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Tatterdemalion
Joined: Thu Dec 04, 2008 3:18 pm Posts: 25 Location: The Ether
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 Re: Tek Troopers - Final - B22
I'm not sure what went wrong for you fellows with the bugging issue. I've been playing with this mod since October-ish when you had to re-org the folders to get the mod to work. Since then, I haven't experienced any of the aforementioned problems in any of the iterations, like the game crashing, buggy sprites or anything else. In fact that's partly the reason that I love this mod so much, you get raw power, amusing, powerful robot/cybermen (inb4 Doctor Who gentleman) and good offsets (excusing the BFL), with great sprites thrown in at no additional price.
Personally, if it hasn't become clear already, I ƒucking love this mod.
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Sun Feb 01, 2009 8:14 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Tek Troopers - Final - B22
Hey, you can't please em all. About the bug issues: I have absolutely no bugs whatsoever, so its not my mods fault, it's you. In other news: Next project: SRC Mega Crab Should look something like this when it's done. 
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Sun Feb 01, 2009 8:34 pm |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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 Re: Tek Troopers - Final - B22
Glowy laser-shooting robots with rape weapons are not common on my menu, but these impressed me, and i cant tell how much fun i had raping people with the Lightning gunMKIII, overall, some sound are pretty goofy, and i kinda miss the huge robots stompy-sound, but whatever, nice!
Also, that huge thing looks kinda weird :F
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Sun Feb 01, 2009 8:37 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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 Re: Tek Troopers - Final - B22
whitty wrote: About the bug issues: I have absolutely no bugs whatsoever, so its not my mods fault, it's you. I don't think my game can move the muzzleoffset in your mod.
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Sun Feb 01, 2009 9:20 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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 Re: Tek Troopers - Final - B22
so you made them all into robots? weak...
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Mon Feb 02, 2009 4:15 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: Tek Troopers - Final - B22
whitty wrote: Hey, you can't please em all. So are you going to change stuff or what? This mod needs improvements to truly become a great mod. I suggest you modify you current contents before you add any new units. Right now it's just rape-o-fun but not really playable (though I kinda like that).
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Mon Feb 02, 2009 7:22 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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 Re: Tek Troopers - Final - B22
What a cop out.
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Mon Feb 02, 2009 8:39 am |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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 Re: Tek Troopers - Final - B22
I had no problem with bugs... the only problem i had was than the mod is unbalanced!!! otherwise i think than this mod is grate(allthow than i have uninstalled the mod from my cortex command file)
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Mon Feb 02, 2009 12:41 pm |
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Tatterdemalion
Joined: Thu Dec 04, 2008 3:18 pm Posts: 25 Location: The Ether
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 Re: Tek Troopers - Final - B22
Oh thank jebus. I knew you wouldn't crap out on us in respect to the mecha-crab. I'll be waiting with bated breath.
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Tue Feb 03, 2009 11:21 pm |
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Mattie2009
Joined: Wed Jan 28, 2009 7:35 pm Posts: 13 Location: On my computer, where else?
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 Re: Tek Troopers - Final - B22
LIGHTNING GUN? Insta-DLed. GOLD GENERATOR? Massive update? sign me up! Edit: Lightning gun mk3 + coalition dude = autogib on fire. He just exploded into a mound of blood when I clicked. Shoop da whoop.
Last edited by Mattie2009 on Sat Feb 07, 2009 7:10 pm, edited 1 time in total.
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Sat Feb 07, 2009 6:52 pm |
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Mattie2009
Joined: Wed Jan 28, 2009 7:35 pm Posts: 13 Location: On my computer, where else?
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 Re: Tek Troopers - Final - B22
Double post due to ♥♥♥♥♥♥♥♥♥ internet.
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Sat Feb 07, 2009 6:53 pm |
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Tekguy
Joined: Thu Feb 26, 2009 9:20 am Posts: 10
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 Re: Tek Troopers - Final - B22
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Fri Feb 27, 2009 8:40 am |
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fightbot1232
Joined: Wed Feb 25, 2009 2:50 pm Posts: 13
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 Re: Tek Troopers - Final - B22
This was alright... just not as good as the other mods i have.... yes there alot of bugs and yes, it is incredibly unbalanced... but it was still pretty fun nonetheless...
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Fri Feb 27, 2009 9:05 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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 Re: Tek Troopers - Final - B22
16 looks like it would make a nice mini-walker. They usually suck, but realized how much the turrets look like ACrabs rather than simple mounted turrets.
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Wed Mar 18, 2009 1:51 am |
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BloodScreech
Joined: Fri May 29, 2009 1:12 am Posts: 2
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 Re: Tek Troopers - Final - B22
Won't work with mine. Just leaves a black screen. 
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Mon Jun 01, 2009 12:33 am |
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