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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Necrons (Group WIP)
Ork-Gothic wrote: Metal_militia wrote: Ork-Gothic has desended from his thron and walks among mear mortals.
I'll do some weapon sprites if your on the warrior, I'll have a first, badly done mock up in a bit...
EDIT: it's fudg ugly but what can you do? It's very badly done as stated above but whatever, ripe it to pieces and use whatevers left or start again from scratch. Probably needs to be bigger/longer you gauss.... sorry but not good, I complete gauss Ok??? if you wont work weapon necron that it must similar this my weapon or much better =) I've gotten my version to kind of work, and i've got a problem. I'm trying to get the magazine to attach. Attachment: GuassRifle000.bmp Attachment: GuassRifleMag.bmp And here's the result i'm trying to get I'm going to be giving the magazine glow effects. also, Metal_militia, the magazine was made from your gun, the rest is currently an edited flack cannon, I'll be changing that as well.... Here are the offsets, Can someone please help. I can't figure out whats wrong. Magazine Code: FrameCount = 1 SpriteOffset = Vector X = -4 Y = -2
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JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = 0 ParentOffset = Vector X = -5 Y = 1 DrawAfterParent = 0 The Gun. Code: SpriteFile = ContentFile FilePath = Necron.rte/GuassRifle/GuassRifle.bmp FrameCount = 2 SpriteOffset = Vector X = -18 Y = -5
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JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -8 Y = 3 DrawAfterParent = 0 StanceOffset = Vector X = 6 Y = 6 SharpStanceOffset = Vector X = 9 Y = 2 SupportOffset = Vector X = -2 Y = 5
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MuzzleOffset = Vector X = 19 Y = 0 EjectionOffset = Vector X = 21 Y = 0
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Sun Feb 08, 2009 10:27 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: Necrons (Group WIP)
This language-barrier ♥♥♥♥ is gonna drive you insane, mark my words.
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Sun Feb 08, 2009 10:50 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Necrons (Group WIP)
Hamburgler wrote: This language-barrier crap is gonna drive you insane, mark my words. Oh it already is, but then again, "when stuck in a grease-slick, beware, for there lurks the skid demon." ---EDIT--- Offsets fixed, The Gauss rifle ONLY has problems with doors. I'm abandoning the sharp particles, I'm tearing out my hair already. I'll upload later, I still have to work on the sprite of the gun, Make new glows, and gibs. I have to take a break, Ive lost a day and a half to this mod, I have to take a break, and go do something else, Probably play half-life or something.
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Sun Feb 08, 2009 10:55 pm |
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Metal_militia
Joined: Fri Jan 23, 2009 2:01 pm Posts: 60 Location: London, UK
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Re: Necrons (Group WIP)
awsome spriting guys and ork-gothic, I really don't mind, espicaly as it's you. any way I might work on the necron head, I'm incapable of doing a whole actor in one go so I usualy do a bit at a time and remember, you ALL have presmision, no, I'm telling you to ripe my sprites apart and make a better version of them.
Talking of half-life, I haven't played that in an age. I might ren-install dues ex aswell...
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Sun Feb 08, 2009 11:18 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Necrons (Group WIP)
Okay After a nice healthy break, Here's what I've made so far (I just woke up)
I'm gonna start working on fixing all the glow effects so there not the same as for phasing in, and figuring out why 0.0001 mass still has enough kick-back to kill a robot if he's against a wall....
I'm also gonna work on adding a glow effect to the magazine and stuff.
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Mon Feb 09, 2009 5:21 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Necrons (Group WIP)
Okay, The glow on the phase in is now a darker green, that looks more correct. The glow on the shots fired is now smaller, and more green, The gun, if it breaks is now green. I added an attachable glow, and attached it to the magazine, so that it would glow, But it doesn't while its attached, and for some reason, when you re-load, it doesn't get rid of it....... I have a hunch though.... Here's the update. I'm gonna test my hunch, either way, after that i'm just gonna play for a little while, maybe work some more on the sprite. Possibly make a custom muzzle flash, and tweak the ammo. Attachment: Necron.rte.rar Right now it has a few bugs. 1) the glow effect particles don't actually go away until long after the glow itself goes away. 2) Gap between the glows in the ammo 3) Ammo occasionally Insta-gibs the target 4) Ammo occasionally does 2 damage and harmlessly bounces off and starts spinning really fast. (will force orientation next.) This can not damage the tank in the bear faction, BUT, if it hits between the turret and the tank-body, the bullet gets wedged and forces them apart, making it explode violently. This is difficult to do, and the only way it works on that tank, otherwise, they bounce off harmlessly, which I think is PERFECT.
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Mon Feb 09, 2009 6:16 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Necrons (Group WIP)
I like the sound of the last two bugs. Gauss either kills you, or it doesn't. It melts the atoms of the target with a direct hit.
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Mon Feb 09, 2009 10:28 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Necrons (Group WIP)
Methinks the Tomb Spyder will make a REALLY good crab. Testink... I can confirm it works on a mac. Will test properly tomorrow.
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Mon Feb 09, 2009 11:41 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Necrons (Group WIP)
OK, first thing, the gauss rifle is spelt wrong. And it fires not like I thought it would. But the phase in thing is truly epic. Try making it null.bmp because I can see the grain of sand drop pod thing that is the phase. That is truly epic though. Soz 4 double post. Mods merge the two or something if you like. Jesus, this is a work of genius.
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Mon Feb 09, 2009 11:49 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Necrons (Group WIP)
Bladecat4 wrote: Methinks the Tomb Spyder will make a REALLY good crab. Testink... I can confirm it works on a mac. Will test properly tomorrow. Yeah, dreadnaut with a wider, lower center of gravity, and a jet-pack, so it can walk, OR fly. I haven't been able to find my codex' (Tau, Necron, guard, or daemon hunter), so I can't remember if it had a ranged weapon, or if it was just assault. neigh-indestructable crabs with melee weapons would probably be something new to CC as well. In other news, I've been working on the Gauss rifle, (Yes I know the spelling is wrong, and in code the spelling is different for different instances, I cant find my codex and i'm to lazy to look it up) Is 80% finished. It may or may not need a new sprite, and I can't get an attached glow on the magazine, and can't figure out why. It needs a new sound, I made one but it doesn't sound that great, and lastly I have to tweak how it works. All contents subject to change, Functionality > Perfect the functionality > Balance > polish to mirror shine with good sprites and sounds. Furthermore I have an idea for how to make the Gauss flayer for the Immortals work, and how the heavy destroyer would work (Again, ACrab) Make its lower-platform-body part out of a ultra hard material, so that it won't gib, and only rarely take a wound, but somehow make it so that it still has a torso and head (Just make it look like that. so that a headshot still works. (you can kill a dreadnaugt by hitting a 'weak point' and it dies, still intact... move THAT part for the head/body) Yes I know there are spelling errors in my uploads, I will FIX all the spelling errors, Remove all excess code, re-name files, and re-organize/consolodate the .rte BEFORE the final upload. This will be the LAST step. In other news, in the last 3 days it seems i've been the only one posting anything. Roll-call, has anyone else made anything and if so, what?
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Tue Feb 10, 2009 1:10 am |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Necrons (Group WIP)
Tomb Spiders fly. They don't crawl.
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Tue Feb 10, 2009 1:46 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Necrons (Group WIP)
Boba_Fett wrote: Tomb Spiders fly. They don't crawl. the way we've done tanks in CC, is as crabs (most of the time) the goal is to make it an ACrab, and make it LOOK like its flying, Then also give it a jet-pack, so it can fly all over.
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Tue Feb 10, 2009 2:01 am |
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Darkblade
Joined: Mon Jan 19, 2009 11:19 am Posts: 18
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Re: Necrons (Group WIP)
That shoudln't be too hard, simply make the legs invisible and set them to nohitmos: 0 I think. There are other ways too.
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Tue Feb 10, 2009 2:24 am |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Necrons (Group WIP)
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Tue Feb 10, 2009 12:49 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: Necrons (Group WIP)
Nice Ork-Gothic!! Once again great work, making downloadable version soon?
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Tue Feb 10, 2009 3:19 pm |
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