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Raioh
Joined: Mon Feb 09, 2009 11:25 am Posts: 8
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A little help here.
I am currently trying to make a TF2 mod for CC. I'm not used to any of the code being used, and kinda want a tad bit 'o help.
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Mon Feb 09, 2009 11:28 am |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: A little help here.
help with.....?
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Mon Feb 09, 2009 12:31 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: A little help here.
you need help with the coding or with the spriting???
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Mon Feb 09, 2009 12:39 pm |
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Raioh
Joined: Mon Feb 09, 2009 11:25 am Posts: 8
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Re: A little help here.
Well, currently I'm trying to made a kinda stronger version of the Ronin's Peacemaker, but I have no idea what all of the coding does. Also, when I use it in the game, it looks like he's holding the barrell. So.... coding help por favor.
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Mon Feb 09, 2009 12:40 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: A little help here.
Last edited by vagyr on Mon Feb 09, 2009 1:35 pm, edited 1 time in total.
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Mon Feb 09, 2009 12:46 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: A little help here.
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Mon Feb 09, 2009 1:28 pm |
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Raioh
Joined: Mon Feb 09, 2009 11:25 am Posts: 8
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Re: A little help here.
Thank you all for the tutorials. Now, this may be over-ambitious, but is there a way that I can make casings come out of the gun instead of it's magazine? What I mean is, instead of firing the gun once, and a casing flies out the back, all of the casings come out of it and drop to the ground like a magazine would.
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Mon Feb 09, 2009 11:06 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: A little help here.
You'd need to... um... if you can, attach an emitter to the magazine (both of which would be invisable), and have it emit something the recoil of which would gib the magazine into the casings. I think.
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Mon Feb 09, 2009 11:12 pm |
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Raioh
Joined: Mon Feb 09, 2009 11:25 am Posts: 8
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Re: A little help here.
Solace wrote: You'd need to... um... if you can, attach an emitter to the magazine (both of which would be invisable), and have it emit something the recoil of which would gib the magazine into the casings. I think. ........ in English please.
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Mon Feb 09, 2009 11:53 pm |
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janekk
Joined: Mon Apr 07, 2008 5:25 pm Posts: 93 Location: Wasteland
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Re: A little help here.
Raioh wrote: Thank you all for the tutorials. Now, this may be over-ambitious, but is there a way that I can make casings come out of the gun instead of it's magazine? What I mean is, instead of firing the gun once, and a casing flies out the back, all of the casings come out of it and drop to the ground like a magazine would. You mean you want to make revolver? I vaugely remember that one of the mods made such thing. Found it, here you go: viewtopic.php?f=61&t=12187
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Tue Feb 10, 2009 12:08 am |
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Raioh
Joined: Mon Feb 09, 2009 11:25 am Posts: 8
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Re: A little help here.
Holy crap, thanks. What I'm doing with this is making a custom Team Fortress 2 mod, featuring most of the weapons, all of the characters, and maybe even a map or two.
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Tue Feb 10, 2009 12:10 am |
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Raioh
Joined: Mon Feb 09, 2009 11:25 am Posts: 8
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Re: A little help here.
Alright, the only thing I have left to do is mess with how much damage it does, how penetrating it is, and how much kick-back it gives, where can I edit these in the code?
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Tue Feb 10, 2009 1:35 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: A little help here.
Raioh wrote: damage it does A careful balance of the following: Raioh wrote: how penetrating it is Sharpness and mass and velocity of the particles that hit actors or terrain. Raioh wrote: how much kick-back it gives The mass of the particles defined in the round, as well as the fire velocity.
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Tue Feb 10, 2009 2:08 am |
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Raioh
Joined: Mon Feb 09, 2009 11:25 am Posts: 8
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Re: A little help here.
Well, thanks to all of your guy's help, I've finished my first weapon, If you'd like to try it, send me a PM. I'd be happy to send it to you.
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Tue Feb 10, 2009 5:25 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: A little help here.
Remember: if your bullet goes more than about 10 pixels into the ground that's too much. Turn down your sharpness. If your actor moves backwards or jumps backwards (or explodes) when firing the gun, that's too much unless it's that kind of gun (for example a giant revolver, cannon or sniper).
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Tue Feb 10, 2009 9:07 am |
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