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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Incredidoor (v0.05 05:51 GMT 2/6/09)
Not too much to say about this one. It's a really big door, that's hard to break. Impossible, perhaps. The only thing that could possibly stop it is something really heavy moving fast. For the majority of the time, it'd probably be easier to dig around. Oh, and it comes in four directions. In Bunker Modules. Anyway, here you go. Sprites courtesy of Gotcha! (not actual open/close speed) DOWNLOADOR VERSIONS: v0.03 (release) v0.04 -Changed the sprites a little to match Base.rte orientation colors -Changed the mat file to have Mega Metal instead of Test. Test tends to disappear. v0.05 -Added a little bit of animation to the "keypad" on the door to make it a status panel thingy -Added a real keypad on the BG layer, sprite again courtesy of Gotcha!
Last edited by Duh102 on Fri Feb 06, 2009 3:52 am, edited 4 times in total.
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Sun Feb 01, 2009 9:19 pm |
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Zero
Joined: Sun Mar 18, 2007 8:14 pm Posts: 16 Location: Lurking about the forums.
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Re: Incredidoor (v0.03 21:14 GMT 2/1/09)
Neat. I've been looking for a massive front door.
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Sun Feb 01, 2009 9:26 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: Incredidoor (v0.03 21:14 GMT 2/1/09)
I like. Have always wanted a huge, invincible door.
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Sun Feb 01, 2009 9:43 pm |
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tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
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Re: Incredidoor (v0.03 21:14 GMT 2/1/09)
Don't suppose it'd be a far-jump to rig up one of these for a tunnel the width of a tutorial shaft?
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Sun Feb 01, 2009 11:16 pm |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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Re: Incredidoor (v0.03 21:14 GMT 2/1/09)
Finally!
Why did you upload such a tiny file elsewhere? You use those sites for over the limit downloads >>
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Sun Feb 01, 2009 11:19 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: Incredidoor (v0.03 21:14 GMT 2/1/09)
YoshiX wrote: Finally!
Why did you upload such a tiny file elsewhere? You use those sites for over the limit downloads >> Yeah, I'm not too keen on MediaShare, either.
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Sun Feb 01, 2009 11:49 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Incredidoor (v0.03 21:14 GMT 2/1/09)
Raintail99 wrote: YoshiX wrote: Why did you upload such a tiny file elsewhere? Yeah, I'm not too keen on MediaShare, either. It's easy to keep track of versions if I need to redownload one for backups. Also, if another whoever-aclypse happens I have them safely tucked out of reach. I really don't see the problem, but I'll upload it here to forestall further problems.
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Sun Feb 01, 2009 11:59 pm |
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Dare Devil
Joined: Wed Jan 21, 2009 10:15 pm Posts: 35 Location: Behind pc on the internet
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Re: Incredidoor (v0.03 21:14 GMT 2/1/09)
nice. I also wanted a big door, but the one i found was in a big mod that i didn't like. still I downloaded the mod just because the door... that was a problem for me because I remove unneeded files. So that was a problem for me. (not a huge one ofcourse! )
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Mon Feb 02, 2009 6:25 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Incredidoor (v0.03 21:14 GMT 2/1/09)
Sweet, I've spent 5 minutes waiting for a ronin with a heavy digger to dig us out of this bunker! Thank you, incredidoors!
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Mon Feb 02, 2009 6:30 pm |
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Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
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Re: Incredidoor (v0.03 21:14 GMT 2/1/09)
I placed this as a final touch in my base last night and the whole thing just disappeared and left a hollow hole in the ground.
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Mon Feb 02, 2009 7:00 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Incredidoor (v0.03 21:14 GMT 2/1/09)
This game needs more doors.
srs.
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Mon Feb 02, 2009 9:53 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Incredidoor (v0.03 21:14 GMT 2/1/09)
Okay, I'm sorry, but this is so close to perfect that I had to nitpick, so that last little bug would be worked out and this game would ascend to vanilla-worthy content: The upside down ones are coloured opposite th colours of the tunnels (The borders are white on the roof when they should be read, and red on the floor when they should be white.)Sorry, I just had to say that. Really, I am.
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Mon Feb 02, 2009 10:20 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Incredidoor (v0.03 21:14 GMT 2/1/09)
Flammablezombie wrote: this game would ascend to vanilla-worthy content. I didn't know I had made a game It is done. Also, someone Orglar said that it had disappeared at one point, I changed the mat file to use Mega Metal instead of Test. I found Test likes to become collisionless for some reason. That might have been the problem.
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Mon Feb 02, 2009 11:53 pm |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Incredidoor (v0.04 23:50 GMT 2/2/09)
Not trying to be too critical, but the keypad thing seems a bit out of place. Either move it down lower or remove it. That's about all I can see that's wrong. This looks really good.
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Tue Feb 03, 2009 3:05 am |
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Ingoguy15
Joined: Mon Jan 26, 2009 1:01 am Posts: 40
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Re: Incredidoor (v0.04 23:50 GMT 2/2/09)
If someone doesn't Ypsilon this thing into oblivion, I will.
That being said, this looks awesome. Will download tomorrow. (My sister won't get off my computer)
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Fri Feb 06, 2009 3:02 am |
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