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				 capnbubs 
				
				
					 Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						crazyMLC wrote: Woah, GlobalAccScalar made effects way better. Haha i asked data for that variable too     
					
  
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			| Mon Feb 23, 2009 1:48 am | 
			
				
					 
					
					 
				  
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				 Miles_T3hR4t 
				
				
					 Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						At first, I thought Elite from halo, then I saw this... And then I thought Combine from half-life.  
					
  
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			| Mon Feb 23, 2009 8:23 am | 
			
				
					 
					
					 
				      
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						Those new guys are ♥♥♥♥ bitchin'. Seriously, i'll actually use these new Crobos when they're released, if the effects are as good as i think they will be. 
					
  
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			| Mon Feb 23, 2009 9:11 am | 
			
				
					 
					
					 
				    
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						I like how the new armour plates are arranged and how they look. I also like how the units are very noticably different. At the moment, the was things are looking, these guys appear more polished to me than the Vanilla Dummies... 
					
  
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			| Mon Feb 23, 2009 9:40 am | 
			
				
					 
					
					 
				    
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				 AlphaCommando 
				
				
					 Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						The Crobos get more beautiful every time I check this thread. And as a fan of the Crobos since they came out I have one question....Mk. 3 Elite substitute? Or a commando-ninja-infiltrator unit? 
					
  
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			| Mon Feb 23, 2009 11:59 am | 
			
				
					 
					
					 
				  
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				 capnbubs 
				
				
					 Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						AlphaCommando wrote: The Crobos get more beautiful every time I check this thread. And as a fan of the Crobos since they came out I have one question....Mk. 3 Elite substitute? Or a commando-ninja-infiltrator unit? Hmmm... I'll try and do both  
					
  
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			| Mon Feb 23, 2009 1:54 pm | 
			
				
					 
					
					 
				  
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				 capnbubs 
				
				
					 Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						 Sniper prototype is coming along well, effects are unfinished but functionality is good. Just thought I'd show this off, no suggestions please!  
					
  
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			| Mon Feb 23, 2009 3:59 pm | 
			
				
					 
					
					 
				  
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				 Roon3 
				
				
					 Joined: Sun May 11, 2008 12:50 pm Posts: 899
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						Amazing, heh, your footgroups seem kinda off, loving the looks of things 
					
  
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			| Mon Feb 23, 2009 4:04 pm | 
			
				
					 
					
					 
				    
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				 capnbubs 
				
				
					 Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						Roon3 wrote: Amazing, heh, your footgroups seem kinda off, loving the looks of things That's just the way CC handles standing, because the Crobo's toes are on the ledge the whole actor gets lifted up =/  
					
  
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			| Mon Feb 23, 2009 4:06 pm | 
			
				
					 
					
					 
				  
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				 Roon3 
				
				
					 Joined: Sun May 11, 2008 12:50 pm Posts: 899
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						Oh I see, didn't notice that...     Also are you gonna use the "rising object test" stuff? (Or whatever they're called)  
					
  
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			| Mon Feb 23, 2009 4:09 pm | 
			
				
					 
					
					 
				    
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				 CortexCommander 
				
				
					 Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						The effects look fantastic, good job mate.     
					
  
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			| Mon Feb 23, 2009 4:10 pm | 
			
				
					 
					
					 
				  
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				 capnbubs 
				
				
					 Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						Roon3 wrote: Oh I see, didn't notice that...     Also are you gonna use the "rising object test" stuff? (Or whatever they're called) Don't need it anymore, we've got GlobalAccScalar now     CortexCommander wrote: The effects look fantastic, good job mate.    Thanks! I'm still working on them though, I want to animate some electrical discharge effects.  
					
  
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			| Mon Feb 23, 2009 4:13 pm | 
			
				
					 
					
					 
				  
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				 CortexCommander 
				
				
					 Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						CortexCommander wrote: The effects look fantastic, good job mate.    capnbubs wrote: Thanks! I'm still working on them though, I want to animate some electrical discharge effects. Sounds tasty can't wait to see it.     
					
  
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			| Mon Feb 23, 2009 4:26 pm | 
			
				
					 
					
					 
				  
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				 Dare Devil 
				
				
					 Joined: Wed Jan 21, 2009 10:15 pm Posts: 35 Location: Behind pc on the internet
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						is this been asked?:
  when are you going to upload the 'update'?
  cuz im too lazy to search through 47 pages... 
					
  
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			| Mon Feb 23, 2009 5:39 pm | 
			
				
					 
					
					 
				  
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				 capnbubs 
				
				
					 Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
				 
				 
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				  Re: Crobotech Mod Beta 2  
					
						Dare Devil wrote: is this been asked?:
  when are you going to upload the 'update'?
  cuz im too lazy to search through 47 pages... When it's finished I'll start a new topic for it.  
					
  
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			| Mon Feb 23, 2009 5:43 pm | 
			
				
					 
					
					 
				  
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