robolee wrote:
blah blah
update
terminal's taken care of
two way's taken care of
angular should be eventually, k now it is
Oh, cool. I had just assumed you hadn't updated since I had DLed.
-Angular thing-
Oh wow you got that going? For 360, all around? Sweet.
-Terminal thing-
Yeah I knew you had that. The reason I suggested you go with adding a short-lived airresistance property instead is that it makes for a smoother and realistic end in acceleration, which is also affected by gravity.
Thousand words.
If it's a tremendously high order, then don't bother, (can't touch dis) but if it were a simple thing, which I would imagine it to be, then I suggest you switch to AirResistance.
-Categorization-
I suggest you put the devices in tools rather than weapons. EVERYONE has a cluttered weapons category, even just from vanilla stuff. Tools, isn't always cluttered, and is more fitting. Extremely simple detail, but the way you have it causes unnecessary hassle.
-Two way-
Maybe you should exclude ADoors somehow. If Actor
but not ADoor then [etc]. You know the deal better than I.
This also shows the next... thing.
-Portal angle placement-
This needs fixing. Badly. I have for you an idea. I think it would deepen the experience of the gameplay, and avoid this problem.
If you're open to implementing a new idea instead of remaking portal over the CC modding medium, pm me and I'll describe it.
But holes in walls aren't fitting to CC or anything it stands for, in my opinion.
I also have a more complex idea for you in the case that you
are going for an exact portal remake. Which I think would also work. PM me if you're interested in that instead. Or if you would like to hear both.