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 Bomb Gun 
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Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
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Post Re: Bomb Gun
It's nice because it just floats towards you, which makes it hilarious!

Someone should make a bomb that releases bees out of this.


Sun Jan 25, 2009 4:06 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Bomb Gun
Err, after playing, it's AWESOME, but when the bombs finish arming, a tiny MOPixel digs a 1 pixel-wide hole straight through the map. Doesn't look too good. It looks like it's massively heavy, there's something in there with a life time longer than it should have Zalo.


Sun Jan 25, 2009 4:18 am
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: Bomb Gun
Exalion wrote:
Err, after playing, it's AWESOME, but when the bombs finish arming, a tiny MOPixel digs a 1 pixel-wide hole straight through the map. Doesn't look too good. It looks like it's massively heavy, there's something in there with a life time longer than it should have Zalo.

Oh I PMed him the fix.

You want? Put this in.

Code:
AddEffect = MOPixel
   PresetName = Destroyer
   Mass = 1
   RestThreshold = 500
   LifeTime = 5
   Sharpness = 1000
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 255
      G = 0
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Air
      TrailColor = Color
         R = 255
         G = 0
         B = 255
      TrailLength = 0


Sun Jan 25, 2009 4:21 am
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Bomb Gun Update
There, the bomb is now rogue and dangerous, and that unthinkable aesthetically unpleasing line is the terrain has been fixed.


Sun Jan 25, 2009 5:49 am
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Post Re: Bomb Gun Update
zalo wrote:
There, the bomb is now rogue and dangerous, and that unthinkable aesthetically unpleasing line is the terrain has been fixed.

These things are great at being decoys ( got 15 Friendly Fire kills! ) , but since they are rogue, you can easily make them into the perfect AI scrambler!!! ( Idea-wink )

Oh, and here, the way to stop mines from exploding when they contact with each other, just don't touch them, though they are slightly desensitized.

Code:
AddActor = AHuman
   InstanceName = BombFollower
//   PinStrength = 1 // It Automatically Explodes when Pin Strength is on. Engine Bug.
   Buyable = 0 // This is irrelevant to the fix
   HitsMOs = 1
   GetsHitByMOs = 0


Sun Jan 25, 2009 5:54 am
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Joined: Thu Jun 12, 2008 10:06 pm
Posts: 68
Location: Texas
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Post Re: Bomb Gun
The second I got it I did a bit of modding so it is more of a kamikaze drone. This mod, along with the rest of your mods, is revolutionary, of course you don't need me to tell you that...

Instantaneous-Download: 5/5.


Last edited by Shapeshifters on Sun Jan 25, 2009 11:36 am, edited 4 times in total.



Sun Jan 25, 2009 6:20 am
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Joined: Sun Jun 10, 2007 2:05 am
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Post Re: Bomb Gun
It's good, but it's not revolutionary... it's just a slow missile... :P


Sun Jan 25, 2009 6:41 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Bomb Gun
Hey Zalo, what do I change to make the bomb only attack the enemy again? Just curious, because I didn't know you could do that, does it count towards your kills if you do it that way? or have you worked out a sneakier method?


Sun Jan 25, 2009 6:42 am
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Post Re: Bomb Gun
No... you just change the teams in the actor code. -1 = Enemy to all; 0 = Hates green; 1 = Hates red.

Also, in Foa's thing about mine to mine collision and... accidents.

Those are your fault for spawning so many freaking mines. What'd you think would happen? The bombs would team up to make bigger bombs?


Sun Jan 25, 2009 7:05 am
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Post Re: Bomb Gun
zalo wrote:
No... you just change the teams in the actor code. -1 = Enemy to all; 0 = Hates green; 1 = Hates red.

Also, in Foa's thing about mine to mine collision and... accidents.

Those are your fault for spawning so many freaking mines. What'd you think would happen? The bombs would team up to make bigger bombs?

How about when those mines fly a little close to each other.


Sun Jan 25, 2009 7:17 am
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Joined: Sun Aug 10, 2008 7:12 am
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Post Re: Bomb Gun
I saw the name "Bomb Gun" and expected it to be some kind of first timer's edit of a cannon. Then I saw it was from Zalo and now this has my download!


Sun Jan 25, 2009 8:26 am
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Joined: Thu Jun 12, 2008 10:06 pm
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Location: Texas
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Post Re: Bomb Gun
I was playing a round firing off my little drone resprites when all of the sudden one picks up a gatling-gun from one of my old clones! I tried to make a gif, but nothing would come in the room it was in, and it finally died from a dropship explosion. I did get a screenshot though



This also gave me an idea: Maybe some one should make a gun drone launcher that, like the bomb version I have, is on your side but uncontrollable. It would be a pretty neat addition to a faction.


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Sun Jan 25, 2009 11:33 am
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Post Re: Bomb Gun
It's a normal occurrence.


Sun Jan 25, 2009 11:35 am
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Joined: Fri May 16, 2008 11:12 pm
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Post Re: Bomb Gun
It crashes my game every time I use it. As soon as the bomb gets about a meter or two away (proportionally, I mean) from a Green Team Actor, it crashes my game.


Sun Jan 25, 2009 2:37 pm
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Joined: Thu Dec 27, 2007 4:08 am
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Post Re: Bomb Gun
Sweet Jesus, Zalo, this is amazing! good job.


Sun Jan 25, 2009 9:46 pm
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