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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B22_1.0.3)
@411570N3: Must be a server thing. If it happens again I'll use my internet dump area as a backup. Anyway, new update. My apologies for updating so frequently. I removed the B21 one. It's hideously outdated.
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Tue Feb 24, 2009 10:54 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: UniTec (B22_1.0.3)
You guys now have a mortar to play around with! And the artillery is now a carpet bombing, since it looked more like a bombing run by a B52.
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Tue Feb 24, 2009 11:30 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: UniTec (B22_1.0.3)
Can someone make this bloody Mac Compatible already? Get Orglar on it. He's famous for fixing the PA and DSTech for macs.
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Tue Feb 24, 2009 11:37 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: UniTec (B22_1.0.3)
Sprites have come along way, good work.
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Wed Feb 25, 2009 11:36 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: UniTec (B22_1.0.3)
1.0.3? I love you now.
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Wed Feb 25, 2009 1:15 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: UniTec (B22_1.0.3)
Mind if I touch up the women sprites? (So they look more women-ey)
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Wed Feb 25, 2009 1:18 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B22_1.0.3)
Since your spriting skills are about 24 times better than mine I'd say: Please do.
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Wed Feb 25, 2009 1:22 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: UniTec (B22_1.0.3)
One thing on the SAM and the bunker. Why aren't they pinned? I have loads of trouble of them falling into pits and stuff, so I'll have useless tough actors that will just slow my game down.
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Wed Feb 25, 2009 2:16 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: UniTec (B22_1.0.3)
I think its so you buy them in the middle of the game.
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Wed Feb 25, 2009 2:36 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B22_1.0.3)
Well, I meant them to be droppable from drop ships and purchaseable at all times. It annoys me too when they fall on their side or dig themselves in but haven't been able to find a decent solution for it yet. Pinning them would be a solution, except that they would stick in the air after being delivered by a ship. I am open for suggestions/help.
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Wed Feb 25, 2009 2:47 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: UniTec (B22_1.0.3)
Gotcha! wrote: Well, I meant them to be droppable from drop ships and purchaseable at all times. It annoys me too when they fall on their side or dig themselves in but haven't been able to find a decent solution for it yet. Pinning them would be a solution, except that they would stick in the air after being delivered by a ship. I am open for suggestions/help. An alternative could be that they are delivered through a box using Grif's abomb method. (Used for my pilot when he gibs out of a vehicle in AAL.) But I wouldnt change it if I were you. The turrets work very well even unpinned and having them fail by being knocked over means they just got pwn'd.
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Wed Feb 25, 2009 3:37 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: UniTec (B22_1.0.3)
Look at it from my point of view.
You are just about to defeat the single biggest army you have ever faced (DSTech on death mode!) and you are close to victory. You have a man inside, and you are about to destroy their brain. You are so close, but if your defences fail, you get pwned. Then your bunker knocks itself over from the recoil of its own gun. Naturally, you get pwned.
Now do you see?
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Wed Feb 25, 2009 7:05 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: UniTec (B22_1.0.3)
Bladecat4 wrote: Look at it from my point of view.
You are just about to defeat the single biggest army you have ever faced (DSTech on death mode!) and you are close to victory. You have a man inside, and you are about to destroy their brain. You are so close, but if your defences fail, you get pwned. Then your bunker knocks itself over from the recoil of its own gun. Naturally, you get pwned.
Now do you see? Solution: Build a different bunker. SAMs shouldn't be your only defense. Ever. There are loads of turrets in this mod. Ones that don't fall over. Also, Gotcha, maybe you could make it like the sticky bomb? Make it a deliverable grenade that creates a pinned actor like Numgun said. I think you'd need to have two bombs, though. I had a lot of confusion when playing with a friend with AAL and watching their ships blow up and a guy on my team pop out. That was rather hilarious.
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Wed Feb 25, 2009 7:47 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: UniTec (B22_1.0.3)
Ultric wrote: I think you'd need to have two bombs, though. I had a lot of confusion when playing with a friend with AAL and watching their ships blow up and a guy on my team pop out. That was rather hilarious I remember someone saying that gibbing an emitter that emits an emitter that emits your actor will spawn it on your team. (Or something like that... D:) Not sure how my TDEs/Emitters you need though, I may be entirely wrong and this method just doesn't work, worth a try though.
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Wed Feb 25, 2009 7:52 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: UniTec (B22_1.0.3)
Ultric wrote: Solution: Build a different bunker. Alternate solution: Lern2Mod. numgun even gave you a lead. Grab whatever sprite, code up a mini invisible dropship and a bomb to spawn it, and have it spawn the pinned turret. While I'm on the subject of modding and learning it, I've seen quite a few posts by you, sir Bladecat, asking for a mac version of this or that. Think of how many more mods you could enjoy if you learned how to do it yourself!
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Wed Feb 25, 2009 7:55 pm |
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