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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Re: UniTec (1.0.5)
http://img16.imageshack.us/img16/4323/m ... besnv4.png

Now we can really make that Mosin Nagant realistic Gotcha! Just...stand still while I load this and aim it at you.


Mon Feb 09, 2009 1:21 am
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Joined: Sat Dec 13, 2008 11:56 pm
Posts: 206
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Post Re: UniTec (1.0.5)
hold still while i aim THIS at you

Image


Mon Feb 09, 2009 3:44 am
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Joined: Sun Feb 08, 2009 4:17 am
Posts: 6
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Post Re: UniTec (1.0.5)
Hey, thanks 411570N3 and Gotcha!!

It's not quite working yet. I had to change a few more things in the code...I can go back and trace what I've changed if you'd like, for future releases. Anyway, the problem I have right now is with the Spas-12 in the Activities MIX.ini. The Activities MIX.ini has a lot of discrepancies in weapon names...for example, DataRealms calls the Revolver Cannon the Revolver "Cannnon", and UniTec has it right. Also, DataRealms--my issue now--calls the Spas-12 "spas12" sometimes and "spaz12" other times, and UniTec I think calls it "spas12". I don't know. Anyways...I'm getting there! :grin:


Tue Feb 10, 2009 5:57 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: UniTec (1.0.5)
A fairly huge update for my standards. I hope people will like the changes.
See the main post to see what kind of things have changed or added. :)


Sun Feb 15, 2009 1:49 am
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: UniTec (1.0.5)
Gotcha! wrote:
- Some unitec-specific clones drop treasure! Look out for watches, cigars, platinum lighters and more!


This. Awesome. :grin:

Looks very epic, especially with the clones having faces, but just as a suggestion, make some asian and african style faces! Would make the roster really funny. : D

Oops, there actually were some, my bad.

I'll download this before I say more.


Last edited by numgun on Sun Feb 15, 2009 2:17 pm, edited 1 time in total.



Sun Feb 15, 2009 2:06 am
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: UniTec (1.0.5)
I'm loving the included html file.... But it would benefit from it being mentioned more...


Sun Feb 15, 2009 9:30 am
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Joined: Sat Nov 03, 2007 7:58 pm
Posts: 64
Location: Izmir, Turkey .
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Post Re: UniTec (1.0.5)
Hello .

I really enjoy the UniTec mod, you can see this from my other messages too .

But the clones didn't really give me that "army" feeling, the "special forces" feeling or whatever you call it .

I made a reskin mod called Blackout for only myself, a mini mod for UniTec as you can understand .

It changes the colors of uniforms to black and grey oriented colors .

In example, I recolored the recon to this:

Image

And this is our little buddy - marine :

Image

I realized the screenshots look much darker from the game, so if Gotcha gives me the permission to share, I'll gladly give you some download links.

Cheers .


Fri Feb 20, 2009 10:31 pm
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Joined: Sat Dec 27, 2008 11:17 pm
Posts: 90
Location: In my secret cave. In Ontario South of, wait a minute!
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Post Re: UniTec (1.0.5)
Are you using a map to take those screens? Are those items new to a map pack? :???:

I would love to have that fence. :smile:


Fri Feb 20, 2009 11:14 pm
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Joined: Thu Feb 12, 2009 8:14 am
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Post Re: UniTec (1.0.5)
This doesn't work for me :( . Errors about some actor brain, I would post exactly the problem but I'm going to sleep right now.


Sat Feb 21, 2009 12:08 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: UniTec (B22_1.0.2)
A small update. I skipped 1.0.1 altogether. :roll:

@t3h_n00b: If people want to paint everything black, well, I won't stop them.

@CortexCommander: Yup, they're part of an update I am planning in my mappack.
It will take a while before you'll be seeing them though. :) I have been updating the current maps here and there but still need to add new ones.


Sat Feb 21, 2009 4:34 pm
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Joined: Sat Feb 21, 2009 5:32 pm
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Location: Belgium
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Post Re: UniTec (B22_1.0.2)
Great mod, love the weapons & actors, though they are a bit 'jumpy' if you know what I mean.
But this made me play CC again, and that's what really matters.

Good work.


Sat Feb 21, 2009 6:46 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: UniTec (B22_1.0.2)
I think I know what you mean. The vanilla actors have an adjusted stance/walkpath I see.
Oh well, I've added an extra file in the main post where people can update them to vanilla standards. Thanks. :)


Sat Feb 21, 2009 9:56 pm
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Joined: Fri Aug 22, 2008 6:08 pm
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Post Re: UniTec (B22_1.0.2)
any way to fix it for mac version?


Sat Feb 21, 2009 11:51 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: UniTec (B22_1.0.2)
Note to self: Find new sound effects.


Sat Feb 21, 2009 11:59 pm
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Post Re: UniTec (B22_1.0.2)
kiberkiller wrote:
any way to fix it for mac version?


I am unaware of any problems with my mod on Macs and I don't have one available myself or I would take a look. You might try posting the error message here though.


Sun Feb 22, 2009 1:06 am
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