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Warboy
Joined: Tue Dec 26, 2006 12:01 am Posts: 35
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XtremeBlocks
Originally made to hold up tall heavy buildings. Soon found out to be indestructible. 3x Stronger the AAL Enforcer building blocks. **NOTE - This addon needs to modify the Materials.ini within Base.rte. It will not damage the game and any user-side mistakes are not my fault.**Fixed in v1.0beta This image shows over 7 D-Zero bombs and over 10 nukes dropping onto the building without damaging it. If you guys want, I can host a video later. Anybody got any good tests for v1.0
Attachments:
File comment: Outdated-Original. Do not use.
XtremeBlock.zip [6.51 KiB]
Downloaded 3584 times
Last edited by Warboy on Fri Oct 05, 2012 1:55 am, edited 4 times in total.
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Wed Jan 28, 2009 6:16 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: XtremeBlocks - Indestructible
Someone gif the effects of it being hit by the Ypsilon Cannon, if only to punture everyone's dreams of an impenetrable base.
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Wed Jan 28, 2009 6:18 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: XtremeBlocks - Indestructible
Well, let's see if it can withstand one of MY nukes...
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Wed Jan 28, 2009 6:19 am |
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Warboy
Joined: Tue Dec 26, 2006 12:01 am Posts: 35
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Re: XtremeBlocks - Indestructible
411570N3 wrote: Someone gif the effects of it being hit by the Ypsilon Cannon, if only to punture everyone's dreams of an impenetrable base. I haven't tested that yet. I'm going to right now ^_^
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Wed Jan 28, 2009 6:21 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: XtremeBlocks - Indestructible
whitty wrote: Well, let's see if it can withstand one of MY nukes... I disagree, if it can withstand your nuke it doesn't mean it will even barely stand up to the first stage of the 3-stage Ypsilon cannon.
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Wed Jan 28, 2009 6:22 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: XtremeBlocks - Indestructible
Sorry bro, try again.
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Wed Jan 28, 2009 6:28 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: XtremeBlocks - Indestructible
whitty wrote: Sorry bro, try again. [img"http://i39.tinypic.com/2nbt0s2.jpg"/img] That actually stood up 'pretty' well considering. But I still say it wouldn't survive the first stage of the Ypsilon Cannon and I further say that a 100 block vertical tower of them wouldn't stand a chance against the final stage
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Wed Jan 28, 2009 6:30 am |
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Warboy
Joined: Tue Dec 26, 2006 12:01 am Posts: 35
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Re: XtremeBlocks - Indestructible
Alright, I updated to be maxed. Also I got all the to stage 3. Stage 1 hit only one block, Stage to 1/2 destory one row. Stage 3 Destroyed the base.
**EDIT**
Here is a pick of a direct hit stage 2.
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ScreenDump031.jpg [ 295.61 KiB | Viewed 34301 times ]
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Wed Jan 28, 2009 6:32 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: XtremeBlocks - Indestructible
i love how anything that uses deepgroups (planetkiller bomb for one) would rape this anyway.
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Wed Jan 28, 2009 7:01 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: XtremeBlocks - Indestructible
Someone load up a DS Tech Plagiarius with like 30 Riot Shields and just hover above them. I bet you could eat through anything with that.
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Wed Jan 28, 2009 7:04 am |
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Warboy
Joined: Tue Dec 26, 2006 12:01 am Posts: 35
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Re: XtremeBlocks - Indestructible
whitty wrote: Sorry bro, try again. Try the updated version. Should be stronger. Also, Guys. Why are you tearing this apart? It's my first mod and it's tougher then any building piece out there. I can only do so much
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Wed Jan 28, 2009 7:15 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: XtremeBlocks - Indestructible
I'm sorry, but it's just the inherent impossibility of there simultaneously existing Indestructible Blocks and the Ypsilon Cannon. Unless it takes a minute to load the blocks due to sheer amount of digits then you will never beat the Ypsilon. No offence to you of course though. But considering, the survivability is much higher than we have already seen. Also, the game engine's deepgroups almost always ignore indestructibility - has anyone tried the 100 crab drop crate on this yet?
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Wed Jan 28, 2009 7:19 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: XtremeBlocks - Indestructible
The fact they are 'tearing it apart' is a complement, everyone is excited and trying to see just how indestructible it really is.
I've found the most invincible object is the generator (top half) from the prison escape mission. Only problem is when something (like orrbital Kinetics) breaks the pinstrength...
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Wed Jan 28, 2009 7:20 am |
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Warboy
Joined: Tue Dec 26, 2006 12:01 am Posts: 35
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Re: XtremeBlocks - Indestructible
Exalion wrote: The fact they are 'tearing it apart' is a complement, everyone is excited and trying to see just how indestructible it really is.
I've found the most invincible object is the generator (top half) from the prison escape mission. Only problem is when something (like orrbital Kinetics) breaks the pinstrength... Well, I wouldn't mind it if there was a way to make it stronger over time. But I hit the StructuralIntegrity limit I do believe. Because any higher locks up the game. Or else I would have made it alot stronger.
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Wed Jan 28, 2009 7:22 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: XtremeBlocks - Indestructible
I think the only way to make stronger is the Woundless door glitch. Though it's a gltich and therefore inherently glitchy...
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Wed Jan 28, 2009 7:26 am |
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