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	 =Alteisen Arsenal Labs 3rd= ))AAL Product 
        
        
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			| Kallemort 
					Joined: Tue Aug 21, 2007 2:55 pm
 Posts: 948
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL Productcapnbubs wrote: excellent job old chap, I'm sure I'll be raiding your .inis for craft code soon enoughFix your droppod. Impossible to aim.
 
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			| Sat Feb 21, 2009 2:16 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL ProductAnyone who's got a mac, I need your help if you want this mod to work for you.
 
 I dont own a mac, I've never used a mac and I dont know how a mac works.
 All I've heard is that mods on mac dont work if there are \ instead of / used within the code.
 
 Anything else is beyond me.
 
 So you, the mac user, tell me what happens when the mod load and post or PM me a picture of the abortscreen.bmp picture that is created when a CC usually crashes. Alternatively capture the crash moment with print screen or whatever you mac guys have.
 
 Also any hints what could be wrong are welcome!
 
 
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			| Sat Feb 21, 2009 2:49 pm | 
					
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			| Ragdollmaster 
					Joined: Sun Dec 16, 2007 12:09 am
 Posts: 1115
 Location: Being The Great Juju
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL ProductPeople keep bitching about the Marines not being able to aim far up or down; if you just back up or move forward a few feet, you can hit any target. Besides, I'm pretty sure that was intentional; those suits are extremely bulky, the arms wouldn't be able to pivot much higher then they can now. 
 
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			| Sat Feb 21, 2009 3:22 pm | 
					
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			| ShaneO 
					Joined: Tue Dec 16, 2008 2:16 am
 Posts: 26
 Location: ...I'd rather not.
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL ProductOh man, I haven't been able to test  yet. I can't wait for an epic match AGAINST these guys. 
 
 
    							Last edited by ShaneO on Sat Feb 21, 2009 4:01 pm, edited 1 time in total. 
 
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			| Sat Feb 21, 2009 3:57 pm | 
					
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			| Hamburgler 
					Joined: Sat Dec 16, 2006 2:50 pm
 Posts: 161
 Location: Vaughan, Canada
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL ProductRagdollmaster wrote: People keep bitching about the Marines not being able to aim far up or down; if you just back up or move forward a few feet, you can hit any target. Besides, I'm pretty sure that was intentional; those suits are extremely bulky, the arms wouldn't be able to pivot much higher then they can now.Pretty much THIS.  It's a balance thing- I like the limited range of movement and aiming because it's realistic and helps to balance the mod quite a bit. Plus, it lets you get the drop on enemy Marines with actors who normally wouldn't stand a chance. Quote: What is this T-300 of which you speak, I can't find it anywhere...I'm dumb, I meant T-900. It's in Ivan's excellent Bear Federation pack.
 
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			| Sat Feb 21, 2009 3:59 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL ProductThis mod is happiness in a computer. The sounds and sprites are excellent (When I first ordered a Slayer, I grinned at the evil that dripped from its voice), and the functionality is good too.There is one problem, however. On a computer that can handle quite a bit of punishment (I usually get 0.5x timescale with ~8000 particles and ~100 moids), I was slowed down to 0.12x timescale because of all the enemies and particles associated with them that were spawned through the activities. I'm about to try cutting out everything but the MPAMs (I always wanted to gun one of them down without using nukes) to see if that alleviates some of the lag.
 
 EDIT: That helped. Now I'm up to 0.52x timescale with ~2000 particles and ~40 moids. I tried using easy mode instead of death, less spawns. My base still wasn't defensible. Meh.
 
 
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			| Sat Feb 21, 2009 4:15 pm | 
					
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			| Dauss A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE 
					Joined: Sun Jan 28, 2007 8:54 pm
 Posts: 1070
 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL ProductThe tank has an INCREDIBLY hard time getting around.   Good stuff otherwise, but I kind of missed an explosive end to the novastar shots. Seemed kind of anticlimactic.
 
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			| Sat Feb 21, 2009 4:52 pm | 
					
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			| Hamburgler 
					Joined: Sat Dec 16, 2006 2:50 pm
 Posts: 161
 Location: Vaughan, Canada
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL ProductThe Novastar's disappointing, yeah. I'm cool with kinetic cannons, but it looks stylized as hell because of the stupidly huge, shiny wadcutter rounds. It doesn't really fit in with the rest of the mod. 
 
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			| Sat Feb 21, 2009 5:20 pm | 
					
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			| Morbo!!! 
					Joined: Sun Dec 09, 2007 3:08 pm
 Posts: 481
 Location: Islamic Republic of Bradistan, Yorkshire, England
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL ProductI logged in just to say HOLY ♥♥♥♥. I actually just creamed myself. 
 
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			| Sat Feb 21, 2009 5:25 pm | 
					
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			| Ultric 
					Joined: Thu Jul 10, 2008 6:23 pm
 Posts: 301
 Location: Lurking somewhere around here...
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL ProductThis must be a new record. A day goes by and you've got four pages. I've already DLed and am waiting for the game to finish loading. Very nice already though. Glad to hear the TTL is back. 
 
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			| Sat Feb 21, 2009 5:40 pm | 
					
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			| ShaneO 
					Joined: Tue Dec 16, 2008 2:16 am
 Posts: 26
 Location: ...I'd rather not.
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL Producti disagree. the Novastar kicks ass! it kills marines in one hit to the face! yeah i would like to see a little explosion to just get rid of the shell. after while the shells just pile up so it doesn't look too well.
 Off Topic: where does the picture go when i PrtScn?
 
 
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			| Sat Feb 21, 2009 5:43 pm | 
					
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			| Brainwashed 
					Joined: Fri May 16, 2008 11:12 pm
 Posts: 471
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL ProductShaneO wrote: i disagree. the Novastar kicks ass! it kills marines in one hit to the face! yeah i would like to see a little explosion to just get rid of the shell. after while the shells just pile up so it doesn't look too well.
 Off Topic: where does the picture go when i PrtScn?
It goes in the pastebin, so you can go into paint and ctrl+v (paste) it.
 
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			| Sat Feb 21, 2009 6:18 pm | 
					
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			| Thoughtprocess 
					Joined: Mon Feb 11, 2008 3:42 pm
 Posts: 259
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL ProductBrainwashed wrote: ShaneO wrote: Off Topic: where does the picture go when i PrtScn?It goes in the pastebin, so you can go into paint and ctrl+v (paste) it.Not so, if you mean in Cortex Command. It is dumped to ScreenDump???.bmp in your Cortex Command directory. OT: I'm not sure why everyone's complaining about the NovaStar's power... This is  supposed to be a balanced mod. Besides, everything must have some weak point, for I have killed tanks and MPAMs with the NovaStar's cannon.
 
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			| Sat Feb 21, 2009 6:29 pm | 
					
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			| Darlos9D 
					Joined: Mon Jul 16, 2007 9:50 am
 Posts: 1512
 Location: Tallahassee, FL
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL Productnumgun wrote: People wrote: ASDASDASD LEGSTheyre good enough and they work decently. Aka I'm lazy.No, they're not good enough. And admitting this doesn't make it any better. I'm really disappointed in you.
 
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			| Sat Feb 21, 2009 6:45 pm | 
					
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			| ShaneO 
					Joined: Tue Dec 16, 2008 2:16 am
 Posts: 26
 Location: ...I'd rather not.
   |   Re: =Alteisen Arsenal Labs 3rd= ))AAL Producti'm so sorry... but i cant seem to find this CC directory. 
 
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			| Sat Feb 21, 2009 6:51 pm | 
					
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