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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: XtremeBlocks - Indestructible
^Heh, thats a little side-effect when you make terrain strong like that. The most fun is to rub a rocket or a dropship against these blocks and watch its hp go -386798246076 instantly. : p
But yeah, these only work as roofs and walls or anything else that actors wont touch.
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Sat Jan 31, 2009 5:53 pm |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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Re: XtremeBlocks - Indestructible
Umm, good job on making them next to impossible to destroy! They work quite well, just leak a particle or two every now and then. Well maybe not 'one or two, look at this:
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Sat Jan 31, 2009 9:50 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: XtremeBlocks - Indestructible
Somebody should use that to make a 4 direction bomb.
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Sat Jan 31, 2009 11:05 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: XtremeBlocks - Indestructible
yay, someone else did it another success for laziness. playing with materials is fun. good if you could make terrain that deepgroups didnt effect, but ohwell.. hey, because im lazy, im going to ask for it to be done. someone make an emitter that emits the block with no restthreshold at no velocity for terrain regen.
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Sat Jan 31, 2009 11:48 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: XtremeBlocks - Indestructible
Or use pheonix tech(actually immune to vapor digger). Code: AddEffect = MOSRotating CopyOf = XBMOSR PresetName = XBMOSR2 AddGib = Gib GibParticle = MOSRotating CopyOf = XBMOSR Count = 1 Spread = 0 MaxVelocity = 0 MinVelocity = 0
AddEffect = MOSRotating CopyOf = XBMOSR PresetName = XBMOSR AddGib = Gib GibParticle = MOSRotating CopyOf = XBMOSR2 Count = 1 Spread = 0 MaxVelocity = 0 MinVelocity = 0
Last edited by mail2345 on Sun Feb 01, 2009 5:31 am, edited 1 time in total.
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Sun Feb 01, 2009 2:47 am |
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Warboy
Joined: Tue Dec 26, 2006 12:01 am Posts: 35
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Re: XtremeBlocks - Indestructible
mail2345 wrote: This one is immune to FORCE bombs and kinetics.
Uses high bounce, negative friction material.
Causes Yipsillion to act strange.
Couldn't test vapor digger/wear+tear. Your blocks make the game crash every time I use them
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Sun Feb 01, 2009 4:39 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: XtremeBlocks - Indestructible
Might be conflicting with the Base.rte edit?
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Sun Feb 01, 2009 5:32 am |
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Warboy
Joined: Tue Dec 26, 2006 12:01 am Posts: 35
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Re: XtremeBlocks - Indestructible
mail2345 wrote: Might be conflicting with the Base.rte edit? I tried removing the base.rte edit. Then the blocks turn into butter again. The mat within the Xtremeblocks isn't working for some reason.
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Sun Feb 01, 2009 6:55 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: XtremeBlocks - Indestructible
well mine work fine.
Also, vapour digger has no effect on them!
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Sun Feb 01, 2009 6:58 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: XtremeBlocks - Indestructible
- GASP - AAL Alphabet Bomb Arsenal, I want it.
And, why didn't you use the Burn Bomb, it is known to destroy any terrain, and MOID.
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Sun Feb 01, 2009 7:17 am |
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Warboy
Joined: Tue Dec 26, 2006 12:01 am Posts: 35
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Re: XtremeBlocks - Indestructible
Here's what Mail's blocks give me when I use a high yield bomb against them.
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Sun Feb 01, 2009 8:02 am |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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Re: XtremeBlocks - Indestructible
Foa wrote: - GASP - AAL Alphabet Bomb Arsenal, I want it.
And, why didn't you use the Burn Bomb, it is known to destroy any terrain, and MOID. I know, I tried both of those fire type bombs, the fire one just shoots all over the place
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Sun Feb 01, 2009 2:18 pm |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: XtremeBlocks - Indestructible
The max for structural integrity should be either : 2,147,483,648 or 4,294,967,295 unless Data did something weird...
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Sun Feb 01, 2009 5:38 pm |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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Re: XtremeBlocks - Indestructible
WHY WONT YOU BREAK: Foa wrote: - GASP - AAL Alphabet Bomb Arsenal, I want it.
And, why didn't you use the Burn Bomb, it is known to destroy any terrain, and MOID. Have a look! (bottom) Toughest modules ever.
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Mon Feb 02, 2009 2:54 am |
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Warboy
Joined: Tue Dec 26, 2006 12:01 am Posts: 35
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Re: XtremeBlocks - Indestructible
CantTouchTheGround wrote: The max for structural integrity should be either : 2,147,483,648 or 4,294,967,295 unless Data did something weird... Both 2,147,483,648 and 4,294,967,295 = Hard lock in-game. I have to ctrl+alt+del out of it.
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Mon Feb 02, 2009 3:56 am |
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