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 Flowing Tank 
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Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
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Post Re: Flowing Tank
maybe it would be possible to add a dropship as an attachable that will make it hover above the ground? For forwards movement you could use a jetpack that is 90degrees to the sprite.

Also it is impossible to have two turrets like that, however if you could attach an ACrab onto it, it would work as an automated turret (for the secondary gun) and then you control the main turret.


Sat Feb 07, 2009 4:27 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Flowing Tank
I'd wait for Lua to be implemented to see if there's anything that can make this easier. Ground/hover vehicles haven't been very successful in the past.

But that is one bloody nice sprite


Sun Feb 08, 2009 7:00 am
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Joined: Fri Jan 09, 2009 6:00 pm
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Post Re: Flowing Tank
Wasnt they? I recall there have been some kind of hovering tank in Dummiez pack. It did hovered properly.


Sun Feb 08, 2009 7:06 am
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Joined: Fri Feb 02, 2007 3:53 pm
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Location: in my little gay bunker
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Post Re: Flowing Tank
Christ, it's actually in palette :O


Sun Feb 08, 2009 2:48 pm
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Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
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Post Re: Flowing Tank
First to nothing, thanks to all nice repplies, are my Tank's fuel =D

robolee wrote:
maybe it would be possible to add a dropship as an attachable that will make it hover above the ground? For forwards movement you could use a jetpack that is 90degrees to the sprite.

Also it is impossible to have two turrets like that, however if you could attach an ACrab onto it, it would work as an automated turret (for the secondary gun) and then you control the main turret.


I though like you, a dropship with over-ground sistem but, an Acrab gives thousand problems u.u"
ten thousand problems with each dot that I touch :lol:


Tue Feb 10, 2009 2:20 pm
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Joined: Mon Aug 04, 2008 9:37 pm
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Post Re: Flowing Tank
I tried making a mock-up of the tank just as an MOSR with emitters to test Solace's hover dummy concept, but it just loves to catch itself and flip, and is horribly unbalanced. I'm sure a lot of this can be fixed with some tweaking, but it seems to me that making it/attaching to it a dropship will be the most effective path.
Or, hey, why not just mix together the hover dummy concept with some invisible, giant ACrab legs? Intermittent hovering with some strange, staggered steps.

Here's the test I made of your Tank. Its just an MOSR, so you'll need to open it in the build menu in skirmish mode.


Thu Feb 12, 2009 1:52 pm
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Joined: Mon Feb 02, 2009 9:18 pm
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Location: Ancient Hispania
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Post Re: Flowing Tank
Much tanks for you effords :wink: .... testing....
How many emmiters have you insert? O.O omgosh...
I'll try to add stability :lol:


Thu Feb 12, 2009 4:02 pm
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