View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:33 am



This topic is locked, you cannot edit posts or make further replies.  [ 36 posts ]  Go to page 1, 2, 3  Next
 Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT) 
Author Message
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)

Image
A one-off that some of you may enjoy. Thanks to 411570N3 for the idea.
411570N3 wrote:
A bullet made of neutron star would weigh approximately 800,000,000,000 kg. I dare someone to make a gun that shoots Neutron Star bullets, they would shred the map in one shot...


Just to be clear, this is a one-off, meaning it is not intended to provide hours of enjoyment. Depending on you, you could love it forever, or hate it after the first ten seconds.

ALSO, this weapon is free to modify and publicly release with your name on it.

Sprite (c) Square Enix, specifically Front Mission: Gun Hazard
DL: HERE
or
Attachment:
NeutronStarCC.rte.rar [2.86 KiB]
Downloaded 716 times


Last edited by Duh102 on Tue Mar 10, 2009 9:13 pm, edited 2 times in total.



Sat Feb 21, 2009 2:26 pm
Profile
User avatar

Joined: Sun Dec 21, 2008 8:16 am
Posts: 293
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
Looks funny but wow... i think the cannon is WAY too huge for a little (edit)2px tall(edit) star chunk.

But who cares anyway... DL-ed!


Sat Feb 21, 2009 4:11 pm
Profile
User avatar

Joined: Sat Aug 25, 2007 9:37 pm
Posts: 184
Location: Syuracuse, Ny
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
My guess is the size of the cannon is because of the bulkiness of the method of projection of said star chunk.

Good mod nonetheless


Sat Feb 21, 2009 5:05 pm
Profile YIM WWW
User avatar

Joined: Sun Dec 21, 2008 8:16 am
Posts: 293
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
I found a little bug. When i shoot at a static destroyable object (like a zomb generator), the bullet flies right through without even hurting it! :???:

'Cept for that, it seems pretty decent and its funny to pierce through bunkers and kill a brain in one shot :P


Sat Feb 21, 2009 5:29 pm
Profile
User avatar

Joined: Sun Aug 31, 2008 5:22 pm
Posts: 156
Location: Finland
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
We have seen this many times.

Basicly another overpowered gun with a fancy name. Do we need one? No.

Sorry, try again with something more unique.


Sat Feb 21, 2009 5:42 pm
Profile
User avatar

Joined: Sat Feb 21, 2009 5:32 pm
Posts: 8
Location: Belgium
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
Holy ♥♥♥♥, first post in the forums... :D

Anyways, looks awesome but the projectile is a tad small. Or the gun's too big.


Sat Feb 21, 2009 6:43 pm
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
I see what you're doing.

Something firing an ultra-dense piece of matter like that would probably have to be way bigger than the piece of matter itself in order to have all the necessary parts and mechanisms to handle it. The size difference is sensible.

The gun could look a little cooler though.


Sat Feb 21, 2009 6:56 pm
Profile YIM
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
teh somebody wrote:
Basicly another overpowered gun with a fancy name. Do we need one? No.
Duh102 wrote:
A one-off that some of you may enjoy.

If I was shooting for quality, it'd be in my pack o' stuff. The only novel thing is that the projectile is 800,000,000,000 kg. I didn't know Cortex could accept that high of a mass value.
deathbringer wrote:
I found a little bug. When i shoot at a static destroyable object (like a zomb generator), the bullet flies right through without even hurting it!

It's because the sprite of the bullet is too small for collisions to be 100% accurate, going at that speed. I have the atomgroup resolution set at 1, but it's still not enough to collide correctly all the time. If it really irks you, you could set the FireVelocity to 50 or 40, that should fix it. Alternatively, use a different sprite for the chunk.
Darlos9D wrote:
The gun could look a little cooler though.

Yeah, a product of my sprite failure. I ripped off a projection from the Galeon and used that.


Sat Feb 21, 2009 7:53 pm
Profile

Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
you didnt even make the gun sprite your self. -.- you made the bullet and did some coding and called it a mod. fancy shmancy names dont make the mod better.


Sun Feb 22, 2009 10:34 pm
Profile WWW
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
dapaperboy wrote:
you didnt even make the gun sprite your self. -.- you made the bullet and did some coding and called it a mod.

Actually, I didn't make the bullet. It's a magazine from Coalition.rte. I rarely make any sprites because I suck at spriting. Keeps the filesize down though.


Sun Feb 22, 2009 10:59 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
Does nobody understand he was just checking to see if Cortex Command could handle a bullet at the same density as a neutron star? No? Heck, he never even called it a mod....


Mon Feb 23, 2009 7:15 am
Profile WWW

Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
411570N3 wrote:
Does nobody understand he was just checking to see if Cortex Command could handle a bullet at the same density as a neutron star? No? Heck, he never even called it a mod....


Duh102 after all, did start a topic in the "mod releases board" and gave a download link to something he put together. so yeah, i would say its a mod.


Mon Feb 23, 2009 7:39 am
Profile WWW

Joined: Sat Dec 27, 2008 11:17 pm
Posts: 90
Location: In my secret cave. In Ontario South of, wait a minute!
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
dapaperboy wrote:
411570N3 wrote:
Does nobody understand he was just checking to see if Cortex Command could handle a bullet at the same density as a neutron star? No? Heck, he never even called it a mod....


Duh102 after all, did start a topic in the "mod releases board" and gave a download link to something he put together. so yeah, i would say its a mod.


This is how Duh is, he said he is not good at spiriting, get over it if you don't like it, get the hell outta' here and stop whining.


It's a handy little gun Duh, good job mate. :)


Mon Feb 23, 2009 4:53 pm
Profile
User avatar

Joined: Fri Apr 18, 2008 4:53 pm
Posts: 26
Location: Washington, PA
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
Technically you could say it fires charged neutrinos or something :P


Mon Feb 23, 2009 9:01 pm
Profile YIM
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
User avatar

Joined: Sun Jan 28, 2007 8:54 pm
Posts: 1070
Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
Reply with quote
Post Re: Neutron Star Chunk Cannon (v1.0 14:25 2/21/09 GMT)
dapaperboy wrote:
411570N3 wrote:
Does nobody understand he was just checking to see if Cortex Command could handle a bullet at the same density as a neutron star? No? Heck, he never even called it a mod....


Duh102 after all, did start a topic in the "mod releases board" and gave a download link to something he put together. so yeah, i would say its a mod.


Who the ♥♥♥♥ really CARES if it was called or can be defined as a 'mod'? The fact that you've made 2 posts about it is even worse, this is the stupidest thing you could possibly debate over and it makes you look like a ♥♥♥♥ moron.

That being said, good to know CC can handle the weight of a neutron star, could prove useful in future mods for something fancy.


Mon Feb 23, 2009 9:21 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 36 posts ]  Go to page 1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.473s | 15 Queries | GZIP : Off ]