  
							
    							Last edited by Mattie2009 on Sat Feb 07, 2009 7:10 pm, edited 1 time in total. 
    						 
						
  
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			| Sat Feb 07, 2009 6:52 pm | 
			
				
					 
					
					 
				  
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				 Mattie2009 
				
				
					 Joined: Wed Jan 28, 2009 7:35 pm Posts: 13 Location: On my computer, where else?
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						Double post due to ♥♥♥♥♥♥♥♥♥ internet. 
					
  
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			| Sat Feb 07, 2009 6:53 pm | 
			
				
					 
					
					 
				  
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				 Tekguy 
				
				
					 Joined: Thu Feb 26, 2009 9:20 am Posts: 10
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						
					
  
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			| Fri Feb 27, 2009 8:40 am | 
			
				
					 
					
					 
				  
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				 fightbot1232 
				
				
					 Joined: Wed Feb 25, 2009 2:50 pm Posts: 13
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						This was alright... just not as good as the other mods i have.... yes there alot of bugs and yes, it is incredibly unbalanced... but it was still pretty fun nonetheless... 
					
  
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			| Fri Feb 27, 2009 9:05 am | 
			
				
					 
					
					 
				  
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				 mbbird 
				
				
					 Joined: Thu Feb 12, 2009 8:14 am Posts: 110
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						16 looks like it would make a nice mini-walker. They usually suck, but realized how much the turrets look like ACrabs rather than simple mounted turrets. 
					
  
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			| Wed Mar 18, 2009 1:51 am | 
			
				
					 
					
					 
				  
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				 BloodScreech 
				
				
					 Joined: Fri May 29, 2009 1:12 am Posts: 2
				 
				 
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				  Re: Tek Troopers - Final - B22  
					
						Won't work with mine. Just leaves a black screen.     
					
  
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			| Mon Jun 01, 2009 12:33 am | 
			
				
					 
					
					 
				  
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