W40k:Tau U-P-D-A-T-E !!!!
Author |
Message |
Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
|
Re: W40k:Tau U-P-D-A-T-E !!!!
vagyr wrote: the fire warrior must get longer legs and a better helmet... we realy need a stealt suit and a coulpe of new weapons... the dropship can whait for the time being... I just basically said all that. minus the legs thing. Order Of Operations New Weapons > Fix Firewarror > Stealth suit > Tweak weapons to perfection > Orca
|
Sat Feb 07, 2009 5:52 pm |
|
|
Metal_militia
Joined: Fri Jan 23, 2009 2:01 pm Posts: 60 Location: London, UK
|
Re: W40k:Tau U-P-D-A-T-E !!!!
I might throw in a badly done sprit for you guys to inspect, ripe to pieces and do better when I'm not helping out with the necrons
|
Sat Feb 07, 2009 6:46 pm |
|
|
NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
|
Re: W40k:Tau U-P-D-A-T-E !!!!
I guess you're right again, miles I'm working on a plasma digger... every faction needs one digger, isn't moral use the others product
|
Sat Feb 07, 2009 7:03 pm |
|
|
Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
|
Re: W40k:Tau U-P-D-A-T-E !!!!
NaXx wrote: every faction needs one digger, Yeah, 2 things, 1) Make sure it can dig through the hardest parts of the vanilla bunkers. You know, those thin lines that even the heavy digger takes FOREVER on. and 2, try to make it a little better than all the vanilla ones, but still acceptable, IE bigger range but not double, maybe more accurate, but not a laser. Other than that, make it however you want. Also it should still be fatal to actors, regardless of what numgun thinks
|
Sat Feb 07, 2009 7:45 pm |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: W40k:Tau U-P-D-A-T-E !!!!
NaXx wrote: every faction needs one digger, sounds reasonable... but how will it look like??? i mean how is the sprite going to look like??? it has to be like a tau inspired digger
Last edited by vagyr on Sat Feb 07, 2009 8:12 pm, edited 1 time in total.
|
Sat Feb 07, 2009 8:10 pm |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: W40k:Tau U-P-D-A-T-E !!!!
Miles_T3hR4t wrote: I just basically said all that. minus the legs thing. Order Of Operations New Weapons > Fix Firewarror > Stealth suit > Tweak weapons to perfection > Orca hmmm... sorry... i was so focused on trying to say it all than i did not look if some1 had already said them...
|
Sat Feb 07, 2009 8:12 pm |
|
|
NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
|
Re: W40k:Tau U-P-D-A-T-E !!!!
Miles_T3hR4t wrote: NaXx wrote: every faction needs one digger, Yeah, 2 things, 1) Make sure it can dig through the hardest parts of the vanilla bunkers. You know, those thin lines that even the heavy digger takes FOREVER on. and 2, try to make it a little better than all the vanilla ones, but still acceptable, IE bigger range but not double, maybe more accurate, but not a laser. Other than that, make it however you want. Also it should still be fatal to actors, regardless of what numgun thinks 1. Its gonna be enough strong to dig the claws of satan, but its gonna be enough quick to be realistic ^^ 2. I've noticed the last digger wasn't very nice, I've not seen it, but I gonna give to it a hard try I've got to warn you all, its a HEAVY digger, not little lolly-pop to swallow in a sunny day of summer, but enough portable for 1 fire warrior ^^
|
Sat Feb 07, 2009 8:35 pm |
|
|
NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
|
Re: W40k:Tau U-P-D-A-T-E !!!!
vagyr wrote: NaXx wrote: every faction needs one digger, sounds reasonable... but how will it look like??? i mean how is the sprite going to look like??? it has to be like a tau inspired digger jejej its gonna look BIG, but not very weighty... I, personally like to walk while dig and don't have to stop each 0.1 seconds to clean... that angers me But c'mon people, just a digger cannot stop the ideas to make more weapons!!
|
Sat Feb 07, 2009 8:41 pm |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: W40k:Tau U-P-D-A-T-E !!!!
xmmm... how abute a fusion cutter digger(works like a digger looks like a digger why not a digger)???
|
Sat Feb 07, 2009 8:46 pm |
|
|
NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
|
Re: W40k:Tau U-P-D-A-T-E !!!!
jeje that's not a weapon! you gonna need a smaller version of my beast (if you need to go of holydays and jump by the woods happyly with a little tinny digger)
|
Sat Feb 07, 2009 9:12 pm |
|
|
Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
|
Re: W40k:Tau U-P-D-A-T-E !!!!
vagyr wrote: xmmm... how abute a fusion cutter digger(works like a digger looks like a digger why not a digger)??? the fusion blaster is a melta, its a long range anti-tank weapon. The question is the difference between a fusion digger and a plasma digger. Fusion digger seems like over-kill to be frank, and the plasma rifle on the crisis suits could be shrunk down for a diger easily. Actually I think there's mention of a plasma-drill in the taros campaign, But anyway, I've got work to do on the necrons. This is basically all of your projects now, I'll just be throwing in my 2 cents.
|
Sat Feb 07, 2009 9:12 pm |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: W40k:Tau U-P-D-A-T-E !!!!
Miles_T3hR4t wrote: the fusion blaster is a melta, its a long range anti-tank weapon.
aww nooes!!! it would make an exelent digger...
|
Sat Feb 07, 2009 9:14 pm |
|
|
Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
|
Re: W40k:Tau U-P-D-A-T-E !!!!
vagyr wrote: Miles_T3hR4t wrote: the fusion blaster is a melta, its a long range anti-tank weapon.
aww nooes!!! it would make an exelent digger... By long range I mean only 12" on the table-top Its longer range then a pistol, but still shorter than everything else. S8 AP1 Melta, 12".... Not to say that it couldn't be used as a digger, Just that its over-kill. Thats like digging with the czar bomba, or cutting a piece of paper with a circle-saw....
|
Sat Feb 07, 2009 9:19 pm |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: W40k:Tau U-P-D-A-T-E !!!!
that makes sence i quess
|
Sat Feb 07, 2009 9:23 pm |
|
|
Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
|
Re: W40k:Tau U-P-D-A-T-E !!!!
vagyr wrote: that makes sence i quess But for CC the only real difference will probably be the sprite and rate of fire XD
|
Sat Feb 07, 2009 10:04 pm |
|
|
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|