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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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I see this thread has turned around.
This is a Screenshot from my upcoming "Momentum Mountain", basically infinite hill. I can't believe no one thought of this as of yet.
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Tue Feb 17, 2009 5:10 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: A Dragon and a Ball
If you want to do that sorta thing, you'll need a better sprite.
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Tue Feb 17, 2009 5:20 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: I see this thread has turned around.
zalo wrote: "Momentum Mountain", basically infinite hill.
I can't believe no one thought of this as of yet. I'd have made it months ago if y-wrap worked... haven't worked on LUA yet. Or if actors could tilt properly.
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Tue Feb 17, 2009 5:52 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Of course it works.
Y Wrap does work. You just have to change the scroll ratios. But the camera does go a little screwy sometimes (when you go through the loops, it zooms across the map back to your spot.) And when I said "I can't believe no one has thought of this," I meant the rolling down the hill crushing stuff part. Here's the map (It probably belongs in the scene section, but whatever.)
Attachments:
File comment: Here it is.
MtMo.rte.rar [10.48 KiB]
Downloaded 338 times
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Tue Feb 17, 2009 5:56 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: A Dragon and a Ball
Thanks for a early release, Zalo.
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Tue Feb 17, 2009 5:59 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Of course it works.
zalo wrote: Y Wrap does work. You just have to change the scroll ratios. Oooh, thanks, I have some maps to see if I can make work then.
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Tue Feb 17, 2009 6:02 am |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: A Dragon and a Ball
please...zalo...just go back to coding. i was expecting dragonball z stuff. the ball is amusing when used properly (but what isnt?)
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Tue Feb 17, 2009 10:18 am |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: A Dragon and a Ball
This is sort of how i envisioned Darlos' idea for a new faction he had a while ago, big spheres that kill stuff. I'm sure it was more complex than that, but you seem to have beaten him to the punch.
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Tue Feb 17, 2009 8:50 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: A Dragon and a Ball
dapaperboy wrote: please...zalo...just go back to coding. i was expecting dragonball z stuff. the ball is amusing when used properly (but what isnt?) He is coding. And in turn not spriting. Which is what he does.
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Tue Feb 17, 2009 11:51 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: A Dragon and a Ball
venn177 wrote: dapaperboy wrote: please...zalo...just go back to coding. i was expecting dragonball z stuff. the ball is amusing when used properly (but what isnt?) He is coding. And in turn not spriting. Which is what he does. A man of modding, but where is the person of visual effects?
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Wed Feb 18, 2009 1:15 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: A Dragon and a Ball
I donno BreenedAndScrooned and Thunder Toes haven't been active lately.
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Wed Feb 18, 2009 10:44 pm |
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Batux1995
Joined: Wed Dec 03, 2008 8:54 pm Posts: 41 Location: Andromeda Galaxy,localhost
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Re: A Dragon and a Ball
janekk wrote: 411570N3 wrote: Did anyone read ma post? If you can't be bothered going back a page just goto the OP and look for something that may require different, shall we say, "higher" lighting conditions... Sorry but I think I'm the only one. BTW I'm not suprised by the outcome at all, thats how community around here works . Well,i saw it tooXD
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Wed Mar 25, 2009 9:32 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: A Dragon and a Ball
This is a dead thread m8. Learn not to post in threads that have passed the threshold of the first page.
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Wed Mar 25, 2009 10:36 pm |
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