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Two very newbish questions...
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Two very newbish questions...
Okay, for starters, I need to know how to adjust how accurate the bullets from a machine gun are. By which I mean, how do you make it less accurate?
Secondly, I can't figure out how to change the locations where the bullets come out. The Muzzle flash is in the correct place, but the bullets are coming out too high on the sprite. How do you change that? I've tried fiddling with the Muzzle and Ejection Offsets, but neither of them affect the bullets themselves.
Thanks in advance.
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Mon Jan 26, 2009 9:01 pm |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: Two very newbish questions...
I'm pretty sure you mess with ShakeRange or something to that effect for accuracy.
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Mon Jan 26, 2009 9:02 pm |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: Two very newbish questions...
Allen wrote: I'm pretty sure you mess with ShakeRange or something to that effect for accuracy. Oh... Haven't tried that yet. Guess I should have :\ Thanks. EDIT: Congrats on your 100th post!
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Mon Jan 26, 2009 9:03 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Two very newbish questions...
Actually accuracy would be the "ParticleSpreadRange = #" varable. It's in degrees (360 would shoot in a complete circle), with the middle of the arc pointed forward (so 90 would be 45 degrees up and 45 degrees down). Also, the MuzzleOffset does exactly change where the bullets are from, not sure where the issue there is. Code: MuzzleOffset = Vector X = # Y = #
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Mon Jan 26, 2009 9:13 pm |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: Two very newbish questions...
Solace wrote: Actually accuracy would be the "ParticleSpreadRange = #" varable. It's in degrees (360 would shoot in a complete circle), with the middle of the arc pointed forward (so 90 would be 45 degrees up and 45 degrees down). Also, the MuzzleOffset does exactly change where the bullets are from, not sure where the issue there is. Code: MuzzleOffset = Vector X = # Y = # Weird. Well, thanks for the help. I'll try fiddling with the Muzzle offset... It seems to change the location of the Muzzle Flash though :\ EDIT: Oh, I just had to change the offsets in the Actual Muzzle Flash code itself... Thanks for your help everyone.
Last edited by BEANME on Mon Jan 26, 2009 9:23 pm, edited 1 time in total.
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Mon Jan 26, 2009 9:14 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Two very newbish questions...
I think you moved the flash to the right point before moving the offset, right? The offset effects both the bullets and the flash, so you should move the bullets to the right place first.
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Mon Jan 26, 2009 9:17 pm |
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