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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Bomb Gun
It's nice because it just floats towards you, which makes it hilarious!
Someone should make a bomb that releases bees out of this.
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Sun Jan 25, 2009 4:06 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Bomb Gun
Err, after playing, it's AWESOME, but when the bombs finish arming, a tiny MOPixel digs a 1 pixel-wide hole straight through the map. Doesn't look too good. It looks like it's massively heavy, there's something in there with a life time longer than it should have Zalo.
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Sun Jan 25, 2009 4:18 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Bomb Gun
Exalion wrote: Err, after playing, it's AWESOME, but when the bombs finish arming, a tiny MOPixel digs a 1 pixel-wide hole straight through the map. Doesn't look too good. It looks like it's massively heavy, there's something in there with a life time longer than it should have Zalo. Oh I PMed him the fix. You want? Put this in. Code: AddEffect = MOPixel PresetName = Destroyer Mass = 1 RestThreshold = 500 LifeTime = 5 Sharpness = 1000 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 255 G = 0 B = 255 TrailLength = 0
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Sun Jan 25, 2009 4:21 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Bomb Gun Update
There, the bomb is now rogue and dangerous, and that unthinkable aesthetically unpleasing line is the terrain has been fixed.
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Sun Jan 25, 2009 5:49 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Bomb Gun Update
zalo wrote: There, the bomb is now rogue and dangerous, and that unthinkable aesthetically unpleasing line is the terrain has been fixed. These things are great at being decoys ( got 15 Friendly Fire kills! ) , but since they are rogue, you can easily make them into the perfect AI scrambler!!! ( Idea-wink ) Oh, and here, the way to stop mines from exploding when they contact with each other, just don't touch them, though they are slightly desensitized. Code: AddActor = AHuman InstanceName = BombFollower // PinStrength = 1 // It Automatically Explodes when Pin Strength is on. Engine Bug. Buyable = 0 // This is irrelevant to the fix HitsMOs = 1 GetsHitByMOs = 0
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Sun Jan 25, 2009 5:54 am |
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Shapeshifters
Joined: Thu Jun 12, 2008 10:06 pm Posts: 68 Location: Texas
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Re: Bomb Gun
The second I got it I did a bit of modding so it is more of a kamikaze drone. This mod, along with the rest of your mods, is revolutionary, of course you don't need me to tell you that...
Instantaneous-Download: 5/5.
Last edited by Shapeshifters on Sun Jan 25, 2009 11:36 am, edited 4 times in total.
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Sun Jan 25, 2009 6:20 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Bomb Gun
It's good, but it's not revolutionary... it's just a slow missile...
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Sun Jan 25, 2009 6:41 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Bomb Gun
Hey Zalo, what do I change to make the bomb only attack the enemy again? Just curious, because I didn't know you could do that, does it count towards your kills if you do it that way? or have you worked out a sneakier method?
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Sun Jan 25, 2009 6:42 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Bomb Gun
No... you just change the teams in the actor code. -1 = Enemy to all; 0 = Hates green; 1 = Hates red.
Also, in Foa's thing about mine to mine collision and... accidents.
Those are your fault for spawning so many freaking mines. What'd you think would happen? The bombs would team up to make bigger bombs?
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Sun Jan 25, 2009 7:05 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Bomb Gun
zalo wrote: No... you just change the teams in the actor code. -1 = Enemy to all; 0 = Hates green; 1 = Hates red.
Also, in Foa's thing about mine to mine collision and... accidents.
Those are your fault for spawning so many freaking mines. What'd you think would happen? The bombs would team up to make bigger bombs? How about when those mines fly a little close to each other.
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Sun Jan 25, 2009 7:17 am |
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billy joe bob
Joined: Sun Aug 10, 2008 7:12 am Posts: 59
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Re: Bomb Gun
I saw the name "Bomb Gun" and expected it to be some kind of first timer's edit of a cannon. Then I saw it was from Zalo and now this has my download!
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Sun Jan 25, 2009 8:26 am |
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Shapeshifters
Joined: Thu Jun 12, 2008 10:06 pm Posts: 68 Location: Texas
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Re: Bomb Gun
I was playing a round firing off my little drone resprites when all of the sudden one picks up a gatling-gun from one of my old clones! I tried to make a gif, but nothing would come in the room it was in, and it finally died from a dropship explosion. I did get a screenshot though
This also gave me an idea: Maybe some one should make a gun drone launcher that, like the bomb version I have, is on your side but uncontrollable. It would be a pretty neat addition to a faction.
Attachments:
[The extension jpg has been deactivated and can no longer be displayed.]
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Sun Jan 25, 2009 11:33 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Bomb Gun
It's a normal occurrence.
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Sun Jan 25, 2009 11:35 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Bomb Gun
It crashes my game every time I use it. As soon as the bomb gets about a meter or two away (proportionally, I mean) from a Green Team Actor, it crashes my game.
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Sun Jan 25, 2009 2:37 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Bomb Gun
Sweet Jesus, Zalo, this is amazing! good job.
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Sun Jan 25, 2009 9:46 pm |
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