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			| Oneperson 
					Joined: Sun Jan 18, 2009 3:49 am
 Posts: 2
   |   RTE 'abortion' errorSo I just recently purchased the 'full' version of Cortex Command, thought to myself "Freakin' sweet", and it worked fine for a couple days. Today, I decided to install weapons mod. The instructions seemed simple - extract the folder into your cortex command directory, which I did. However, now, whenever I try to start the game, I get a text box that says "RTE Aborted! (x_x)". It says:"Abortion in file .\system\Reader.cpp, line 530 because:
 Wrong type in Reader when passed to Serializable::Create() in Base.rte/Settings.ini at line 1!
 The last frame has been dumped to 'abortscreen.bmp'".
 
 But, when I check 'settings.ini', the file is 0kb and is blank.
 
 Anyone know the problem here?
 
 
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			| Sun Jan 18, 2009 3:54 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: RTE 'abortion' errorCortex ate your Settings.ini. I suggest you reinstall, then keep a copy of it handy. That way if this happens again you can fix it faster. 
 
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			| Sun Jan 18, 2009 10:54 pm | 
					
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			| BEANME 
					Joined: Fri Dec 22, 2006 5:23 am
 Posts: 75
 Location: Enclave Test Labs
   |   Re: RTE 'abortion' errorErm... Aheh. Make a new file, and put this into it: Code: SettingsResolutionX = 1280
 ResolutionY = 1024
 TrueColorMode = 1
 PaletteFile = ContentFile
 FilePath = Base.rte/palette.bmp
 Fullscreen = 1
 NxWindowed = 1
 PostProcessing = 1
 PostPixelGlow = 1
 PixelsPerMeter = 20
 PlayIntro = 1
 ConsoleScreenRatio = 0.4
 DeltaTime = 0.0166667
 RealToSimCap = 0.0749023
 HSplitScreen = 0
 VSplitScreen = 0
 DefaultActivityType = GAScripted
 DefaultActivityName = Zombie Cave
 MaxUnheldItems = 25
 EnableParticleSettling = 1
 EnableMOSubtraction = 1
 SoundVolume = 41
 MusicVolume = 100
 LastEmail = [Email]
 LastKey = [key here]
 P1Scheme = InputScheme
 // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four
 Device = 2
 LeftUp = InputMapping
 KeyMap = 23
 StickMap = 0
 AxisMap = 1
 DirectionMap = 0
 LeftDown = InputMapping
 KeyMap = 19
 StickMap = 0
 AxisMap = 1
 DirectionMap = 1
 LeftLeft = InputMapping
 KeyMap = 1
 StickMap = 0
 AxisMap = 0
 DirectionMap = 0
 LeftRight = InputMapping
 KeyMap = 4
 StickMap = 0
 AxisMap = 0
 DirectionMap = 1
 RightUp = InputMapping
 KeyMap = 23
 StickMap = 1
 AxisMap = 0
 DirectionMap = 0
 RightDown = InputMapping
 KeyMap = 19
 StickMap = 1
 AxisMap = 0
 DirectionMap = 1
 RightLeft = InputMapping
 KeyMap = 1
 StickMap = 0
 AxisMap = 2
 DirectionMap = 0
 RightRight = InputMapping
 KeyMap = 4
 StickMap = 0
 AxisMap = 2
 DirectionMap = 1
 Fire = InputMapping
 KeyMap = 8
 MouseButtonMap = 0
 JoyButtonMap = 11
 Aim = InputMapping
 KeyMap = 10
 AimUp = InputMapping
 KeyMap = 23
 AimDown = InputMapping
 KeyMap = 19
 PieMenu = InputMapping
 KeyMap = 11
 MouseButtonMap = 1
 JoyButtonMap = 13
 Jump = InputMapping
 KeyMap = 12
 StickMap = 0
 AxisMap = 1
 DirectionMap = 0
 Crouch = InputMapping
 KeyMap = 73
 StickMap = 0
 AxisMap = 1
 DirectionMap = 1
 Next = InputMapping
 KeyMap = 21
 JoyButtonMap = 9
 Prev = InputMapping
 KeyMap = 25
 JoyButtonMap = 8
 Start = InputMapping
 KeyMap = 0
 JoyButtonMap = 3
 Back = InputMapping
 KeyMap = 0
 JoyButtonMap = 0
 P2Scheme = InputScheme
 // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four
 Device = 2
 LeftUp = InputMapping
 KeyMap = 84
 LeftDown = InputMapping
 KeyMap = 85
 LeftLeft = InputMapping
 KeyMap = 82
 StickMap = 0
 AxisMap = 0
 DirectionMap = 0
 LeftRight = InputMapping
 KeyMap = 83
 StickMap = 0
 AxisMap = 0
 DirectionMap = 1
 RightUp = InputMapping
 KeyMap = 84
 RightDown = InputMapping
 KeyMap = 85
 RightLeft = InputMapping
 KeyMap = 82
 RightRight = InputMapping
 KeyMap = 83
 Fire = InputMapping
 KeyMap = 38
 MouseButtonMap = 0
 JoyButtonMap = 5
 Aim = InputMapping
 KeyMap = 39
 JoyButtonMap = 4
 AimUp = InputMapping
 KeyMap = 84
 StickMap = 0
 AxisMap = 1
 DirectionMap = 0
 AimDown = InputMapping
 KeyMap = 85
 StickMap = 0
 AxisMap = 1
 DirectionMap = 1
 PieMenu = InputMapping
 KeyMap = 40
 MouseButtonMap = 1
 JoyButtonMap = 2
 Jump = InputMapping
 KeyMap = 91
 JoyButtonMap = 1
 Crouch = InputMapping
 KeyMap = 90
 Next = InputMapping
 KeyMap = 42
 JoyButtonMap = 7
 Prev = InputMapping
 KeyMap = 41
 JoyButtonMap = 6
 Start = InputMapping
 KeyMap = 0
 JoyButtonMap = 9
 Back = InputMapping
 KeyMap = 0
 JoyButtonMap = 8
 P3Scheme = InputScheme
 // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four
 Device = 0
 LeftUp = InputMapping
 KeyMap = 23
 StickMap = 0
 AxisMap = 1
 DirectionMap = 0
 LeftDown = InputMapping
 KeyMap = 19
 StickMap = 0
 AxisMap = 1
 DirectionMap = 1
 LeftLeft = InputMapping
 KeyMap = 1
 StickMap = 0
 AxisMap = 0
 DirectionMap = 0
 LeftRight = InputMapping
 KeyMap = 4
 StickMap = 0
 AxisMap = 0
 DirectionMap = 1
 RightUp = InputMapping
 KeyMap = 23
 StickMap = 2
 AxisMap = 0
 DirectionMap = 0
 RightDown = InputMapping
 KeyMap = 19
 StickMap = 2
 AxisMap = 0
 DirectionMap = 1
 RightLeft = InputMapping
 KeyMap = 1
 StickMap = 1
 AxisMap = 0
 DirectionMap = 0
 RightRight = InputMapping
 KeyMap = 4
 StickMap = 1
 AxisMap = 0
 DirectionMap = 1
 Fire = InputMapping
 KeyMap = 8
 MouseButtonMap = 0
 JoyButtonMap = 0
 StickMap = 0
 AxisMap = 2
 DirectionMap = 0
 Aim = InputMapping
 KeyMap = 10
 JoyButtonMap = 1
 AimUp = InputMapping
 KeyMap = 23
 AimDown = InputMapping
 KeyMap = 19
 PieMenu = InputMapping
 KeyMap = 11
 MouseButtonMap = 1
 JoyButtonMap = 2
 StickMap = 0
 AxisMap = 2
 DirectionMap = 1
 Jump = InputMapping
 KeyMap = 12
 JoyButtonMap = 3
 StickMap = 0
 AxisMap = 1
 DirectionMap = 0
 Crouch = InputMapping
 KeyMap = 73
 StickMap = 0
 AxisMap = 1
 DirectionMap = 1
 Next = InputMapping
 KeyMap = 21
 JoyButtonMap = 5
 Prev = InputMapping
 KeyMap = 25
 JoyButtonMap = 4
 Start = InputMapping
 KeyMap = 0
 JoyButtonMap = 7
 Back = InputMapping
 KeyMap = 0
 JoyButtonMap = 6
 P4Scheme = InputScheme
 // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four
 Device = 0
 LeftUp = InputMapping
 KeyMap = 23
 LeftDown = InputMapping
 KeyMap = 19
 LeftLeft = InputMapping
 KeyMap = 1
 LeftRight = InputMapping
 KeyMap = 4
 RightUp = InputMapping
 KeyMap = 23
 RightDown = InputMapping
 KeyMap = 19
 RightLeft = InputMapping
 KeyMap = 1
 RightRight = InputMapping
 KeyMap = 4
 Fire = InputMapping
 KeyMap = 38
 MouseButtonMap = 0
 Aim = InputMapping
 KeyMap = 39
 AimUp = InputMapping
 KeyMap = 84
 AimDown = InputMapping
 KeyMap = 85
 PieMenu = InputMapping
 KeyMap = 40
 MouseButtonMap = 1
 Jump = InputMapping
 KeyMap = 23
 Crouch = InputMapping
 KeyMap = 19
 Next = InputMapping
 KeyMap = 5
 Prev = InputMapping
 KeyMap = 17
 Start = InputMapping
 KeyMap = 0
 Back = InputMapping
 KeyMap = 0
 
 
These are my settings, so... you'll have to change them when you start your game.
 
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			| Mon Jan 26, 2009 2:43 am | 
					
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			| Oneperson 
					Joined: Sun Jan 18, 2009 3:49 am
 Posts: 2
   |   Re: RTE 'abortion' errorThanks for all the help, guys, but I solved the problem by reinstalling. 
 
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			| Sat Jan 31, 2009 11:10 pm | 
					
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