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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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 Re: [WIP] The Pelian Army *Quickfix: December 24th*
Heh the thing is, its only a PreBeta, he gave it to me so I can make the MARS walk. He added/fixed a bunch of things before giving out the real beta. (So no beta report for me...)
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Sat Feb 14, 2009 2:57 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: [WIP] The Pelian Army *Quickfix: December 24th*
I be main beta-tester, numgun. The only thing I can say at the moment is that he added a new weapon and modified the Lobber :S MARS works fine.
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Sat Feb 14, 2009 5:13 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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 Re: [WIP] The Pelian Army *Quickfix: December 24th*
the gifs look alot more glowy than ingame.
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Mon Feb 16, 2009 3:20 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: [WIP] The Pelian Army *Quickfix: December 24th*
This past week, I've pushed myself to the limit by a long serious of rigorous tests I've conducted on the new model of the MARS to help perfect it.  ...err, this was the crawlpath and crouching test. Really, it was.
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Mon Feb 16, 2009 4:21 am |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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 Re: [WIP] The Pelian Army *Quickfix: December 24th*
Ahahaha! That's hilarious! 
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Mon Feb 16, 2009 4:45 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: [WIP] The Pelian Army *Quickfix: December 24th*
yay, darker!
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Mon Feb 16, 2009 5:20 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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 Re: [WIP] The Pelian Army *Quickfix: December 24th*
Ragdollmaster wrote: ...err, this was the crawlpath and crouching test. Really, it was. I think I forgot to make crawlpaths.  Did Shook add them?
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Mon Feb 16, 2009 2:06 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Quickfix: December 24th*
numgun wrote: Shook, will you include any premade bunkers loaded with pelian army units, turrets and the brain as an "example bunker" or just a ready-made fort that people can simply just choose and use when going skirmish? I don't think i understand you properly... Like, bunker modules or a whole scene? @3POK_PHALE: That's because the gifs were taken while pixel glows were still enabled. They're disabled right now, but if they were to be enabled, everything would look fairly close to what you see in the gifs, looking away from the fact that the majority of the gifs are outdated. @Ragdollmaster: He has a hidden talent for eating nachos? :0 @Geti: Actually, i haven't touched the chestplates at all. >.> @Roon3: I didn't... Which is probably why it can't crawl. Never intended it to be able to crawl, though.
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Mon Feb 16, 2009 2:59 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: [WIP] The Pelian Army *Quickfix: December 24th*
oh, really? maybe its the way the school computers display colour (way more saturation than im used to) but that looks darker to me. cool, i suppose 
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Tue Feb 17, 2009 1:33 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Quickfix: December 24th*
Heh, cool.  But anyways, after playing a bit against AAL with these guys, i realized how much MARS needs a rapid-fire weapon... But that will be after the coming update, i feel i've stretched it pretty far by now.  I only really need to incorporate the old MARS somehow (In a disabled sense), but that shouldn't take too long. Hopefully. Edit: There we go. Also, does it work for Mac?...
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Sun Feb 22, 2009 2:43 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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 Re: [WIP] The Pelian Army *Update: February 22nd*
What was wrong with my idea to shrink it down to space marine size and make it carbon fuel based(since the pelians don't like plasma and this would be a reason to still use an obsolete unit)? Is it because it couldn't have eye glows?
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Sun Feb 22, 2009 9:07 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: [WIP] The Pelian Army *Update: February 22nd*
Uhm, because giant unmanned robot > mech suit about a third the size of the giant unmanned robot. Amirite? Of course, it would be cool if the assault robot was made a little bigger and bulkier 
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Sun Feb 22, 2009 9:37 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Update: February 22nd*
CandleJack wrote: What was wrong with my idea to shrink it down to space marine size and make it carbon fuel based(since the pelians don't like plasma and this would be a reason to still use an obsolete unit)? Is it because it couldn't have eye glows? I don't think it would be worth the effort required. If anything, i'll probably be making the Assault Robot bigger and meaner, like Ragdollmaster just suggested. Or make a serparate medium-sized robot entirely. The former is the most likely, but it's still moderately unlikely. TL;DR: Too lazy, not worth the effort. Also,  What the heck could THAT be? ;o (It's a new gun, not an old, revamped one (new muzzleflashes, too))
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Sun Feb 22, 2009 10:18 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: [WIP] The Pelian Army *Update: February 22nd*
Shook wrote: *snip* *newgunimage* o; Omai, that looks delicious. Eagerly awaiting the release of that beast. (Olorhymetimeamirite?)
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Sun Feb 22, 2009 10:35 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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 Re: [WIP] The Pelian Army *Update: February 22nd*
Just tested the new M.A.R.S. Its great! Needs more huge guns though. 
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Sun Feb 22, 2009 11:01 pm |
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