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 -Alteisen Arsenal Labs- ))AAL Product [Under work] 
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Hey numgun I hate you <3


Mon Feb 02, 2009 8:41 pm
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Joined: Mon Aug 18, 2008 5:29 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
So how much time we need wait for b23 ?


Mon Feb 02, 2009 8:54 pm
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Joined: Tue Dec 12, 2006 1:09 am
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Location: Plymouth, NC
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
I'll be working actively on the first party content to get the next build be awesome and stuff.

Fix the flamers. :-P


Mon Feb 02, 2009 9:45 pm
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Joined: Wed Jan 21, 2009 10:15 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
Dare Devil wrote:
when do you think the cool characters will be downloadable :?:


Shortly after the next build comes out. It requires the new build to work. Saves me the trouble of converting later on. :p


ok thx now i know i must wait a loong time... :-P :pipe:


Mon Feb 02, 2009 10:16 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
New bunker modules are win!!


Thu Feb 05, 2009 6:46 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
Saves me the trouble of converting later on. :p


You could've made it for this build.
Then force us to convert it ourselves.

So that way we'd get the mod earlier.


Sat Feb 07, 2009 2:00 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Roy-G-Biv wrote:
numgun wrote:
Saves me the trouble of converting later on. :p


You could've made it for this build.
Then force us to convert it ourselves.

So that way we'd get the mod earlier.


Heh, I still havent got the new unit done and the marine is being such a retard that I'm reverting to the older walkpaths.

And besides that I'm taking a break from this mod and I'm working on official content. Did some new weapons for the dummies. Now they have 2 explosive type weapons and a heavy support gun. They also have the turret now.

Also the flamer have been fixed already. : )

Image


Sat Feb 07, 2009 3:08 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Just curious, but... aren't flames supposed to fall up?


Sat Feb 07, 2009 3:10 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Solace wrote:
Just curious, but... aren't flames supposed to fall up?


The middle one is the light flamer and it goes up slightly like it should.
The other pictures (highest and lowest) are the Napalm Flamer (old Heavy Flamer). And napalm falls down so you can rain hot goo on your foes. Its a fun gun.


Sat Feb 07, 2009 3:13 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Ah, napalm gun, not flamethrower. Gotcha.


Sat Feb 07, 2009 3:19 am
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Joined: Fri Mar 02, 2007 6:59 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
tell me you fixed the sounds.


Sat Feb 07, 2009 3:49 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Exalion wrote:
tell me you fixed the sounds.


Ofcourse. What would be the fun if I left those be?


Sat Feb 07, 2009 4:19 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
it would be really loud. i still think the flame ball MOSR needs to be altered drastically, they just end!
oh, are we getting more vanilla MOSP effects next build? i love doing whatever i can with vanilla effects..
napalm is looking good, if a little too spray-ish. im sure it plays brilliantly though.


Sat Feb 07, 2009 10:37 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Geti wrote:
it would be really loud. i still think the flame ball MOSR needs to be altered drastically, they just end!
oh, are we getting more vanilla MOSP effects next build? i love doing whatever i can with vanilla effects..
napalm is looking good, if a little too spray-ish. im sure it plays brilliantly though.


You'll get some blood related splatter animations.


Sat Feb 07, 2009 12:16 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
good to hear, im doing some fleshies soon, that will be less work for me. do you have any time frame whatsoever for a release or are we staying well and truly in the dark?


Sat Feb 07, 2009 12:58 pm
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