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 Help with TDExplosives / AEmitters 
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Joined: Wed Feb 27, 2008 4:04 am
Posts: 30
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Post Help with TDExplosives / AEmitters
Hey, I'm having trouble getting MOPixels to gib from TDExplosives and AEmitters. I'm firing them from a weapon with either a small lifetime or triggerdelay, but when they gib, the MOSParticles spawn, but none of the MOPixels. Any ideas?

AddAmmo = TDExplosive
PresetName = Explosion
Mass = 10
RestThreshold = -500
HitsMOs = 1
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Null.bmp
SpriteOffset = Vector
X = -2
Y = -2
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 1
DeepCheck = 1
AirResistance = 0
JointStrength = 6
JointStiffness = 0.5
DrawAfterParent = 1
GlobalAccScalar = 0
GibSound= Sound
AddSample = ContentFile
Path = Base.rte/Sounds/Explode2.wav
OrientToVel = 1
TriggerDelay = 1

AddGib = Gib
GibParticle = MOPixel
Mass = 0.1
Sharpness = 5
HitsMOs = 1
GetsHitByMOs = 0
GlobalAccScalar = 1
Color = Color
R = 255
G = 255
B = 255
Atom = Atom
Material = Material
CopyOf = Bullet Metal
TrailColor = Color
R = 150
G = 150
B = 255
TrailLength = 20
Count = 5
Spread = 2
MaxVelocity = 10
MinVelocity = 5
InheritsVel = 0


Fri Feb 13, 2009 5:06 pm
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: Help with TDExplosives / AEmitters
use code tags please
Code:
AddAmmo = TDExplosive
   PresetName = Explosion
   Mass = 10
   RestThreshold = -500
   HitsMOs = 1
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Base.rte/Null.bmp
   SpriteOffset = Vector
      X = -2
      Y = -2
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 1
   DeepCheck = 1
   AirResistance = 0
   JointStrength = 6
   JointStiffness = 0.5
   DrawAfterParent = 1
   GlobalAccScalar = 0
   GibSound= Sound
      AddSample = ContentFile
         Path = Base.rte/Sounds/Explode2.wav
   OrientToVel = 1
   TriggerDelay = 1
   AddGib = Gib
      GibParticle = MOPixel
         PresetName = You Forgot This
         Mass = 0.1
         Sharpness = 5
         HitsMOs = 1
         GetsHitByMOs = 0
         GlobalAccScalar = 1
         Color = Color
            R = 255
            G = 255
            B = 255
         Atom = Atom
            Material = Material
               CopyOf = Bullet Metal
            TrailColor = Color
               R = 150
               G = 150
               B = 255
            TrailLength = 20
      Count = 5
      Spread = 2
      MaxVelocity = 10
      MinVelocity = 5
      InheritsVel = 0

also, lifetime doesnt make AEmitters gib, it makes them vanish. to make them gib use a delayed heavy particle.


Sat Feb 14, 2009 3:16 am
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