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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: UniTec (1.0.5)
http://img16.imageshack.us/img16/4323/m ... besnv4.pngNow we can really make that Mosin Nagant realistic Gotcha! Just...stand still while I load this and aim it at you.
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Mon Feb 09, 2009 1:21 am |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: UniTec (1.0.5)
hold still while i aim THIS at you
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Mon Feb 09, 2009 3:44 am |
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Poog
Joined: Sun Feb 08, 2009 4:17 am Posts: 6
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Re: UniTec (1.0.5)
Hey, thanks 411570N3 and Gotcha!! It's not quite working yet. I had to change a few more things in the code...I can go back and trace what I've changed if you'd like, for future releases. Anyway, the problem I have right now is with the Spas-12 in the Activities MIX.ini. The Activities MIX.ini has a lot of discrepancies in weapon names...for example, DataRealms calls the Revolver Cannon the Revolver "Cannnon", and UniTec has it right. Also, DataRealms--my issue now--calls the Spas-12 "spas12" sometimes and "spaz12" other times, and UniTec I think calls it "spas12". I don't know. Anyways...I'm getting there!
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Tue Feb 10, 2009 5:57 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.5)
A fairly huge update for my standards. I hope people will like the changes. See the main post to see what kind of things have changed or added.
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Sun Feb 15, 2009 1:49 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: UniTec (1.0.5)
Gotcha! wrote: - Some unitec-specific clones drop treasure! Look out for watches, cigars, platinum lighters and more! This. Awesome. Looks very epic, especially with the clones having faces, but just as a suggestion, make some asian and african style faces! Would make the roster really funny. : DOops, there actually were some, my bad. I'll download this before I say more.
Last edited by numgun on Sun Feb 15, 2009 2:17 pm, edited 1 time in total.
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Sun Feb 15, 2009 2:06 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: UniTec (1.0.5)
I'm loving the included html file.... But it would benefit from it being mentioned more...
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Sun Feb 15, 2009 9:30 am |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: UniTec (1.0.5)
Hello . I really enjoy the UniTec mod, you can see this from my other messages too . But the clones didn't really give me that "army" feeling, the "special forces" feeling or whatever you call it . I made a reskin mod called Blackout for only myself, a mini mod for UniTec as you can understand . It changes the colors of uniforms to black and grey oriented colors . In example, I recolored the recon to this: And this is our little buddy - marine : I realized the screenshots look much darker from the game, so if Gotcha gives me the permission to share, I'll gladly give you some download links. Cheers .
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Fri Feb 20, 2009 10:31 pm |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: UniTec (1.0.5)
Are you using a map to take those screens? Are those items new to a map pack? I would love to have that fence.
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Fri Feb 20, 2009 11:14 pm |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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Re: UniTec (1.0.5)
This doesn't work for me . Errors about some actor brain, I would post exactly the problem but I'm going to sleep right now.
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Sat Feb 21, 2009 12:08 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B22_1.0.2)
A small update. I skipped 1.0.1 altogether. @t3h_n00b: If people want to paint everything black, well, I won't stop them. @CortexCommander: Yup, they're part of an update I am planning in my mappack. It will take a while before you'll be seeing them though. I have been updating the current maps here and there but still need to add new ones.
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Sat Feb 21, 2009 4:34 pm |
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Larry
Joined: Sat Feb 21, 2009 5:32 pm Posts: 8 Location: Belgium
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Re: UniTec (B22_1.0.2)
Great mod, love the weapons & actors, though they are a bit 'jumpy' if you know what I mean. But this made me play CC again, and that's what really matters.
Good work.
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Sat Feb 21, 2009 6:46 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B22_1.0.2)
I think I know what you mean. The vanilla actors have an adjusted stance/walkpath I see. Oh well, I've added an extra file in the main post where people can update them to vanilla standards. Thanks.
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Sat Feb 21, 2009 9:56 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: UniTec (B22_1.0.2)
any way to fix it for mac version?
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Sat Feb 21, 2009 11:51 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: UniTec (B22_1.0.2)
Note to self: Find new sound effects.
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Sat Feb 21, 2009 11:59 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B22_1.0.2)
kiberkiller wrote: any way to fix it for mac version? I am unaware of any problems with my mod on Macs and I don't have one available myself or I would take a look. You might try posting the error message here though.
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Sun Feb 22, 2009 1:06 am |
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