| Author | Message | 
        
			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Bomb GunBomb GunFirst, the bomb is deployed where it will float to about a meter  in-front of you.  Then It will hover in-mid air and warn you that the bomb is about to become armed. Then, Disaster  You can run, but you can't escape. You can only stare in horrified amazement, as your death approaches you.  Download Today! Double Edit: Made the Bomb "rogue" or target any team as originally intended (hence, the "Get Away" warning, and fixed the 1 pixel line issue (Thanks Foa!) 
 
 Attachments: 
			File comment: None can escape!
		
			
				 AirMine.rte.rar [542.61 KiB]
			
			Downloaded 896 times
 
 
    							Last edited by zalo on Sun Jan 25, 2009 5:47 am, edited 2 times in total. | 
		
			| Sun Jan 25, 2009 1:02 am | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   |   Re: Bomb GunGod dammit zalo every single ♥♥♥♥ time you make a mod it's something revolutionary.
 Insta-DL, of course. n.n
 
 Edit: Is there a way to make the weapon it uses to drag itself along autobreak when it dies? Even in the .gif I can see it.
 
 
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			| Sun Jan 25, 2009 1:05 am | 
					
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			| Ragdollmaster 
					Joined: Sun Dec 16, 2007 12:09 am
 Posts: 1115
 Location: Being The Great Juju
   |   Re: Bomb GunGah, damn you Zalo! I wanted to do this D= My crappy coding skills prevented me from doing it. 
 
 EDIT: Actually, this is a little different from mine. Kind of reminds me of the DS Tech Drone Launcher to be honest.
 
 
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			| Sun Jan 25, 2009 1:17 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Bomb GunThis is great, I'll publicly tell how to make sentry mines.
 Get a Homing Missile.
 Go into it's coding.
 Put -1 PinStrength on the Missile.
 Place it.
 Wait til a Foe is Nearby.
 The Missile will activate.
 The emission will spin 180
 Then it explodes, it blasts in the way of the foe.
 
 
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			| Sun Jan 25, 2009 1:26 am | 
					
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			| Brainwashed 
					Joined: Fri May 16, 2008 11:12 pm
 Posts: 471
   |   Re: Bomb GunSo you gave the bomb an arm? 
 
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			| Sun Jan 25, 2009 1:28 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Bomb GunBrainwashed wrote: So you gave the bomb an arm?And a gun.
 
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			| Sun Jan 25, 2009 1:36 am | 
					
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			| Solace 
					Joined: Sun Jun 10, 2007 2:05 am
 Posts: 426
   |   Re: Bomb GunMore like a really slow antigrav missile, with tons of armor. Although, it seems stuck on your team, so I'm not sure what the "get away" is for. Personally I'd recommend making them rogue or easier to shoot down. 
 
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			| Sun Jan 25, 2009 1:41 am | 
					
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			| macattack 
					Joined: Wed Jul 09, 2008 1:34 am
 Posts: 218
 Location: Monkey Island: It is teh fluffy here.
   |   Re: Bomb GunThis is sooooooo cool!!!   
 
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			| Sun Jan 25, 2009 1:47 am | 
					
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			| minim16 
					Joined: Wed Jun 18, 2008 6:03 pm
 Posts: 28
 Location: eating your food, banging your mom
   |   Re: Bomb Gunlol, try getting through a minefield scenario 
 
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			| Sun Jan 25, 2009 1:48 am | 
					
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			| Brainwashed 
					Joined: Fri May 16, 2008 11:12 pm
 Posts: 471
   |   Re: Bomb GunNo. You can see from the gif. It's a bomb with an arm that uses a 'Control' gun, a gun that pushes the unit using it forward. Thus resulting in it propelling itself. 
 
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			| Sun Jan 25, 2009 1:49 am | 
					
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			| minim16 
					Joined: Wed Jun 18, 2008 6:03 pm
 Posts: 28
 Location: eating your food, banging your mom
   |   Re: Bomb Gunoh. i thought that the dropship was flying towards it. 
 
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			| Sun Jan 25, 2009 1:55 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Bomb GunRagdollmaster wrote: EDIT: Actually, this is a little different from mine. Kind of reminds me of the DS Tech Drone Launcher to be honest.The DS Tech Drone was close enough, though it had some sort of melee weapon in the offhand to do damage... venn177 wrote: Edit: Is there a way to make the weapon it uses to drag itself along autobreak when it dies? Even in the .gif I can see it.The DS Tech Drone weapons just fall off the screen ridiculously fast when they die... maybe if you gave the gun a low Gibwound limit, so that it died in the explosion... but then it would be easy to stop....
 
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			| Sun Jan 25, 2009 1:59 am | 
					
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			| Toes from Europe 
					Joined: Wed Feb 14, 2007 9:34 pm
 Posts: 883
 Location: America
   |   Re: Bomb GunI love how it looks like it's trying to grab whatever it's chasing 
 
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			| Sun Jan 25, 2009 2:50 am | 
					
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			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Bomb GunJeez you guys....
 It's an actor with a bomb sprite, the actor is on your team and it shoots a gun at them which pulls it forward, which is why it goes towards enemies.
 (it could be on team 0 and go for both teams, I don't know I haven't downloaded this yet).
 
 I always like to see these. Nice job on it.
 
 
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			| Sun Jan 25, 2009 2:59 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Bomb GunYeah, it isn't using some wild new coding tricks, but DAMN it's well executed. 
 
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			| Sun Jan 25, 2009 4:05 am | 
					
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