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 Pinning emitters to devices 
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Joined: Wed Feb 27, 2008 4:04 am
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Post Pinning emitters to devices
Can you fire an AEmitter from a device and have it pin to the very gun that shot it?


Wed Feb 18, 2009 6:20 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Pinning emitters to devices
No.

You can attach an emitter to the device, but it'll always be attached and you can't link it to the firing cycle in any way.


Wed Feb 18, 2009 6:34 pm
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Joined: Sat Nov 03, 2007 9:44 pm
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Location: Flint Hills
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Post Re: Pinning emitters to devices
Grif wrote:
You can attach an emitter to the device, but it'll always be attached and you can't link it to the firing cycle in any way.

Are you sure Lua couldn't detect the fire button input and activate the emitter?

Also there's the whole x-flip problem with emitters.


Fri Feb 20, 2009 2:13 am
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Post Re: Pinning emitters to devices
Unless you make a custom scene and force people to load it through the Campaign menu, yes, I'm quite sure of that.


Fri Feb 20, 2009 3:21 am
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Post Re: Pinning emitters to devices
Well that limitation is pretty much a given, when someone suggests Lua.

I just get a bit sick of mentioning it for the sake of acknowledgment whenever questioning the capabilities of Lua.


Fri Feb 20, 2009 4:26 am
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